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BacMeth

Latest Posts

Page: 1 of 1
Posted in: You Made Dual sabers(JediMod)
 BacMeth
07-23-2002, 8:02 AM
#2
should be possible using the same "technique" that he developped for the sabers.. but it'd look very ugly without new animations... punching is just a new animation and some code that makes it cause damage.. should'nt be that hard. EDIT: b...  [Read More]
Posted in: Metal Gear Solid 2 Models
 BacMeth
07-01-2002, 8:55 AM
#17
no its not very hard and it does not take very long time to do it with 3dsmax,,its just not possible using that tool as for softimage... they said thats the tool they were using.. but i dont know if its possible to import the humanoid.gla animations...  [Read More]
Posted in: WIP: Count Dooku model (with cape ;) )
 BacMeth
06-13-2002, 9:29 AM
#93
Originally posted by Oobedoob Benobi quote: -------------------------------------------------------------------------------- Originally posted by Archmv04 is he gona only use 1 hand when he swings the saber like in the movie --------------------...  [Read More]
Posted in: Katana Beta testing
 BacMeth
05-04-2002, 8:39 PM
#3
lol.. the fact that a katana is a sword might make it look like a sword... but i'm not sure :p and yea of coursei remember you you're that fool from maxpayneheadquarter's forums... you remind me to check them again...  [Read More]
Posted in: Katana Beta testing
 BacMeth
05-04-2002, 3:01 PM
#1
mkaaaay i created this katana model you can dl the beta at my homepage (http://www.geocities.com/bacmeth/index.html) post any bug reports in here or this thread about the katana (http://www.lucasforums.com/showthread.php?s=&threadid=48753&...  [Read More]
Posted in: gettin other models than kyle and stormie?
 BacMeth
04-27-2002, 11:04 PM
#5
it's okey... ;)...  [Read More]
Posted in: gettin other models than kyle and stormie?
 BacMeth
04-27-2002, 10:32 PM
#3
er i think what you just told me shows how to do a new model using stormie's tags n caps... but i wanted to know how to import other models than stormie and kyle into 3dsmax.... desann or luke for example...  [Read More]
Posted in: gettin other models than kyle and stormie?
 BacMeth
04-27-2002, 10:20 PM
#1
is there a way to get the game models into 3dsmax? right now i only managed to import these 2 XSI files.. kyle and the stormtrooper...  [Read More]
Posted in: md3 exporter
 BacMeth
04-28-2002, 4:05 PM
#11
XSI import failed, File Contains 'Cubic' scale keys <file 'd:/base/root.xsi') this error keeps bothering me......  [Read More]
Posted in: md3 exporter
 BacMeth
04-27-2002, 11:17 PM
#9
damn.. 3:20am time to hit the bed i'll weight the coat vertices tomorrow... and i'll try to fix that "cubic skale keys" error dunno how but maybe somene can help me about this lookin forward to see my modl ingame as soon as i've done that i...  [Read More]
Posted in: md3 exporter
 BacMeth
04-27-2002, 10:57 PM
#8
thx for the great help so far... BUT! (its true.. this tool is a bitch) "XSI import failed, File Contains 'Cubic' scale keys <file 'd:/base/root.xsi')" now whats that supposed to mean?...  [Read More]
Posted in: md3 exporter
 BacMeth
04-27-2002, 10:25 PM
#6
true... Model: "currentwork" Sequence "KYLE_MODDED": ASE/XSI/GLA file not found: "w:/Game/base/radiant/currentwork/kyle_modded.xsi" Sequence "_HUMANOID": ASE/XSI/GLA file not found: "w:/Game/base/radian...  [Read More]
Posted in: md3 exporter
 BacMeth
04-27-2002, 10:19 PM
#4
does assimilat bitch if some parts are unweighted or will it simply assign em to the ... ?pelvis? bone?...  [Read More]
Posted in: md3 exporter
 BacMeth
04-27-2002, 9:47 PM
#3
k thx i'll try to get it to work...  [Read More]
Posted in: md3 exporter
 BacMeth
04-27-2002, 9:19 PM
#1
mkay.. lets say i have done my model.. capped it ... created all 4 lods ... assigned the bones now i have to export it to md3 load it into the mdlviewer and export to glm right? doesnt sound that hard but.... i cant find a good md3 exporter for max4....  [Read More]
Posted in: I'm up for it!
 BacMeth
04-05-2002, 4:35 PM
#3
oh and i'm german.. but can talk *some* english too... so a german clan wouldnt be bad... but it doesnt really matter...  [Read More]
Posted in: I'm up for it!
 BacMeth
04-05-2002, 4:30 PM
#2
if youre going to recruit him.. then i'll ask you to do the same for me :D names BacMeth DSL connection... no webspace.. but hey.. at least i can handle a lightsaber :) lookin for a clan to build my skills up (prefering light saber duels) and i h...  [Read More]
Posted in: Matrix Tc For Jo Is Here
 BacMeth
04-05-2002, 10:50 AM
#19
nah it'll be replaced by the katana but fear not it just means that the lightsaber will get a new model and FX...  [Read More]
Posted in: Matrix Tc For Jo Is Here
 BacMeth
04-05-2002, 9:54 AM
#17
oh yeah and as you can see at my post count... i'm new to these forums... and as you can see looking at my posts i'm not from the UK or the states.... so now with these f*cked up sentences all i wanna say is "HI ALL" heh now you all thin...  [Read More]
Posted in: Matrix Tc For Jo Is Here
 BacMeth
04-05-2002, 9:19 AM
#16
Originally posted by Darth Sane Want an origional MOD idea that has YET to be perfected? Star Wars. =P I want to see Luke Vs. Vader with the Emperor Palaplapalapalplatine in the background taunting you, same with vader... making you lose control s...  [Read More]
Posted in: Matrix Tc For Jo Is Here
 BacMeth
04-05-2002, 9:17 AM
#15
ok i think a 1 : 1 matrix TC would be lame but if anyone wants to do a matrix like mod (killing based on style) slowmo effects.. akimbo guns trenchcoats shades... ancient japanese sword fihting styles deflecting bullets with a katana stuff like tha...  [Read More]
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