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JebusJM

Latest Activity

Also, even though your "Master Hanhar" has one R on the end of his name instead of two, I chuckled at the mental image of that psychotic Wookiee in a Jedi Master robe. At first I didn't know what you were talking about, but then I quickly...  [Read More]
After I finished Episode Four of this story, I realised that I hate most of it. I wanted to start from scratch, so I've started for Episode One and will continue writing onwards through to Episode Six. Now without further ado, please enjoy the first...  [Read More]
Posted in: Scripting for Beginners
 JebusJM
10-06-2011, 5:30 PM
#3
Okay, good try anyway, but... like TimBob said, it really isn't a beginners guide. I only understand it because I know what ResRef's are, I know what you mean by adding the Resref to the dialog file. If you really want this to be a beginners guide, r...  [Read More]
Posted in: KotOR Ultimate Robe Mod
 JebusJM
10-04-2011, 8:55 AM
#15
Link doesn't work. Why not just upload to YouTube?...  [Read More]
Posted in: KotOR Ultimate Robe Mod
 JebusJM
10-03-2011, 9:44 AM
#13
I think we should give LordVader a break this time around. He's showing progress unlike his last few projects. Let's give him some time to deliver....  [Read More]
Posted in: KotOR: Echo of the Force
 JebusJM
10-10-2011, 10:34 PM
#9
I didn't see this thread at first, but the mod sounds really interesting. Maybe Jebord Esio can make a cameo...?...  [Read More]
Posted in: Dialog Cuts?
 JebusJM
07-01-2011, 11:38 PM
#2
Please post a picture of the dialog file where it cuts off....  [Read More]
Posted in: Making NPCs Hostile? (TSL)
 JebusJM
06-18-2011, 12:58 AM
#4
Script that fires at end of the conversation....  [Read More]
Posted in: Moving between module by scripts?
 JebusJM
06-18-2011, 1:43 AM
#13
Thanks yet again, Dak....  [Read More]
Posted in: Moving between module by scripts?
 JebusJM
06-18-2011, 1:17 AM
#11
Any idea on how to remove the Waypoint part of the script so you just warp to the default spawn point on a module?...  [Read More]
Posted in: Moving between module by scripts?
 JebusJM
06-14-2011, 9:46 AM
#2
void main() { StartNewModule("module, waypoint"); } Change the module and waypoint to what you want. Attach it to the dialog option "script that fires when spoken". But better off putting it at the end of the dialog....  [Read More]
Posted in: Community project: Mod hosting website - proposal
 JebusJM
07-24-2011, 7:52 PM
#31
Good to hear. At least one of the mod sites are getting their priorities right....  [Read More]
Hey all, I know it's been a long while since I've updated this thread. In the last year, I have moved interstate and have found a nice 4 bedroom house with my partner. I moved so far because of a job I got at the casino. Fast forward to now; I'm now...  [Read More]
http://www.mediafire.com/?19w7t3ai6753h4k Copy files to overide, start new game. All credit goes to creators. Thank you Jango, I haven't tried it yet but will tonight. It will be complete or JebusJM will update the thread on his/her time. The las...  [Read More]
In regards to the relationship between Czerka and the Sith, it will be explained as you travel through Kashyyyk. Not everything is as it seems with this mod....  [Read More]
Here is a video of the beginning of the next part of the mod: http://www.youtube.com/watch?v=4w-hgflHfUU...  [Read More]
Because then the player could opt to not engage in solo mode altogether. If they player does not engage solo mode, then they will not be able to advance any further in the storyline. It will have an anti-"exploit". I am also looking at pu...  [Read More]
Sorry it's taken me so long to get back to this thread, but... Instead of the simple storyline quests where you just got talk to one guy and you find everything you need, for every quest, every side-quest, plot, ect, you will need to investigate por...  [Read More]
Maybe tonight... or sometime on the weekend, I will be announcing something big for "The Tale of Jebord Esio" which will change the way you play the game (at least in the mod). Also, you'll be getting to see a few new screenshots....  [Read More]
Just a suggestion, if there are any sith captains set as the normal armoured soldiers, change them to the red armoured or the uniformed ones. Thanks for the suggestion. Just for WIP sake, I used Saul's model for Captains. P.S. Don't feel rushed to...  [Read More]
Sorry for the 2 and a half month pause on this, I'll post all the cliche reasons, ect. No, really, I've been working a new job (not the one from back in June) and it's a full time position. So a full time job, a casual job while juggling a girlfriend...  [Read More]
^Noted. I will be changing a few of the skins around, it looks really bad when all the NPC's are the same model. Sorry for the lack of updates, but I am now back into part-time modding. My girlfriend recorded the voiceovers for the character Constan...  [Read More]
Posted in: New PMHC04
 JebusJM
06-22-2011, 6:56 AM
#7
If you're taken to an error page on Kfiles, just refresh the page till it works. Nice skin, I like it....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 JebusJM
06-20-2011, 7:10 PM
#1303
Agreed. However, I did have a bit of trouble trying to hear her, but maybe I'm just losing my hearing or something. :xp: The music was too loud....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 JebusJM
06-20-2011, 2:01 AM
#1293
Um, not to insult the VO character of Bastila but Bastila doesn't sound at all like Bastila! She hasn't got arrogance in her voice like in K1. Though it may just seem to me like that. Personally, I reckon it's a good imitation. It would of been har...  [Read More]