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MilesTeg

Latest Activity

Posted in: Subtitles
 MilesTeg
05-04-2003, 1:11 PM
#7
If we are using the prerendered cutscenes for the dialogues, itґs not possible to add optional subtitles....  [Read More]
Posted in: questions??
 MilesTeg
05-15-2003, 7:15 AM
#26
There are ways to deal with the performancedrop mirrors generate and if we use mirrors, we will try to keep it playable on low-end systems. Everything reflected will have the exact amount of polygons of the original. So if you lower the LOD in the g...  [Read More]
Posted in: questions??
 MilesTeg
05-14-2003, 8:15 PM
#22
The_One is right. Everything inside a mirror has to be drawn by the graphics card. So if you have 10 Stormtrooper standing on a mirrored floor, the engine will draw 20 Stormtroopers. Itґs not that this would be impossible, but when youґre mapping...  [Read More]
Posted in: questions??
 MilesTeg
05-14-2003, 5:35 PM
#17
Originally posted by JediStone Oh yeah... on another side note, I created my first map last night (I'm a total mapping noob, but I thought it would be good to learn about the process since it will help me with my coding...) Oh yeah... on another s...  [Read More]
Posted in: questions??
 MilesTeg
05-14-2003, 1:57 PM
#12
@JediStone: I was very close including a reflective floor into the demo level. But it turned out to look too clean... :D Maybe we could include something similiar in another level... (DF is dirty dirty dirty ;) )...  [Read More]
Posted in: Models
 MilesTeg
05-29-2003, 2:28 PM
#75
hm... what are "Field Troopers" ?...  [Read More]
Posted in: Models
 MilesTeg
05-28-2003, 7:49 AM
#65
Hey Salv, it seems to me some of the weapon pics are comparison pics too. Did you compare them to your old work or are the "low quality" examples of the E-11, Thermal Detonator, Bryar pistol Ravens work ;) ?...  [Read More]
Posted in: Models
 MilesTeg
05-03-2003, 9:09 PM
#21
Originally posted by JediStone Since we're presumably doing an ROQ cutscene, wouldn't it be possible to do the whole cutscene in 3DSMax and export it as a series of jpegs to be compiled into the .ROQ? sure, we did it this way for the demo :) The b...  [Read More]
Posted in: Models
 MilesTeg
04-29-2003, 5:45 PM
#9
it looks much better with a high poly face instead of a in-game jabba. Yes, we donґt need the torso....  [Read More]
Posted in: Models
 MilesTeg
04-29-2003, 4:19 PM
#7
Itґs this one: http://scifi3d.theforce.net/details.asp?intGenreID=10&intCatID=13&key=113...  [Read More]
Posted in: Models
 MilesTeg
04-29-2003, 9:47 AM
#5
I found a highpoly 3DS model of jabba, but it doesnґt has bones to animate the face :(...  [Read More]
Posted in: Models
 MilesTeg
04-29-2003, 6:54 AM
#3
btw: do we really need a Jabba playable npc? We only need him for one cutscene.....  [Read More]
Posted in: What About the Other DF Models?
 MilesTeg
04-26-2003, 4:59 PM
#7
hm.. how many Ties and Shuttles appeared in DF ?...  [Read More]
Posted in: April Fools
 MilesTeg
04-01-2003, 3:00 PM
#2
I liked it ;) It was the first aprils fool joke for me and the one that reminded me of the current date... Cґmon guys, you should know we wouldnґt hold back / ignore any negative info we get from the LEC people, would we?...  [Read More]
Posted in: ummm....problem guys
 MilesTeg
04-01-2003, 6:00 AM
#3
well, goodbye. I think I will leave this mod till things calm down. Damn you Dave... :mad: Good luck to the other teammembers :(...  [Read More]
Posted in: ummm....problem guys
 MilesTeg
04-01-2003, 5:46 AM
#2
:eek:...  [Read More]
Go Emon, Go Emon! ;) @Stormhammer: They already released the ST:Elite Force SP Source Code. They wonґt have any disadvantages by releasing the SP Code with the game if itґs their last q3 jedi-product. edit: seems that all this doesnґt matter any...  [Read More]
np: autumn 2003 :D...  [Read More]
ok, Iґm german and I will read the gamestar article. hm... q3 engine interesting... update: I read the article and the engine hasnґt changed much. They just made the levels more detailed (more vertexes) and used high quality textures (more real...  [Read More]
Posted in: intro movie
 MilesTeg
04-18-2003, 5:45 AM
#17
hm... if I remember right... load the mod demo, open the console, type: cinematic openinglogos...  [Read More]
Posted in: Allright...
 MilesTeg
09-05-2004, 12:50 PM
#17
Iґve just played through secbase and talay! Salv did an awesome work on this level! Iґm especially impressed by the brushwork that was done in talay and sewers (well actually, Iґm a bit ashamed of what Iґve done with secbase...)! There are many...  [Read More]
Posted in: cmoncmoncmoncmon...
 MilesTeg
09-01-2004, 6:04 AM
#33
Hi Corto! Iґm alright (well, I donґt play paintball... :rolleyes: ) I think Iґll rejoin the team :D...  [Read More]
Posted in: cmoncmoncmoncmon...
 MilesTeg
08-31-2004, 9:21 PM
#31
yes, FatSpider is right. The closer the demo comes to an end, the more does the team work :D Itґs like: 90 % of the work is done, but it seems like thereґs still 90 % left (and this has to be done in one or two weeks). Getting a release done is...  [Read More]
Posted in: Mappers?
 MilesTeg
08-09-2003, 7:57 AM
#9
hum... I donґt think Emon needs to send in any sample maps... just look at the massasi forums: http://forums.massassi.net/html/Forum5/HTML/009859.html (he converted a highpoly model of the Executor into a JO Map!) He has a VERY profound knowledge o...  [Read More]
Posted in: What is your favorite Dark Forces level?
 MilesTeg
05-29-2003, 11:11 AM
#6
Level 1, Operation Skyhook: Secret Base :D I love the whole idea and gameplay of this tiny level and the relatively big secret area. The only level I played a trillion times... and I still like it! Talay Tak had the best atmosphere (maybe itґs bec...  [Read More]