Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Kengo

Latest Posts

Page: 2 of 23
Posted in: JA Dying?
 Kengo
05-29-2004, 4:53 PM
#3
When you say 'LucasForums' you realise that they have forums for loads of different LEC games, from Point and Clicks to KOTOR, X-Wing etc? I doubt JA had any impact on those forums, good or bad - this place is huge. The JA specific forums are defina...  [Read More]
Posted in: Sp Sdk?
 Kengo
05-28-2004, 9:37 PM
#13
I've used GTK for SP mapping, I really think it has the edge over JK2Radiant in most departments. Multiple face selection for texturing is a massive plus, just a few little things like that. On the whole, I can't say they are that different, a few ho...  [Read More]
Posted in: David Hunter 2 (New, Original SP Mod Project)
 Kengo
05-27-2004, 6:07 PM
#5
Originally posted by ambershee Haha, I was beginning to wonder if there still was a community. Quiet out here. Still the occasional flame war over thata way *points*. It is pretty quiet... Really ambitious project, you've clearly thought it throu...  [Read More]
Posted in: Modder Abuse
 Kengo
05-25-2004, 10:44 AM
#34
I'm just one editor but I have to admit, I don't see much attraction in making a level that I know will only get downloaded by a few hundred people. That's just me though, some people make levels for their own creative forfillment and that alone, and...  [Read More]
Posted in: Modder Abuse
 Kengo
05-17-2004, 9:31 AM
#13
Originally posted by Mercenary I'd like to add another one to your list, razorace, some morons on pcgamemods automatically rate a file a 1/10 without downloading or checking it out in any way just automatically rating a file a 1 because it's there....  [Read More]
Posted in: My map, Goldeneye Temple, has been released
 Kengo
05-30-2004, 9:26 AM
#8
I guess if you're looking for things to add - its gotta be about architectural detail, first and foremost. You can pile a lot more architectural detail in JA than they could back in the days of GoldenEye - so take advantage of that. The hard part is...  [Read More]
Posted in: My map, Goldeneye Temple, has been released
 Kengo
05-11-2004, 3:19 PM
#4
In fairness, that is pretty much the same architecture they had in the temple level from Goldeneye. I guess what you have to remember is that the game came out what? Seven years ago or something? Things have moved on, and that kind of architecture lo...  [Read More]
Posted in: NPC Editing and Saber Behavior
 Kengo
05-07-2004, 7:57 AM
#5
I think one of the easiest ways to do that is to use: cg_draw2d 0 cg_drawgun 0 Then go into first person mode - you will have no HUD or weapon showing. Alternately you can just use the first of those commands to turn the HUD off, then draw the sabe...  [Read More]
Posted in: Rich Deasils Map is gone!!!!!!!!!!!!!!!!!!!!!
 Kengo
05-07-2004, 7:44 AM
#20
Zag, do you have an email of his that he uses? I'd really like to ask to him about several things. Could ya PM/Email me it if possible (as opposed to posting it on forums, where it will probabaly attract spam)....  [Read More]
Posted in: Rich Deasils Map is gone!!!!!!!!!!!!!!!!!!!!!
