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VEGETA2K1

Latest Activity

i ahve been using gtk ever since that patch was made a while back. .its not offical.. just some1 on forums made it.. cant compile.. but can use entities and stuff... if i use this one.. wuill it just upgrade my old one?...  [Read More]
Posted in: Xsi Plugin For 3dsmax! Right Here!
 VEGETA2K1
05-08-2002, 6:43 PM
#9
shawny it doesnt mean u can make your own aniktions.. all it means is you can import the current xsi models,(storm trooper and kyle) and use their bones for animation... also dar cloack md3's are not used at all in jk2 for charatcer, only for wepaons...  [Read More]
Posted in: Xsi Plugin For 3dsmax! Right Here!
 VEGETA2K1
05-08-2002, 1:18 PM
#5
The plug in comes with the gdk... so... uhh.... most people have it! alo the FULL 3ds max wouldnt take ten minutes, i bought mine form ebay, and bought the upgrade... but the 3.1 c is well over 500mb.... i think 650.... any who, my point is it would...  [Read More]
Posted in: What if?
 VEGETA2K1
04-28-2002, 2:48 AM
#1
What if i was to have a clear "glass" texture, on a part of my map, that wasnt coverd by a sky box? andw as out side sky box? would it show as? and if the glass was breakable, would it goo all weird?(guesisng so) but woudl it go weird if it...  [Read More]
Posted in: ROC files... ?
 VEGETA2K1
04-28-2002, 12:19 AM
#2
You can get it at some quake site i belive, i cant rememebr...:rolleyes:...  [Read More]
Posted in: Need Help On Doors!
 VEGETA2K1
04-27-2002, 7:30 PM
#2
they dont require any space, they can slide right nto another brush(wall brush..) i think any who(in tutorials i ahve read said nothign about adding a space soo...)...  [Read More]
Posted in: CTF Map - my first attempt
 VEGETA2K1
04-27-2002, 9:30 PM
#6
man u havea real talent for maping, and if u wnat, i can beta test it for u :P.... abd if u do relase it, make a ffa, duel, and all the rest of the modes version as well, not changing the map, just adding spawns or what ever.. it woudl be fun to play...  [Read More]
Posted in: First map ever... help!
 VEGETA2K1
04-29-2002, 12:25 AM
#55
ahhh okey thanx alot! another question... how can i resize the entitiy windows and stuff?:confused:...  [Read More]
Posted in: First map ever... help!
 VEGETA2K1
04-28-2002, 10:29 PM
#53
okay got another question.. 2 actually.... is there any way to make jkradiant have 3 viewports? 3d, top, side/back/front? and secondly, how would i go on making a ramp the player could walk up?...  [Read More]
Posted in: First map ever... help!
 VEGETA2K1
04-28-2002, 7:29 PM
#52
Tenakalaz, thank you! this seemd to work!(well.. its compiling.. so ill take that as working!) i had it saved some where else.. .thanx alot!!!...  [Read More]
Posted in: First map ever... help!
 VEGETA2K1
04-28-2002, 3:37 PM
#48
Still no go, i uninstalled, and did what u said.. nothing!!!! ERM! maybe the path to my compiler is wrong? how could i change that?...  [Read More]
Posted in: First map ever... help!
 VEGETA2K1
04-28-2002, 3:21 AM
#45
I dont close it, it closes it's self.....  [Read More]
Posted in: First map ever... help!
 VEGETA2K1
04-28-2002, 3:04 AM
#43
was already set like that, still no go :(. but does thsat line there mean, that the bsp files will compile to that dir.?...  [Read More]
Posted in: First map ever... help!
 VEGETA2K1
04-28-2002, 1:34 AM
#41
it goes to fast to read, but it makes .bak fiels?(or it may be just saving?) what are these .bak files?...  [Read More]
Posted in: First map ever... help!
 VEGETA2K1
04-28-2002, 12:22 AM
#38
can no1 help with compiling?...  [Read More]
Posted in: First map ever... help!
 VEGETA2K1
04-27-2002, 7:36 PM
#37
i lookin in the folders(all of the jk2 dir) its not there, i aklso tried to load ingame by typing devmap test (test=mapname) but it said it coulnt find either soo..... im guessing it didnt make one... maybe its the sof2map thing? maybe its not set wi...  [Read More]
Posted in: First map ever... help!
 VEGETA2K1
04-27-2002, 7:24 PM
#35
its not very big or complex, ive also tried other maps but does same.. and what do u mean am i using the load screen? what load screen?...  [Read More]
Posted in: First map ever... help!
 VEGETA2K1
04-27-2002, 7:09 PM
#33
yeh fopr 1 second, ten disapeard, but no bsp file.....  [Read More]
Posted in: First map ever... help!
 VEGETA2K1
04-27-2002, 6:57 PM
#31
that didnt work.....  [Read More]
Posted in: First map ever... help!
 VEGETA2K1
04-27-2002, 5:30 PM
#29
huh? i didnt ask about textures.................. so.. ny1 knwo hwo to make a bsp?!...  [Read More]
Posted in: First map ever... help!
 VEGETA2K1
04-27-2002, 5:14 PM
#27
bah kno1 knows how to make bsp? how does evry1 else do it?...  [Read More]
Posted in: First map ever... help!
 VEGETA2K1
04-27-2002, 3:10 PM
#26
bah! this is very very gay! i cant even test my map!!!!! how do i make a bsp filllllllllllle?:mad: :eek: :confused:...  [Read More]
Posted in: Poll: What lvl editor would you prefer for JK2?
 VEGETA2K1
04-28-2002, 3:53 PM
#47
bah! unrealED is stupid! its soo confusing, i'd rather work with a box, then work with a solid then carve my way htough... but any who, Ithink jkradiant sux, cuz it doesnt work all that great... like it crashes, doesnt compile(for me) and many more.....  [Read More]
Posted in: Poll: What lvl editor would you prefer for JK2?
 VEGETA2K1
04-28-2002, 3:00 AM
#36
emon, your wrong about a few things, quake1 didnt run openGL untill a bit later when they relased a GL version, before thta it was bit more crappy..dont rememerb what it renderd with before... also, half life uses NO quake in it...(as u stated ^_^)...  [Read More]
Posted in: Poll: What lvl editor would you prefer for JK2?
 VEGETA2K1
04-27-2002, 11:11 PM
#27
i hacvnt played jk1 yet, but from some screens, its a 8bit game, anfd graphics kinda looks sheaper then half life....  [Read More]