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lionknight

Latest Activity

Posted in: Forcemod 2 Beta Feedback
 lionknight
03-17-2003, 12:07 PM
#160
How many are getting the join error, It said cannot switch teams within 5 seconds? I have to kick all the bots and restart and ad new bots. Are some maps not supported for botjetpack? I tryed the counsel map and the jetpack works for the bots but the...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 lionknight
03-13-2003, 9:58 AM
#140
I had to completly remove all the old mod files, I had removed all the old files in Jedioutcast/gamedata, but there are still some left in base folder (This will really screw up your day!). I removed those to and I reinstalled beta 2 and jango is kic...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 lionknight
03-12-2003, 7:50 PM
#135
The bots seemed to use the jetpack in beta 1 but not in beta 2. Is this everyone or just me? Is there a different setting in the console for the bots to use the jetpack. I tried the menu option and I still can't get them to use the jetpack like in be...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 lionknight
03-12-2003, 2:01 AM
#128
Excellent job on fixing those previous bugs, the most annoying things now in my opinion is the grapple, which I see is headed in the right direction with the new swing effect, and the bots need to be able to use the jetpack better. Is there a setting...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 lionknight
03-02-2003, 9:14 AM
#30
Unfortunately after further testing, even when set to f_powerbots 0, the bots become passive and invunerable after about 3 to 6 kills. But they still appear with there appropriate weapons. Tested on merc mod and 1st map. Even with these annoying bugs...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 lionknight
03-01-2003, 8:47 AM
#27
I only had time to test this for 1 hour on the first map but if you put in command prompt f_powerbots 0, rather then 1, 2, or ects. The bots react much more like they are supposed to. They do not become too weak or too strong and merc act like merc a...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 lionknight
02-27-2003, 12:33 AM
#12
Darth_syrup, thanks for allowing me to test your excellent mod. At first glance, It is a great mod which I anticipate will fill all expectations. I haven't had that much time to test because I am in the middle of buying a house and moving. One proble...  [Read More]
Cool thanks....  [Read More]
Thank You. P.S. How is that force mod 2.0 comming along. I can't wait. You do some great applications....  [Read More]
While playing my favorite mod (Force Mod) I noticed that up untill now when I played with skill mode on (Mod_skillmode 1) I did not get lower body dismemberment. When I turned it off (mod_skillmode 0) I would get less but full dismemberment. Is this...  [Read More]
Posted in: Force mod, How do you set dismemberment?
 lionknight
09-10-2002, 7:33 AM
#3
Thanks for clearing that up. Did I mention this mods kicks major ass!!!!!!!!!!...  [Read More]
Posted in: Force mod, How do you set dismemberment?
 lionknight
09-06-2002, 7:10 PM
#1
I notice there are several commands. What is the highest and what is the losest setting for dismemberment. What body parts are able to be dismembered. So far I have seen all upper body arm, head, hand and torso. Is there a setting for legs and feet....  [Read More]
If you could combine the force mod and the pro mod you would have the most complete multi game. The fighting system of the pro mod perfects the jedi and sith game. And the jetpack and grapple perfect the merc"s game. Is it possible? Great job on...  [Read More]
Posted in: forceMod beta - Level 4 force powers
 lionknight
09-06-2002, 11:34 AM
#12
Thanks let me know, I'll be more than glad to test it. Man, that was a quick response. Thanks...  [Read More]
Posted in: forceMod beta - Level 4 force powers
 lionknight
09-06-2002, 11:17 AM
#10
I have tried just about all the mods out there and I like the force mod the best. Adding a fule tank to the jetpack makes the jetpack playable, if not it would be to much of an advantage. The control options are excellent. Is there any way to Modify...  [Read More]