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Qui-Gon Glenn

Latest Posts

Page: 22 of 22
Posted in: Look Out! It's the Apocalypse!
 Qui-Gon Glenn
08-15-2007, 3:27 PM
#25
I also disliked the ambiguity of the question, but will attempt a two fold answer briefly. 1. The planet "Earth" will be here until some galactic event destroys it (collision, :deathstar). So for the actual planets end, I choose the ammend...  [Read More]
Posted in: Loose Change
 Qui-Gon Glenn
08-14-2007, 12:52 PM
#7
Ah, the lovely prisms of intuition and personal perspective... always there to screw up a good story, and never let the truth be known. Loose Change is very interesting, very sensational. It has to be - it's dealing with a sensational subject. Ther...  [Read More]
Posted in: Life origins (aka creationism vs abiogenesis)
 Qui-Gon Glenn
08-17-2007, 3:48 AM
#11
Pretty close. We know what happened (the materials necessary for live formed from non-living matter), we just aren't 100% sure how it happened. Some people say that God made use from dirt and ribs. Others say that it happened naturally with self-repl...  [Read More]
Ah, the infinite regress of Aquinas' unmoved mover.... it really is a bit of a stretch, isn't it? Yet, as several have noted, you have the options of saying "God did it!" or "It happens like this, but not sure how it started" or...  [Read More]
Posted in:  my first attempt at skinning
 Qui-Gon Glenn
07-31-2007, 1:06 PM
#5
I like the skins... the pants look a little like Stoffe's pants for the Female Twilek Exile, but the top is really unique. Nice job! Links all worked fine for me, btw... Edit: I wish you had taken your screens in an area with brighter ambient light...  [Read More]
Posted in: Help with Module Editor
 Qui-Gon Glenn
07-19-2007, 12:47 AM
#2
You may want to look at using DLGEdit by tk102, especially if you are modding TSL....  [Read More]
Posted in: Adding new cheat codes
 Qui-Gon Glenn
07-08-2007, 10:54 PM
#3
Do you mean the actual command codes or the item codes, Mindtwistah? We know that you can cheat in new items.... like the Hak Pad for one. So yes, we can edit/add new items... Command codes live in the .exe and are a no no....  [Read More]
Posted in: [WIP] The Coruscant Mod
 Qui-Gon Glenn
07-08-2007, 10:59 PM
#34
I'm not sure if he visits these forums much anymore, but Archon II of the now defunct Team Bantha (M4-78RP) has done some pretty rockin' work on the videos for approach and landing for M4-78. He certainly has the skills necessary, although time maybe...  [Read More]
Posted in: Sitting NPC
 Qui-Gon Glenn
07-04-2007, 12:37 AM
#4
Hi Miltiades :hattip: Magnusll has a program that will edit walkmesh for K1 I believe, not sure about TSL. It may be simple.... ;)...  [Read More]
Posted in: alinment and freedon nadd problam
 Qui-Gon Glenn
07-02-2007, 1:16 PM
#7
your charisma is to high if i remember right anything over like 25 reverses the alignment when you have high influence with the party members Yes... also, the game at times has been claimed to have an influence "bug" which is elusive but m...  [Read More]
Posted in: Mira Influence?
 Qui-Gon Glenn
06-29-2007, 2:53 AM
#6
Pretty much talking to Mira after every level up and being nice to her will do it, LS that is. Be interested in her Nar Shadaa experience, and of course be mindful of the advice in the above two posts (if you read the spoiler!)...  [Read More]
Posted in: Stuck on Unknown World
 Qui-Gon Glenn
06-25-2007, 11:53 PM
#2
I have had a similar issue, and it turned out to be the fault of some bastila appearance files. Qliveur has given this suggestion in a help thread located elsewhere in these forums - I'd provide a link but I forgot where it was ;) Search your over...  [Read More]
Posted in: I'm having a few..... weird problems with K1
 Qui-Gon Glenn
06-13-2007, 1:32 AM
#5
You may be having an issue with K1's write-protection.. although this seems quite different to me, I thought I'd mention it. Do you have a DVD burner on your system? K1 doesn't like them. I have had difficulties with installation due to this, and be...  [Read More]
The work that your team is doing on cracking custom areas is simply cool. Thank you for your efforts SR and Co., especially magnusll and Quanon with their current expedition into lightmaps and walkmesh.... Would love to see all of this work out, K1R...  [Read More]
Unfortunately, that K1RP seems to have ground to a halt almost before it started. As far as I can tell from their forums, nothing is going on :(...  [Read More]
Posted in:  Final touch
 Qui-Gon Glenn
06-28-2007, 1:14 PM
#149
Your mod is fantastic Oldflash! I have a suggestion for some users who have mod compatibility issues.... partition your hard drive, and install a second TSL on the new partition. Install only the FinalTouch on that installation, and check it out. It...  [Read More]
Posted in:  Korriban Crystal Cave v1.0
 Qui-Gon Glenn
06-14-2007, 11:58 AM
#9
Thank you Xim!!! I have recently encountered the conflict with RH's Ord Mandell mod... I had to temporarily remove your mod's files to get through it... Now I can play both without extra work! :)...  [Read More]
Hey Catchy Name.... love the avatar :D I have the Meck Project archived on my hard drive, and maybe also the Reign of the Sith. PM me and maybe I can send them to you....  [Read More]
Posted in: Module Editor Map Requests
 Qui-Gon Glenn
07-12-2007, 2:14 PM
#23
It depends on how much module editing you plan to do. Kotor Tool's maps are much more efficient than manually placing something into a module, since you just drag the creature/placeable/whatever to where you put it. Manually placing something is much...  [Read More]
Posted in: Module Editor Map Requests
 Qui-Gon Glenn
07-12-2007, 2:35 AM
#21
no, no maps for the KT module editor have been released. If you want to edit those areas, you will either have to do it manually with k-gff or make your own maps: http://kotortool.starwarsknights.com/pgs/assembling_maps.html Preface: I am a rookie n...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 Qui-Gon Glenn
06-09-2007, 2:39 AM
#168
Well.... I apologize for my error. I found that the offending script was not the one mentioned earlier in this thread, but a warp script... I was being sent to the incorrect crystal cave, due to the warp script in the korriban crystal cave mod. I h...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 Qui-Gon Glenn
06-07-2007, 10:17 PM
#165
Hello - I have enjoyed playing this mod thru before, on a previous install of K1, on a previous computer. I have encountered an issue that I'm not sure how to deal with. Specifically, this time through, I have wiped out the Mandalorians in the cav...  [Read More]
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