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Gorgod

Latest Activity

Posted in: TSL 2012 Exterior Upgrade
 Gorgod
12-29-2011, 4:17 PM
#20
Telos is amazing! It looks much cloudier and drearier, which is probably a good choice given the theme of K2....  [Read More]
Posted in: npc spawn
 Gorgod
07-25-2011, 2:00 PM
#6
Every Creature has a script built in called OnDeath. It is specified in the .utc file of the creature. I've never tried it but it is worth a try. I'm using the OnDeath script quite a bit in Recruit Nara. Just replace the NPC's original OnDeath scrip...  [Read More]
Posted in: Citadel Station Destroyed
 Gorgod
07-19-2011, 3:14 PM
#2
Yes, although it would take a lot of work. I'm not sure anyone would be up for it....  [Read More]
Posted in: Party Member Talk-Fight-Talk Problem
 Gorgod
06-24-2011, 6:24 PM
#1
This was in my WIP, but since it's been going on for this long, I think I need to take it out of my WIP. What I'm trying to do is make the PC fight a party member, "sparring" so to speak, in a talk-fight-talk sequence. I followed this (http...  [Read More]
Posted in: Train Your Party
 Gorgod
06-21-2011, 2:12 PM
#34
I think I might add voice acting, because, to me, voiced characters add more depth and intrigue to the story. Mission, Carth, and Canderous will most likely not be voiced, simply because a transition from one voice actor to another is a bit strange....  [Read More]
Posted in: Train Your Party
 Gorgod
06-18-2011, 8:58 PM
#33
The part about the PC can be fixed if you modify the OnUserDefine script to look like this: void main() { int nCurrentHP; int nUser = GetUserDefinedEventNumber(); if(nUser == 1006) // DAMAGED { nCurrentHP = GetCurrentHitPoints(); object oPC = Get...  [Read More]
Posted in: Train Your Party
 Gorgod
06-18-2011, 1:35 PM
#31
Well, your method should be like 95% the same as tk's. Only some small tweaks, and I think it should work! ;) The second script that tk102 has graciously provided should look like this one: void main() { object oNPC=GetObjectByTag("npc...  [Read More]
Posted in: Train Your Party
 Gorgod
06-17-2011, 3:59 PM
#29
Heh, it's nothing! Really scripting is pretty easy, once you understand its basic philosophy! ;) I'm just glad I could help! Anything else, just drop a post! Also, I like the idea of enriching the dialogue and the activities with the party members! :...  [Read More]
Posted in: Train Your Party
 Gorgod
06-17-2011, 3:16 PM
#27
No, those were normal PC mods by Redhawke. Someone must've just ported them to xbox. He made Make [character] a jedi mods for Carth, Canderious, and Mission. However, it sounds like this mod may have more dialog and plot in its execution, so it'll b...  [Read More]
Posted in: Train Your Party
 Gorgod
06-17-2011, 1:08 PM
#24
So if I wanted to, I could set the global Boolean to true when Mission talks to her brother, check it at the first Jedi training dialogue option, and then set it to false after the dialogue is finished? Thanks a ton, by the way. I got it, don't wor...  [Read More]
Posted in: Train Your Party
 Gorgod
06-17-2011, 11:49 AM
#23
Hey, I'm just glad I could help! ;) If you ask, there's always a script! :thmbup1: This time, global variables. So there's a file in the .2da branch, called globalcat.2da. Open it with the 2da Editor of Kotor Tool, scroll down to the bottom, and...  [Read More]
Posted in: Train Your Party
 Gorgod
06-16-2011, 10:48 PM
#21
I think that if you look in the classes.2da file which you can find in the 2da branch of Kotor Tool then you can see the classes and the numbers (row label) they correspond to. E.g. I'm pretty confident, without being able to prove it though, that th...  [Read More]
Posted in: Train Your Party
 Gorgod
06-16-2011, 5:52 PM
#19
