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Archonon

Latest Posts

Page: 1 of 4
Posted in: Lonna Vash 1.2 Restoration mod
 Archonon
05-08-2008, 11:52 PM
#6
I've seen people having different results with the mod, the comments on k2files at least (Where I got it from) lists everything from invisible models to dialogue not playing. I didn't experience any problems at all until I tried leaving the cave afte...  [Read More]
Posted in: Lonna Vash 1.2 Restoration mod
 Archonon
05-08-2008, 11:30 PM
#4
I have the Ultimate Lightsaber Mod, Movie Robes, several restoration and bug fixes and the Coruscant mod. Reading the changelog the author stated messing around with the cave's entrance a bit I think, perhaps the trigger was moved for some reason an...  [Read More]
Posted in: Lonna Vash 1.2 Restoration mod
 Archonon
05-08-2008, 8:17 PM
#1
I'm hoping to find someone who knows about this mod as the author has no contact info. I recently downloaded the Vash 1.2 mod made by Sikon and everything worked perfectly until I finished my meeting with Vash. After the final cutscene plays and I r...  [Read More]
Posted in: Retexturing existing models
 Archonon
05-03-2008, 7:05 PM
#1
I've never really liked Visas' default head so I decided to replace it with a custom head I downloaded. I did however like Visas' default robe and thought to keep it, unfortunately I noticed that Visas' collarbone was actually part of the head model...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Archonon
10-05-2007, 5:03 PM
#139
dont install this mod if you have jabbas pallace because i did yeterday and a whole bunch of the characters from this mod appeared headless and matilda had boba fetts armor Thanks for the warning, a mod of this size would undoubtedly change somethin...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Archonon
10-04-2007, 11:33 PM
#135
The patcher comes with the mod. You just click install and it should do all the alterations to the necessary 2da files automatically. Thanks for the heads up. But that kind of replacement is precisely the problem I may have to avoid, because your m...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Archonon
10-04-2007, 8:07 PM
#132
Thanks Omega, I have to check it out and learn to use it. But wouldn't I also need to learn what entries are the new ones? I don't even know all the things MECK changed, I just use their 2das and changed the entries in the appearance.2da for HK so...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Archonon
10-04-2007, 7:31 PM
#130
Hi Silveredge, I've been reading nothing except wonderful things from this mod so I am very interested in trying it. Unfortunately I use a custom HK-47, many of the MECK mods (Jabba, clonetroppers, etc), and several others which already alter virtu...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Archonon
08-16-2007, 5:02 AM
#223
I feel a swoop track is really more of a bonus than a real necessity. I do play the swoop track games but more out of a sense to complete everything than a real need for the swoop games, they're ok but I don't spend much more time on the tracks than...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Archonon
08-04-2007, 3:48 AM
#198
Uhm , if you have Kotor installed go to Taris , press Capslock and look up , you'll notice that Bioware already added small 3D traffic thats flying around . Allthough its not as thick and bussy as we have seen in Prequels SW films . And GloveMaster...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Archonon
08-02-2007, 5:27 PM
#193
This is very impressive work. As for the Sith icons I would agree I prefer them in the upper arms instead of the back or even the chest. Though I would think the Sith would want to keep their identities as secretive as possible, I doubt they would...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Archonon
07-28-2007, 2:13 AM
#165
Your texture work is amazing Quanon. I think it would be a great idea to make the neon signs also, it would resemble the Coruscant we know more, although that Coruscant didn;t seem to have much of a dark undercity. Coruscant has been displayed more...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Archonon
07-25-2007, 6:34 PM
#158
