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Aunvyrae

Latest Activity

Posted in: Walk/Run Reversal
 Aunvyrae
09-20-2011, 8:36 PM
#5
I suppose if nothing else it makes things more dramatic. I doubt the appearance.2da thing would affect anything...BUT this might. animations.2da has lines at the top for Walking and Running. Walk_while_Injured Walk_Stun_Baton Walk_Single_Saber Wal...  [Read More]
Posted in: Walk/Run Reversal
 Aunvyrae
09-20-2011, 3:50 PM
#2
Well that's not as good a fix as I thought. It worked okay for T3-M4 in the Prologue. But then I got to see it used on my character. And it's just slow motion running. Would anyone know where I'd look to find a way to have it setup to always Walk, a...  [Read More]
Posted in: Walk/Run Reversal
 Aunvyrae
09-20-2011, 2:32 PM
#1
So, this has bugged me for a while. I play KotoR and TSL almost exclusively with the mouse, only tapping the keyboard when it's the only option. I tend to recline in my chair a bit. And holding B to walk seems kind of messed up to me. I prefer to wa...  [Read More]
Posted in: TSL: Handmaiden or Disciple (Playable)
 Aunvyrae
09-20-2011, 11:16 AM
#5
Well that just really sucks. Obsidian should have taken a note from Bioware and made them both available. Cutting off one or the other, just for a silly romance bit, was an unnecessary thing. I do have the RCM installed, so I doubt that one would w...  [Read More]
Posted in: TSL: Handmaiden or Disciple (Playable)
 Aunvyrae
09-20-2011, 12:15 AM
#3
So after stumbling through handmaiden.dlg, I've identified the string that leads to her joining up. Unfortunately I'm at a roadblock on this, so I'm turning it over to the group at large. (This comes from the "You may ask." line, that is...  [Read More]
Posted in: TSL: Handmaiden or Disciple (Playable)
 Aunvyrae
09-19-2011, 8:53 PM
#1
So, I've been playing TSL, and I love how the Handmaidens look on Telos. I didn't know only the male can get one to join. Then I was on Dantooine, and saw the Disciple. And frankly, I wasn't really impressed. Is there a mod that allows you to choos...  [Read More]
Posted in: Modding KotoR/TSL
 Aunvyrae
09-16-2011, 12:15 PM
#7
Oh, I know how to work that. UpCrystals.2da governs each "lightsaber", it's got lines for every special color crystal that allows for upgrade. And links to the .uti files for the short/normal/double sabers that are formed when that specifi...  [Read More]
Posted in: Modding KotoR/TSL
 Aunvyrae
09-15-2011, 11:35 AM
#4
Ah, maybe I was just confused on it. It had been a while since looking. I may have been thinking of the special altered effects from Darth Bandon's saber. I could almost swear that when two specific power crystals were used together, their effects...  [Read More]
Posted in: Modding KotoR/TSL
 Aunvyrae
09-14-2011, 10:38 PM
#2
On a side note, I also wanted to look into modding Droid Plating for T3-M4, and HK-47. If I use appearance.2da, could I do this? I wanted different styles of plating for the various copies of light/medium/heavy plating....  [Read More]
Posted in: Modding KotoR/TSL
 Aunvyrae
09-14-2011, 9:36 PM
#1
So, I'm looking to do quite a bit of mod work for my copy of KotoR, and later on probably TSL. I just wanna make sure of the files I need to use while doing this. --Upgradeable Equipment-- Melee Weapons, Ranged Weapons, and Armor, I should just hav...  [Read More]
Posted in: Skills screwed up???
 Aunvyrae
09-13-2011, 10:34 AM
#7
There's a mod that removes all pre-set feats at character creation and gives them as free feat slots for the player to choose, i think that's a better way as i find your feat allocation arbitrary. Tried it. Didn't work. And it's not -arbitrary-, it...  [Read More]
Posted in: Skills screwed up???
 Aunvyrae
09-12-2011, 7:11 PM
#5
Already on that path. 1) There was a mod I found that was to let you have more options. But it was the cheater mod. And I shy away from that. I like options, not blatant cheating. So I built my own Feat mod. Soldiers lost Power Attack and Power Bla...  [Read More]
Posted in: Skills screwed up???
 Aunvyrae
09-12-2011, 4:55 PM
#3
Actually, no. The cheater mod was never installed. Apparently this skills.2da comes from the K1 Force Pack, to add new Force Powers. And I believe the creator made the mistake of using the wrong .2da. The only thing it mentions about skills is this...  [Read More]
Posted in: Skills screwed up???
 Aunvyrae
09-12-2011, 4:21 PM
#1
So...I'm new to the PC version. And this mod (a cheater mod basically, that I accidentally let through) screwed up my skills.2da file, allowing all classes to use all skills. (The modder clearly didn't know D&D.) I extracted the skills.2da from...  [Read More]