Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Smood

Latest Posts

Page: 1 of 6
Posted in: The Official Merged JK4 Speculation Thread!
 Smood
05-02-2004, 4:12 AM
#100
Originally posted by Prime First of all, this will be long. Stormhammer made me do it :) Second of all, I didn't get all the way through his post... :D Is that so? I would guess that if the game was an exact duplication of the movies people would b...  [Read More]
Posted in: The Official Merged JK4 Speculation Thread!
 Smood
04-30-2004, 1:40 AM
#98
Originally posted by Rumor Wow 1. You are wrong. 2. Not everyone plays sp exclusively 3. Nothx, won't happen. Computers are getting faster, so they can handle it just fine. 4. stfu already take your propaganda and rhetoric elsewhere. Although I'...  [Read More]
Posted in: The Official Merged JK4 Speculation Thread!
 Smood
04-28-2004, 9:11 AM
#81
Originally posted by Tinny hmm bro, the saber fights in ja and jo and even jk are slow compared to the ones in episode 1 and 2 and the clone wars toons. the fights were simply incredible, strategic and fast paced. as for gun combat that 2 was fast p...  [Read More]
Posted in: The Official Merged JK4 Speculation Thread!
 Smood
04-26-2004, 7:44 PM
#77
Originally posted by Prime But I don't want to play a movie. I want to play a video game :) 3 things: 1. You are in the vast minority 2. A more realistic 'fantasy' experience may possibly equate to a greater experience 3. Evolution of games in th...  [Read More]
Posted in: The Official Merged JK4 Speculation Thread!
 Smood
04-26-2004, 6:51 PM
#75
Originally posted by Kurgan Amen to that, JK1 and MotS were maybe twice as fast (or faster, it's been awhile, so I'd have to do a side by side comparison to know for sure) as JA or JK2. After you play JK1/MotS MP for awhile you feel like you're mov...  [Read More]
Does anyone know where the textures might be for warring factions? I extracted the nar_hideout, narshadaa, and nar_streets, but I don't think these have all the textures used in warring factions. Thanks...  [Read More]
Posted in: AotC TC and Hypocrisy (no flamewars please)
 Smood
05-18-2004, 1:44 AM
#65
Originally posted by Anakin No I still have the ProMod code and it still has it uses. bah movie battles owns all....  [Read More]
Posted in: Just imagine... JK 3 or 4 on the DOOM 3 engine
 Smood
04-25-2004, 3:04 AM
#1
Just clear your mind, and imagine it. It would be a sight to behold! I imagine it would look better then the movies LOL! Oh I say 3 or 4 since academy isn't really 3, its a different game....  [Read More]
Posted in: Calo Nord: Pinnacle of Bounty Hunters
 Smood
04-24-2004, 8:15 PM
#3
Wait he put the dead rodian on his bike and went to catch calo?...  [Read More]
Posted in: Calo Nord: Pinnacle of Bounty Hunters
 Smood
04-24-2004, 5:36 PM
#1
http://www.swkotor-fr.com/images/characters/calo.jpg Calo Nord: Pinnacle of Bounty Hunter's INTRO: And so is told the story of the greatest bounty hunter time contains. Incredibly deadly, vastly intelligent, heavily armed and most dangerous of al...  [Read More]
Posted in: JA not so 'dead'
 Smood
04-26-2004, 9:22 PM
#61
Originally posted by narfblat For me, JA was much better than the hailed KOTOR. Maybe that's because my video card barely meets the requirements though. hahahhaha! In what sense? The ONLY thing I can see jedi knight besting kotor in, is actual co...  [Read More]
Posted in: What do want in JK4? ('Future of the Series' merged)
 Smood
03-03-2004, 4:10 AM
#23
Jedi Knight + Doom 3 engine = the revolution all you need. Leave the MASTERFUL rpg elements to games like kotor and kotor 2 which are unbeatable in their fields. Once JK makes its next engine step, particularily if its doom 3, developers will be...  [Read More]
Posted in: Something Big Is Coming.