Well, you just have to put a conditional to that reply, too, to check if the reply has been used before with a local variable...For that you will need three scripts...One will be the conditional which you will put in the reply node, another one will...  [Read More]
Posted in: Train Your Party
 Gorgod
06-16-2011, 5:10 PM
#17
Heh, thanks! :xp: You mean a reply of the PC, right? Yeah....  [Read More]
Posted in: Train Your Party
 Gorgod
06-16-2011, 4:53 PM
#15
Ah, for that you need a conditional script..This ought to do the trick! ;) Just change the Class Type to fit the Class that Mission is (like Jedi Guardian, Jedi Consular, Scoundrel etc): int StartingConditional() { object oNPC = GetObjectByTag(&q...  [Read More]
Posted in: Train Your Party
 Gorgod
06-16-2011, 4:44 PM
#13
You should replace the Tag in GetObjectByTag, the class in GetLevelByClass and the ilevel integer should have the level your NPC is, so you can do whatever you want with it after that! ;) I'm terrible at scripting, so do you know what I would do if...  [Read More]
Posted in: Train Your Party
 Gorgod
06-16-2011, 4:36 PM
#11
That should work, if not, I blame my time away from scripting! :xp: void main() { object oNPC = GetObjectByTag("Your_Tag_Here"); int iLevel = GetLevelByClass(CLASS_TYPE_*, oNPC); } Would I replace iLevel with the level that I want?...  [Read More]
Posted in: Train Your Party
 Gorgod
06-16-2011, 4:22 PM
#9
this is maybe one of the greatest ideas in kotor 1 that i have ever heard of, but hasn't it already been made?? http://www.youtube.com/watch?v=yLtDzmtoWi4 http://www.youtube.com/watch?v=6B4TLGkGcRk&feature=related but that's only for xbox i thin...  [Read More]
Posted in: Train Your Party
 Gorgod
06-16-2011, 4:04 PM
#7
You used the Class function the wrong way, it has to be GetClassByPosition(2,oMission). BTW: Nice idea! Looking forward to the release;) Fastmaniac Ah! Thanks a bunch. Screenies. Sorry, they're not very high quality. http://i54.tinypic.com/2z3t9...  [Read More]
Posted in: Train Your Party
 Gorgod
06-16-2011, 3:46 PM
#5
Sounds good. About how much do you still have left? No clue about the script sorry. Well originally I was done with persuading Mission into becoming a Jedi, but then when I altered the script a bit to change it, it wouldn't work. Yeah, I could equi...  [Read More]
Posted in: Kotor 1 Chiss PC and Party Reskin Update
 Gorgod
07-14-2011, 11:34 AM
#19
Don't bump your thread so much. If someone wants to reply, they will....  [Read More]
Posted in: STAR WARS : RETURN OF THE SITH
 Gorgod
07-28-2011, 12:02 PM
#37
you are joking, right? star forge: death star darth malak: darth vader revan : luke skywalker the wookie ( dont remember its name): Chewbacca the pc is revan: luke is darth vader son if you look well, you will see that even if kotor has its own stor...  [Read More]
Posted in: STAR WARS : RETURN OF THE SITH
 Gorgod
07-27-2011, 8:26 PM
#35
First i want to thank you for reading this story. Second, i know that is copy, but i have my own storyline. also there is nothing new i could write. in star wars there is nothing original now. even kotor is a copy of the original trilogy. That's re...  [Read More]
Posted in: STAR WARS : RETURN OF THE SITH
 Gorgod
06-25-2011, 12:15 PM
#33
No offense, but honestly this just reeks of the movies. A Jedi knight who turned to the Dark Side and is now a machine? Darth Vader. Aunt and Uncle who take care of a teenager on DANTOOINE? Aunt Beru and Uncle whatever who take care of Luke on Tatooi...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Gorgod
06-20-2011, 2:06 PM
#1299
Personally, I reckon it's a good imitation. It would of been hard as it is to find a willing force actor, let alone one that sounds like Bastila. Agreed. However, I did have a bit of trouble trying to hear her, but maybe I'm just losing my hearing...  [Read More]