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harIII

Latest Posts

Page: 2 of 21
Posted in: Voice Synthesizer Program?
 harIII
08-28-2011, 11:32 AM
#1
As the title suggests I'm looking for a voice synthesizer program. I'd like to see how changing my voice sounds and if it's good enough start voicing other characters for SOTE. My problem however is that I can't find any good ones. They are all eithe...  [Read More]
Posted in: how do i add npcs in this game
 harIII
08-29-2011, 8:02 AM
#12
Both games use .rim as the format of their modules. If you save it in .mod it will do the same thing and will actually override a .rim should you use the same name. Trust me it will work, I modded KOTOR for many long months before I moved on to TSL,...  [Read More]
Posted in: how do i add npcs in this game
 harIII
08-28-2011, 9:47 PM
#10
Yeah, module editing for KOTOR is basically the same thing as editing TSL. Really the only difference are the models and a few additional script commands. It'll work for KOTOR....  [Read More]
Posted in: how do i add npcs in this game
 harIII
08-28-2011, 8:56 PM
#8
There are several different downloads. One contains the files, I think they are source scripts that I've included and the others are video tutorials. Check them out, I promise you they will do exactly what you want....  [Read More]
Posted in: how do i add npcs in this game
 harIII
08-28-2011, 9:20 AM
#6
I made this tutorial specifically for people like you. Even though it spends very little time adding NPCs (characters in the game), it will teach you how to do everything from making your own modules (not modeling new ones), spawning characters, crea...  [Read More]
Posted in: Adding Grass
 harIII
07-14-2011, 7:15 PM
#3
Ok, I think I understand what you're talking about. I think I need to change some references around in the walkmesh. However I tried to open the walkmesh in Notepad (which I did with another tutorial) and all I see is a lot of gibberish. Does anyone...  [Read More]
Posted in: Adding Grass
 harIII
07-13-2011, 6:28 PM
#1
Hey everyone. I've got a question that is vital to one of the locations for my mod Shadows of the Empire. I'm trying to add grass, like what we saw in the Dantooine Plains, to a new area that doesn't have any grass, specifically the Valley of the Sit...  [Read More]
Posted in: [TSL]Lightsaber swings - removing pitch shifting
 harIII
07-05-2011, 6:33 PM
#11
What Flashblade is saying is that depending on the timed positions of the lightsaber he wants to hear a particular sound making the lightsaber a more realistic fight and the generic and constant sound of hum. Anyways I would think this is hardcoded....  [Read More]
Posted in: Spawning Question
 harIII
05-06-2011, 12:19 PM
#7
Yeah you can do it that way too. You just need to the change the conditional statement in the onEnter or onSpawn field script to read if the pc has this item then spawn that character....  [Read More]
Posted in: Spawning Question
 harIII
05-06-2011, 10:48 AM
#5
Easy method granted and would be quit practical but what should happen if the PC already visited Manaan? I find the best method for such an operation is to use the global booleans. They are very easy to learn. The module creation tutorial I made goes...  [Read More]
Posted in: Spawning Question
 harIII
05-05-2011, 9:20 PM
#2
You need to have a boolean (true or false statement, by default is false) turn true when you need the character to spawn. Then the next time you enter the module (I think you want Manaan) you make an on spawn script (you may need to add to an already...  [Read More]
Posted in: [NEW] Jedi Quest
 harIII
05-06-2011, 12:13 AM
#12
Sorry but I wish I knew how to do stuff like that. I don't know anything about this server stuff so I wouldn't be of any help. To be honest with you of the thousands of scripts that I've compiled for my project, Shadows of the Empire, I still can't w...  [Read More]
Posted in: [NEW] Jedi Quest
 harIII
05-05-2011, 11:51 PM
#10
Have you tried this server file method yet? Will it work by someone controlling the pc and another player controlling a companion? Or will it work by having the companions of 2 different pcs working together?...  [Read More]
Posted in: [NEW] Jedi Quest
 harIII
05-05-2011, 11:19 PM
#8
Just out of curiosity, do you know if it's possible to make KOTOR or TSl an online game? If so I think all of us here would be very interested in seeing how you managed to do this....  [Read More]
Posted in: Populate Function
 harIII
06-15-2011, 8:06 PM
#36
OMG, why haven't I seen this!?! Timbob to put it clearly YOU ARE A GOD!!! Instant download...  [Read More]
Posted in: LDR's WIPs
 harIII
07-06-2011, 5:41 PM
#61
wow, that ship looks incredible, can't wait till i see the entire thing reskinned....  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
06-15-2011, 8:10 PM
#249
Actually I had all intentions of adding games of pazack, in fact I already attempted to make a tournament but it was a bit sketchy. Adding player's won't be a problem, I actually wanted to also add the swoop track races but I have no idea how they wo...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
06-13-2011, 7:59 PM
#244
We will always need voice actors. Send a PM over to Timbob12 and he will get you started. He's the dude over the voicing thing because I can't figure out how to make lip files yet (the files that tell the character to move their lips with the dialog...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
06-03-2011, 1:04 PM
#242
That may actually be doable, I would have to get one of my contacts to do some modeling with it though. The game actually registers the Rodian head and body models as a single model rather than two. I'd have to separate the two models so that the hea...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
05-27-2011, 7:13 PM
#235
Interesting idea, an assassin astromech droid. Let me run that one by my cofounder and see what the rest of the team thinks, this one is odd to say the least. x)...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
05-27-2011, 6:24 PM
#233
I wouldn't mind seeing a new assasin droid like hk 47. Could you be more specific please? Do you want the same model, new skin, different characteristics? What exactly do you want to see?...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
05-25-2011, 5:27 PM
#231
Ok everyone I have a major question for the public. I'm working on trying to figure out what the companions should look like. As of now there two human males, and one human female. I'm curious as to what the community here would like to see; more h...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
05-07-2011, 1:15 PM
#230
Now that I'm back to the modeling world and Timbob is helping out with the game files we should be making far more frequent updates on our progress and what's new....  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
05-05-2011, 11:52 PM
#228
Haha, nope it's going to be essentially the same style and graphics we all saw in KOTOR and TSL but a far better story line....  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
05-05-2011, 1:43 PM
#223
The early release is an all go. I have no problem releasing that armor to the public now. Enjoy......  [Read More]
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