 Smood
09-07-2003, 4:18 PM
#9
Can you say MOVIE BATTLES? That was and is the best mod for jediknight jedi outcast. The fact that it brought MANUAL BLOCKING into the picture is what made it incredible....  [Read More]
Posted in: Ghoul2 Collision gone?!
 Smood
08-10-2003, 1:44 PM
#49
Originally posted by Emon Well since the combat system is only marginally based around skill in the first place (targeted towards the casual gamer, the largest market), I see no harm in it, but that's me. There is truth to this....  [Read More]
Posted in: Ghoul2 Collision gone?!
 Smood
08-09-2003, 6:55 PM
#44
Auto aim isn't really the issue here. It is the enhanced collision detection and animation breaking offered by Ghoul2 collision. Please check out my previous posts in regards to it....  [Read More]
Posted in: Ghoul2 Collision gone?!
 Smood
08-09-2003, 3:41 AM
#40
Ghoul2 does not really distort or take away from control at all. In fact I would say it adds to it. It allows you to have more combative moments and actual fighting with similar control to base saber play. As for single player, I would say it is di...  [Read More]
Posted in: Ghoul2 Collision gone?!
 Smood
08-09-2003, 3:37 AM
#39
Originally posted by ChangKhan[RAVEN] You're sources are obviously working from unofficial, uninformed and incorrect resources. Ghoul2 collision is still in SP and MP, why would we remove it??? WOW! Thats fantastic news! If I knew I would not hav...  [Read More]
Posted in: Ghoul2 Collision gone?!
 Smood
08-08-2003, 10:21 PM
#34
Well although I see a certain relevance in this discussion I also see a growing digression. The fact is not so much that MP will 'feel' like SP. I could care less if it did or did not. I care for it to feel like GHOUL2. The simple fact of the matte...  [Read More]
Posted in: Ghoul2 Collision gone?!
 Smood
08-08-2003, 1:35 PM
#8
Originally posted by txa1265 If you look around here, you'll find you're in the vast minority ... Mike Exactly. Well enabling ghoul2 collision online doesn't seem to hurt pings very much, and it brings fantastic gameplay and much more movie li...  [Read More]
Posted in: Ghoul2 Collision gone?!
 Smood
08-08-2003, 4:49 AM
#1
Ghoul2 collision is a option in Jedi Outcast (g_saberghoul2collision) that appears to introduce enhanced collision and mid swing parries allowing for much more cinematic dueling (at the same time) offering competitive play. With this cvar on, and g_...  [Read More]
Posted in: MP the Same as SP?
 Smood
08-09-2003, 3:50 AM
#11
Originally posted by ChangKhan[RAVEN] Once again, DIABLO, your sources are wrong and are obviously drawing their conclusions from an illegal (and, as I've said before, a quite incomplete) copy of the game. If I were you, I'd refrain from posting any...  [Read More]
Posted in: MP the Same as SP?
 Smood
08-06-2003, 11:08 PM
#3
Originally posted by Tyler_Durden Saw this in the Article on the main page: "In Jedi Outcast, there were separate saber systems for single player and multiplayer. Can we expect the same in Star Wars Jedi Knight: Jedi Academy? All of the sabe...  [Read More]
Posted in: Jedi Academy Released!? (nope)
 Smood
07-31-2003, 8:47 PM
#33
Originally posted by Mr.Joshua So everyone calm down, it's not even a mid to final beta. Hope your right dude!...  [Read More]
Posted in: Jedi Academy Released!? (nope)
 Smood
07-31-2003, 12:30 PM
#25
Originally posted by FK | unnamed It was not directed to you. I'm simply saying a lot of people here lack manners. Last Saturday I posted some screen shots I found and got called a "bitch" and an "ass something" or w/e and thre...  [Read More]
Posted in: Jedi Academy Released!? (nope)
 Smood
07-30-2003, 6:53 PM
#15
Originally posted by Rumor use half your brain to come up with an answer. geez you people. I didn't realize the community was discussing this as there were no threads about it that I saw. So do shut up Rumor....  [Read More]
Page: 1 of 6