Just wanted to say to both Coola and Quanon what a terrific job they are doing in bringing Coruscant to life. I am eagerly anticipating seeing this mod as Coruscant is virtually the only thing I felt was missing from KotR. I wanted to ask though, ho...  [Read More]
Posted in: [WIP] Recruitable Kay
 Archonon
11-12-2007, 2:04 AM
#26
Thanx for the response Inyri. Unfortunately I haven't a clue how to use the patcher...I've been looking over it for a couple of hours now and can't make heads or tails of it. Anyway, it looks very promising and I like the voice chosen for Kay. Grea...  [Read More]
Posted in: [WIP] Recruitable Kay
 Archonon
11-11-2007, 5:22 PM
#24
Looks really interesting Inyri; terrific job on making a diverse and unique companion, I am really interested in her story and feel she will fill the gap of a developed companion which was missing with Juhani, the only element that I felt was missing...  [Read More]
Posted in: [WIP] Yavin 4 Planet Mod Translation
 Archonon
09-21-2007, 11:09 PM
#89
Hi Master Zionosis, sorry to ask you this yet again but I was slightly confused by some of the responses I read earlier in the thread and wanted some clarification. Firstly I haven't played the original mod, in fact I hadn't even heard of this until...  [Read More]
Posted in: strange.... (mouse flashes)
 Archonon
07-15-2005, 12:12 AM
#3
I've recently run into a similar problem though much worse. Ever since I've update my video card drivers (Nvidia GeForce 7772 for WinXP) the game screen freezes while it flashes altogether. If I roll back to the driver I had previously 7189 or somet...  [Read More]
Posted in: Obi,Anikin, & Aalya's Hilts!
 Archonon
02-04-2005, 1:43 PM
#11
Originally posted by Master Bobo How you saw that, i might never know. anyway, LOVE THESE. :D It's pretty simple, follow this link to a picture of Anakin's saber: http://www.thelightsaber.com/WorkFolder/SmallSFW/Anakin2SM.jpg Here it's upside...  [Read More]
Posted in: Obi,Anikin, & Aalya's Hilts!
 Archonon
02-04-2005, 12:36 PM
#7
Wow those look absolutely beautiful. One small note on Anakin's Lightsaber, it's upside down. Though you can't see it in the screenie, Anakin's saber has the activator switch which looks like a small rectangular box about in the middle of the saber,...  [Read More]
Posted in:  MECK Project - The Insidious Plot
 Archonon
02-05-2005, 1:33 PM
#42
Originally posted by Xavier2 A few posts up i discussed this. There is an Enter Jabba's Palace v 1.11 in PCGAMEMODS. The Insidious Plot v 1.1 simply adds the file globalcat.2da. Without this particular file the player would't be able to talk to Ma...  [Read More]
Posted in:  MECK Project - The Insidious Plot
 Archonon
02-04-2005, 4:47 PM
#39
Hey Xavier was the fix you mentioned for the clonetrooper helmet issue the Jabba's Palace 1.1 patch? The readme mentions Boba's helmet overriding Revan's mask and other issues but not the clone helmet. Is there another file I need then to fix this?...  [Read More]
Posted in:  MECK Project - The Insidious Plot
 Archonon
02-04-2005, 11:50 AM
#34
Kampher is the Boba Fett the one from the Jabba's Palace sidequest? If so I hope they can fix the clone helmet issue. The Heart of the Guardian and others is probably because those mods use a modified appearance.2da file and since the Clone troopers...  [Read More]
Posted in: Map Review Contest 1 : FFA WIP
 Archonon
03-10-2005, 2:15 PM
#44
That looks amazing Eldritch! Great to see this project is still going strong, really look forward to this one. If you can make Naboo look this good I wonder what you could do with Coruscant....  [Read More]
Posted in: Map Review Contest 1 : FFA WIP
 Archonon
02-10-2005, 6:06 PM
#37
Originally posted by lassev Right now Eldritch is cooperating in a small SP project with me. He is handling all the mapping, architectural design and texturing for the project. Just to let you know, in case he doesn't personally happen to pop in to...  [Read More]
Posted in: Map Review Contest 1 : FFA WIP
 Archonon
02-07-2005, 8:47 PM
#32
Eldritch did you decide not to continue making this Naboo map? Just wondering since it has been quiet for so long. Man I really would have loved to see this one finished....  [Read More]
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