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m16965

Latest Activity

Posted in: Stealth Script?
 m16965
03-02-2007, 5:56 PM
#14
Brilliant Stoffe! Worked perfectly! ;)...  [Read More]
Posted in: Stealth Script?
 m16965
03-01-2007, 1:33 PM
#10
Does anyone know the spell to deactivate the stealth script? Thanks ~Mando...  [Read More]
Posted in: Stealth Script?
 m16965
02-27-2007, 11:55 AM
#7
Thanks STOFFE worked perfectly as usual! ;) Not to worry Glovemaster, I already have that one from Hangout Hermit. :)...  [Read More]
Posted in: Stealth Script?
 m16965
02-26-2007, 5:01 PM
#1
I was just wondering is there stealth script for the game. I have looked in many game scripts, "a_belt_03"(the steath generator) and Spells.2da. For the game scripts I couldn't find any that had an effect and in nwscript.nss it dosent appea...  [Read More]
Posted in: KotOR Oppsing Force
 m16965
02-07-2007, 11:56 AM
#4
Good idea and good luck with your mod. Welcome to the forums :waive1:...  [Read More]
Posted in: New to Modding
 m16965
02-04-2007, 12:31 PM
#6
Your welcome :D 2 of them by me!...  [Read More]
Posted in: New to Modding
 m16965
02-04-2007, 5:00 AM
#4
Try Some of the tutorials here! http://knightsoftheoldrepublic.filefront.com/info/Tutorials Don't be afraid as we were all new to modding once! :waive1:...  [Read More]
Posted in: Custom Placeable Model Q(?)
 m16965
02-02-2007, 3:55 PM
#7
OR In the .Utp file there is a block PC box. Tick or untick that to see what happens ;)...  [Read More]
Posted in: Retexturing Sith Armor in TSL
 m16965
02-02-2007, 3:44 AM
#10
I think the best way to do it is to create a new Apperance.2da. You can use the sith model as a base but specify a new texture....  [Read More]
Posted in: DILEMMA!
 m16965
01-31-2007, 1:53 PM
#2
I'm afraid not. From what I remember form KotOR when you: Find the star map and go to the trial. You get exiled for it. :cry6: Boo HOO!...  [Read More]
Posted in:  Build a Lightsber 3.0
 m16965
01-25-2007, 1:28 AM
#1
AT LAST IT HAS FINALY BEEN RELEASED! Hi everyone, Just finnished build a lightsaber 3.0. My previous version can be found here (http://knightsoftheoldrepublic.filefront.com/file/Build_a_Lightsaber;73462) You can now carry around a console to build...  [Read More]
Posted in: Listening and editing KotOR I & II Audio
 m16965
01-24-2007, 4:07 PM
#4
Yes, all of those can edit KotOR files, but for the Audacity, i think you need to convert to Mp3 format....  [Read More]
Posted in: Texture variation on disquises?
 m16965
01-23-2007, 2:07 PM
#3
Yes i think you can. I have not tried it either but, i would do it with a GFF editor to specify the appearance.2da....  [Read More]
Posted in: Reskin not showing up
 m16965
01-19-2007, 6:19 PM
#2
Just so you know you need to save the new texture as exactly the same name as before or do some .2da editing :D I...  [Read More]
Posted in:  Kreia Young Reskin!
 m16965
01-19-2007, 2:11 PM
#8
Thanks All! :D I will be doing more mods like this one! It seems all of Mandalorian16965's mods at PCGM don't work right now. I wonder if that has to do with all new mods going up at the moment over there. Well, in any case, there is the FileFront l...  [Read More]
Posted in:  Kreia Young Reskin!
 m16965
01-17-2007, 3:22 PM
#1
Okay folks, I've done what seems to be my fav reskin. I have made Kreia look younger! SOme of the changes ive inclued are - I have removed most of the wrinkles to give a more young healthy look that people have today. - I have given her a small...  [Read More]
Posted in: Gmax Installer Help!!!
 m16965
01-16-2007, 4:26 PM
#1
Hi Yall, :ears1: I have recently tried to install Gmax many times. Every time i have had a "Zango" installer attached. I installed and all i get now is constant ads from THE EVIL INTERNET EXPLORER! If this is normal please tell me if ther...  [Read More]
Posted in: Scripting a Force Power
 m16965
01-15-2007, 4:02 PM
#15
Okay, most of the functions are working its just i seem to be able to spawn limitless amounts of them int FORCE_POWER_MANDALORIAN_HELP = 397; void main() { if (!GetIsObjectValid(GetObjectByTag("n_mt"))) SignalEvent(OBJECT_SELF, EventSp...  [Read More]
Posted in: Scripting a Force Power
 m16965
01-15-2007, 2:35 PM
#13
The tag is correct as i made a few new UCTs ;) In the scripts above i still seem to be able to spawn limitless "n_mt"s if (!GetIsObjectValid(GetObjectByTag("n_mt"))) Dosen't this check just that the object is valid but not spawne...  [Read More]
Posted in: Scripting a Force Power
 m16965
01-15-2007, 11:58 AM
#11
Just a Question. Could i Set a local Number so that is the force power has already been cast do not spawn another "m_mt"?...  [Read More]
Posted in: Scripting a Force Power
 m16965
01-13-2007, 10:55 AM
#10
if (!GetHasSpellEffect(FORCE_POWER_MANDALORIAN_HELP)) ...pointless since it will always return TRUE. Oops! Forgot that! Furthermore, the line... ActionFollowOwner(fRange); not work since that action only does something if the character is applied...  [Read More]
Posted in: TSL - Revan Flowing Cape <--With Video!
 m16965
01-16-2007, 2:13 AM
#19
^^^^^^^ Whoopsey daisy... :D The problem may be that the skin is attached to the skeleton so when you edit the model the skins may still be in the same place for the revan model. BTW If im wrong plz do not flame me. I am a total n00b at modeling!...  [Read More]
Posted in: TSL - Revan Flowing Cape <--With Video!
 m16965
01-11-2007, 1:20 AM
#15
No offence but until it has been released it most certainly has not been done, screenshots mean nothing, released product does. Sorry. Right you are RedHawke, I will make a mod test it get screens then improve it again and have it sit in my K2 mods i...  [Read More]
Posted in: TOATAL REMAKE.
 m16965
01-31-2007, 3:39 PM
#52
Thanks! :D...  [Read More]
Posted in: TOATAL REMAKE.
 m16965
01-31-2007, 3:37 AM
#50
Oi, Riddick! I'm a modder! I'm helping you!...  [Read More]