 Kengo
05-05-2004, 4:35 PM
#17
Originally posted by lassev The tides of time have swept over them, taking them away, never to be seen again. They live only in the memories of those who came after them. You just sit there, waiting to say something kinda sad and meaningful don't...  [Read More]
Posted in: Different music in different parts of a map
 Kengo
05-01-2004, 7:58 AM
#4
There is also a target_play_music entity that can be triggered by area triggers, so you could have the triggers wherever you want the music to change. I think that should work....  [Read More]
Posted in: AOTC:TC - Demo Released
 Kengo
05-07-2004, 11:24 AM
#148
Aryyn's post was, I think, the first truely moronic post that I could understand anyone getting upset over. The rest that I've seen here have been constructive, honest and basically fair, and saying you will end the mod because of such comments is in...  [Read More]
Posted in: AOTC:TC - Demo Released
 Kengo
04-30-2004, 2:31 PM
#11
Originally posted by Prime Even though you were initially incorrect, at least you actually made the effort to go and find out what the real answer was. Then you admited you made a mistake. That's a hell of a lot more than many people do around here....  [Read More]
Apocalypse Now fan eh? :)...  [Read More]
Posted in: JA SP: Syndicate:Initiation
 Kengo
04-26-2004, 11:34 AM
#2
Seems to me you've been putting in a serious amount of work on this project lately, and that can only be a good sign! The fact that you're posting about it here also indicates its getting there, bit by bit :) You've picked a completely different sty...  [Read More]
Forget the village people I say! I draw your attention to... Originally posted by Radd Damn, now I really want to see someone tackle some Dune inspired skins and models for JA. Come on, now that means there are two people in the entire JA communi...  [Read More]
Originally posted by Amidala from Chop Shop Yes, that was my first skin, this is my second. Here they are together for the Battle of the Hotties: To quote Lister "I don't care who wins, I'm just praying that it goes the distance" :) Th...  [Read More]
Posted in: And so it goes...
 Kengo
04-24-2004, 8:45 PM
#3
Hey Tito, this comes as a surprise! As sad as it is that you're leaving map editing, its nice to know that its for a good reason; to persue a dream :) Funny really, I always hoped I'd be the first mapper to become a famous musician. I think I was bei...  [Read More]
Posted in: Matrix Revolutions Siege
 Kengo
04-24-2004, 2:18 PM
#9
That latest picture of the sentinel is a vast improvement over earlier, nice one. One concern I'd reaise about this project: Completing a sentinel vehicle is a very difficult project. Completing a siege map of the Dock is a very, very challening bit...  [Read More]
Posted in: Abuse
 Kengo
04-29-2004, 4:38 PM
#19
Originally posted by Radd Damn, now I really want to see someone tackle some Dune inspired skins and models for JA. "You did not read this. I was not here." Whoa, cool idea indeed. I didn't read anything. No one was here. Hmmm. I h...  [Read More]
Posted in: Star Wars Redemption: A JKA Scripted Movie
 Kengo
05-05-2004, 4:06 PM
#19
Originally posted by wedge2211 Some very impressive camera/scripting work there! (I actually think some bits were done better than Kengo's...*frantically looks over shoulder*). I hope you have a good, riveting, original plotline to go with it. Whe...  [Read More]
Posted in: Star Wars Redemption: A JKA Scripted Movie
 Kengo
05-01-2004, 3:45 AM
#13
Very impressive Luke, I don't think anyone has scripted JA combat so well since the game itself was made. A few nice camera moves too, I especially liked the zooming in on a stormtrooper then pulling back suddenly as he fired at our heroes. In a few...  [Read More]
Posted in: Team Corellia series
 Kengo
05-01-2004, 7:55 AM
#8
The Team Corellia site is coming along :) Also have several sketches underway, and hopefully another interview will take place on the Tonight with Adam Johnson show... Heres the LF location of that first interview: http://www.lucasfiles.com/index.ph...  [Read More]
Posted in: Team Corellia series
 Kengo
04-26-2004, 11:49 AM
#7
An interview with myself on the Tonight with Adam Johnson show is now avaliable for download. In the interview I talk about myself, things I do, me, and how I'm not in any way ego-centric. I also discuss Team Corellia, its storyline and future. There...  [Read More]
Posted in: WIP: The Tournament - SP
 Kengo
05-13-2004, 10:41 PM
#11
..... And out of nowhere, its finished! http://www.pcgamemods.com/5302/ I don't exactly remember why I decided to have a go at finishing this, probabaly the mistaken belief that there wasn't much more to do. How wrong I was. Anyway, with a mass...  [Read More]
Page: 2 of 23