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trettonkilolax

Latest Activity

Posted in: [SPOILER] Destruction of the Ebon Hawk
 trettonkilolax
06-27-2007, 11:27 AM
#24
in my game the planet didnt colapse... the cam. just zoomed away from the planet and nothing happaned(DS). Huh, strange. Whats the name of the scene? (Didn't someone say that the ebon hawk accually was destroyed when DS?)...  [Read More]
Posted in: [SPOILER] Destruction of the Ebon Hawk
 trettonkilolax
06-24-2007, 6:16 PM
#18
No, Iridorians are definitely different. Nothing is ever mentioned about Iridonians having a warlike culture, but Iridorians parralel the Echani and Mandalorians. Do anyone have a picture of a iridorian without his armor (on wookiepedia, that armors...  [Read More]
Posted in: [SPOILER] Destruction of the Ebon Hawk
 trettonkilolax
06-23-2007, 6:38 PM
#13
I believe it could be possible that Iridonians have different minds that are all generally difficult to read. One theory is that the dark side clouds their mind, because whilst conversing with the Mandalorian Mercenary on Manaan in Kotor 1 you find o...  [Read More]
Posted in: [SPOILER] Destruction of the Ebon Hawk
 trettonkilolax
06-22-2007, 7:12 PM
#6
Bao-Dur is silent to Kreia. She can not even read his mind, remember she is surprised that you are able to hear his thoughts. With the content in the game, Bao-Dur could still be alive. Atton could also be alive with the current content in the game....  [Read More]
Posted in: [SPOILER] Destruction of the Ebon Hawk
 trettonkilolax
06-22-2007, 6:25 PM
#4
From what I know: 1) Little balls can be good mechanics. 2) You can be a great mechanic, if you have only one arm. Yeah I know, but it would suffer awesome damage if it fell from a great distance. Maybe Bao-Dur would be killed in that crash, I mean...  [Read More]
Posted in: [SPOILER] Destruction of the Ebon Hawk
 trettonkilolax
06-22-2007, 4:20 PM
#1
(I don't know if this has come up before, but I'll post it anyway). In the end of KotOR II (if you play it LS anyway, don't know about playing DS) there is a scene that's named "Death of the Ebon Hawk" where the Ebon Hawk falls down in som...  [Read More]
Posted in: [SPOILER] Handmaiden becoming a jedi
 trettonkilolax
06-08-2007, 4:52 PM
#12
If you ask Brianna why she looks different from her sisters. This will lead you to the conversation about Brianna's mother. Many thanks, this worked....  [Read More]
Posted in: [SPOILER] Handmaiden becoming a jedi
 trettonkilolax
06-08-2007, 4:15 PM
#10
Yes Brianna is her name. Something you would know if you explored all of the dialog choices. The the only thing I can think of is that you made a wrong dialog choice when you had the conversation about her mother. When she tells you about her mothe...  [Read More]
Posted in: [SPOILER] Handmaiden becoming a jedi
 trettonkilolax
06-08-2007, 3:51 PM
#6
This is assuming you have 90+ influence with Brianna if you want her to be a jedi. As I wrote before I already have 100 influence with this brianna (if you mean brianna=handmaiden). Most people who post here know TSL well enough, too...but I'd sugg...  [Read More]
Posted in: [SPOILER] Handmaiden becoming a jedi
 trettonkilolax
06-08-2007, 3:44 PM
#3
2) Asked her about her mother, and talked to Kreia about her mother. I've done the other stuff but it's something, for some reason, that hasn't triggerd the thing so I can talk about her mother....  [Read More]
Posted in: [SPOILER] Handmaiden becoming a jedi
 trettonkilolax
06-08-2007, 3:26 PM
#1
I am having some trouble with making handmaiden a jedi. I believe there should pop up some conversation line about her mother when talking to her and later on in that conversation you can turn her into a jedi. I've fought her the three (or were ther...  [Read More]
Posted in: My first KotOR II-mod. BIF question
 trettonkilolax
05-30-2007, 3:27 PM
#12
It would add a new item. If you want be rid of your old item, you'll need KSE to modify your savegame. It's a good idea to backup your savegame first before using KSE. What is this "KSE" then?...  [Read More]
Posted in: My first KotOR II-mod. BIF question
 trettonkilolax
05-30-2007, 2:56 PM
#10
If you have the item already, then your change will not be seen. Think of the file that you modified as a blueprint for an item. The game reads the blueprint to determine how to spawn the item in-game. Once it's spawned, the game doesn't need to refe...  [Read More]
Posted in: My first KotOR II-mod. BIF question
 trettonkilolax
05-30-2007, 2:31 PM
#8
The *.uti files go in the Override folder. So As Pavlos said, just drop your file directly in there. Ok, done, but when I load an old game save it doesn't apply, the item that I tested it on is still a plot item (the thing I wanted to test was to ma...  [Read More]
Posted in: My first KotOR II-mod. BIF question
 trettonkilolax
05-30-2007, 2:00 PM
#6
Eek, you changed a .bif file? To answer your question, bif files go in the data folder inside the game installation folder. Did you also edit the chitin.key file at the same time? (you would need to). The chitin.key goes in the root of the game insta...  [Read More]
Posted in: My first KotOR II-mod. BIF question
 trettonkilolax
05-30-2007, 11:59 AM
#3
moved to Holowan since you'll likely get a better/faster response here in terms of modding/mechanics questions :) Thx m8!...  [Read More]
Posted in: My first KotOR II-mod. BIF question
 trettonkilolax
05-30-2007, 11:53 AM
#1
Q: I've made a change to a BIF-file i the Kotor Tools and now I want to apply it to my game, how do I do this? Specifics: When the changes has been made the Kotor Tools wonder where I would like to save the file, but if I just save it in the folder...  [Read More]
Posted in: No plot/quest items.
 trettonkilolax
05-30-2007, 11:44 AM
#6
What is plot items? The same thing as quest items. Items that can't be disposed of....  [Read More]
Posted in: No plot/quest items.
 trettonkilolax
05-30-2007, 5:26 AM
#3
I would look in the individual area RIM files for Plot specific items as they are usually specific only to certain areas. ;) Thanks for the info RedHawke, but if you excuse me for being all noobish and stuff, where would I look in the Kotor Tool to...  [Read More]
Posted in: No plot/quest items.
 trettonkilolax
05-29-2007, 3:26 PM
#1
I'm trying to make some of the plot items in KotOR II so that they indeed NOT are plot items anymore. I found out how I do this in Kotor Tools (in "BIFs", then "templates.bif", then "Blueprint, Item", then double-click...  [Read More]