Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

zERoCooL2479

Latest Activity

Posted in: Jedi Academy Empire - 1.01
 zERoCooL2479
01-08-2007, 10:40 PM
#1
Yep, that's right...I released an update to the mod. It's been a while, but here are some of the new things: * Refactored some code having to do with the saber damage cvars. * Project has been upgraded to compile in Visual Studio 2005. VS 2002 and 2...  [Read More]
Posted in: Suggestions for slider for JA+ 2.3
 zERoCooL2479
04-21-2005, 6:19 PM
#107
Ah c'mon, JA Mod wasn't all that bad...It could've been better without those commands though...heh....  [Read More]
Posted in: Suggestions for slider for JA+ 2.3
 zERoCooL2479
04-21-2005, 6:07 PM
#105
Originally posted by Slider744 yes you are right this is why i accused you to have coded backdoors in your mod because i think you are not a bad coder and therefore you couldn't coded this so big bug without making it intentionally....... simple...  [Read More]
Posted in: Suggestions for slider for JA+ 2.3
 zERoCooL2479
04-21-2005, 4:49 PM
#103
Originally posted by Slider744 Indeed admin mod requiere 10 lines of code.... i made an admin mod starting from the raven SDK without using any other mod very easily...... All you did with your admin mod in JK2 was just 5 lines of code put with the...  [Read More]
Posted in: Suggestions for slider for JA+ 2.3
 zERoCooL2479
04-21-2005, 1:40 PM
#101
Originally posted by Slider744 looks like chosen one is lying when he says his JK2 academy mod has not backdoors.... Chosen one can you remember when all the hackers could go on your academy JK2 mod and becoming admin just changing their names wit...  [Read More]
Posted in: Suggestions for slider for JA+ 2.3
 zERoCooL2479
04-20-2005, 1:21 PM
#93
Originally posted by Slider744 lol choosen one.... poor attempt to say again i stole code or used other code to make JA+ all the code i used in JA+ is described in the readme.... BOFH , is not described.... I made JA+ starting from the raven SDK......  [Read More]
Posted in: Suggestions for slider for JA+ 2.3
 zERoCooL2479
04-19-2005, 1:39 PM
#88
In Slider's defense, he did not physically steal the source code from my jk2 mod. Well, I don't think so unless he hacked my machine. I believe it was BOFH who donated his pipe dream of winning the mod wars to Slider along with the poorly coded sourc...  [Read More]
Posted in: JA/JAR Mod Source...
 zERoCooL2479
01-03-2005, 3:42 PM
#26
moo!...  [Read More]
Posted in: JA/JAR Mod Source...
 zERoCooL2479
12-31-2004, 4:11 AM
#23
Originally posted by Prime You know what? Sadly it isn't. Admin mods ruined Jedi Academy. It wasn't my mod thats for sure. I don't give a damn about Slider, so bash him and his rehash POS mod for all I care....  [Read More]
Posted in: JA/JAR Mod Source...
 zERoCooL2479
12-30-2004, 7:23 PM
#20
A little harsh there? No, the admin abuse commands arent in the code so don't worry about that. It' just has the core features for an admin mod if anyone wishes to take a crack at coding one. i.e. (kick, ban, sleep, nextmap, randteams, and a few othe...  [Read More]
Posted in: JA/JAR Mod Source...
 zERoCooL2479
12-28-2004, 3:26 PM
#1
Hello folks, Good 'ol c1 here just letting you know that I will be releasing the source code to the JA/JAR mods sometime soon. Be on the lookout at jk3files.com and at LucasFiles.com. Regards, -Mike...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 zERoCooL2479
12-22-2006, 3:46 PM
#147
In ai_main.c, replace if (InFieldOfVision(bs->viewangles, 100, e_ang_vec)) { //Our enemy has his saber holstered and has challenged us to a duel, so challenge him back if (!bs->cur_ps.saberHolstered) { Cmd_ToggleSaber_f(&g_entities[bs->...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 zERoCooL2479
09-30-2005, 7:24 AM
#58
Yeah, it is part of the ICARUS scripting engine for map events....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 zERoCooL2479
09-29-2005, 10:43 PM
#56
more of an annoyance than a bug, but here goes: In g_ICARUScb.c static void Q3_LCARSText ( const char *id) { G_DebugPrint( WL_WARNING, "Q3_ScrollText: NOT SUPPORTED IN MP\n"); //trap_SendServerCommand( -1, va("lt \"%s\"&quo...  [Read More]
Posted in: Remember me.... [AOTC:TC]
 zERoCooL2479
01-03-2005, 4:43 PM
#25
Great job Unique1. You are amongst the 1337 when it comes to modding....  [Read More]
Posted in: Xmod 2.7.0 :: Released today
 zERoCooL2479
07-16-2004, 1:50 PM
#120
Originally posted by Kurgan So was OmniMod the one that started all this slap/slay/ampunish crap in JK2? I keep forgetting which one did it first... No Sir, it was originally in Vulcanus Admin Mod. I believe the admin mod for the jk2 series was de...  [Read More]
Posted in: Xmod 2.7.0 :: Released today
 zERoCooL2479
07-07-2004, 1:56 PM
#110
Originally posted by cmad_x In case you didn't know: JAMod -> mod for JK2 by cHoSeN-oNe JA+ Mod -> mod for JKA by Slider So I guess that in the above posts you mean JA+ mod, not JAmod; but I can't tell if all of them are wrong :\ Yeah, I th...  [Read More]
Posted in: Xmod 2.7.0 :: Released today
 zERoCooL2479
07-02-2004, 8:37 PM
#37
Originally posted by =X=Master HeX I read about every other line of that one.. Alright, don't think it's related to gun control? How about we relate it to any linux box. Being admin since the begining of time means you have all power over the pr...  [Read More]
Posted in: Xmod 2.7.0 :: Released today
 zERoCooL2479
07-02-2004, 8:19 PM
#33
Don't sweat it Hex...No matter what you decide to do, you will not please these people. All they do is find something to complain about and spam it. Seriously, how long has this "admin abuse" conversations been going on? Since the days of j...  [Read More]
Posted in: Xmod 2.7.0 :: Released today
 zERoCooL2479
07-01-2004, 11:21 PM
#16
*salutes =X=Master HeX Nice work on the mod, I'm glad someone has original ideas in their admin mod....  [Read More]
Posted in: Ja+
 zERoCooL2479
06-12-2004, 1:46 PM
#2
cause it sucks!...  [Read More]
Posted in: JA+ mod v2.0 & clientSIde PLugin v1.0
 zERoCooL2479
05-22-2004, 2:06 PM
#41
Originally posted by razorace It's never too late to try to reform the community. Since before the release of JKA, we've been pushing the no-abusive admin commands issue and we've made progress. Chosen One decided that those types of command are bad...  [Read More]
Posted in: Modder Abuse
 zERoCooL2479
05-22-2004, 2:11 PM
#30
Soon enough, the modders will be gone for this game....  [Read More]
Posted in: AotC TC and Hypocrisy (no flamewars please)
 zERoCooL2479
05-13-2004, 10:10 PM
#46
Originally posted by Rad Blackrose It's within the constraints of the thread Alegis. Shut it. This is one big PM that needs to be aired, if you think about it. Amen to that...Razor broadcast I dropped off the face of the earth or quit...So I thou...  [Read More]
Posted in: What's New?
 zERoCooL2479
10-11-2005, 12:52 PM
#101
Great job, I'm very interested on how you are getting the code to communicate with the engine if its in c++. -c1...  [Read More]