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Darth Anarch

Latest Posts

Page: 1 of 12
Posted in: Where did Petroglyph go?
 Darth Anarch
01-29-2007, 5:56 PM
#15
Yeah, me too. There's been conspicuous silence on the topic. Even in the Petroglyph forums there hasn't been a dev posting in the EaW/FoC forum since Christmas....  [Read More]
Posted in: FoC Patch 1.2 suggestions thread
 Darth Anarch
01-07-2007, 2:30 PM
#16
Does anyone think there will even be a new patch? I'm just asking since I haven't seen any of the PG people in the EaW/FoC forums since before Christmas, despite the heavy activity. Have they perhaps moved on to other things?...  [Read More]
Posted in: new addon for FOC?
 Darth Anarch
01-07-2007, 2:34 PM
#4
Someone posted how to re-enable the original EAW campaigns to work with the new FoC expansion rather easy with renaming the file 'Single Player Galactic Campaign' file XML. I just forgot where I read it at here on this forum. Over at the Petroglyph f...  [Read More]
Posted in: IG-88 vs. Death Star
 Darth Anarch
12-28-2006, 1:17 PM
#2
But then again, can't the Empire just build another Death Star? And IG-88 is gone forever after he blows up the first one, correct?...  [Read More]
Posted in: Expansion Ideas
 Darth Anarch
12-28-2006, 1:18 PM
#10
So what if it isn't canon? It's a computer game; it's supposed to be entertaining....  [Read More]
Posted in: I can't get any random events in game
 Darth Anarch
10-29-2006, 8:49 PM
#4
Are you sure you have checked the "allow random events" box in the Advanced Options?...  [Read More]
Posted in: Obi Wan not dead?
 Darth Anarch
10-28-2006, 2:51 PM
#4
I don't have FoC yet, so I don't know. But weren't there GC maps in the original game where you didn't have all heroes available to you? Maybe it's just that Luke isn't available in that particular GC scenario....  [Read More]
Posted in: Obi Wan not dead?
 Darth Anarch
10-28-2006, 11:17 AM
#2
Obi-Wan is available in Galactic Conquest games because they're not strictly canon but more of a "make your own Star Wars history"-type of thing. You can, "historically" speaking, start a GC game that begins before the Battle of Y...  [Read More]
I don't have the expansion yet, so I don't know how Vader plays in it, but I will at least agree with you that Vader should not "be" the Executor. That should be reserved for a non-ground hero like Piett....  [Read More]
Posted in: I'm having problems
 Darth Anarch
10-28-2006, 12:12 PM
#2
That's a little vague. Do you have the latest version of DirectX 9c installed?...  [Read More]
Posted in: Expansion pack...I think not
 Darth Anarch
10-28-2006, 11:19 AM
#6
Personally, I can't see how having a GC game against two opponents is less enjoyable than a GC game vs. a single opponent. How could a 1/3 increase in game content be a bad thing?...  [Read More]
Posted in: Some balance issues...
 Darth Anarch
10-30-2006, 8:41 AM
#20
The sort of things you'd get in the original. "The Empire has left a planet undefended"... "Take this planet and be rewarded with X units"... that sort of thing....  [Read More]
Posted in: A few problems or Questions about FOC!?!
 Darth Anarch
10-28-2006, 12:11 PM
#5
Uh-oh. Please tell me there isn't some bug that prevents you from reaching Tech 5....  [Read More]
Posted in: Pathfinders and transports in fleet combat
 Darth Anarch
10-13-2006, 1:02 PM
#10
Yep, that's how it works. Although when launching ground assaults in vanilla EaW you can also choose which unit lands first. All you have to do is zoom in on the planet with your forces in orbit, choose one unit from your ground troops and drag it do...  [Read More]
Posted in: Pathfinders and transports in fleet combat
 Darth Anarch
10-12-2006, 8:38 AM
#4
The transports won't show up among the attacking fleet, provided you remember to use the Pathfinder feature. If you don't stick a ship in the Pathfinder box, a balanced selection of your ships will appear as in vanilla EaW (at least it happened to me...  [Read More]
Posted in: Lack of Rebel Units?
 Darth Anarch
10-12-2006, 11:55 AM
#21
If you look at Darth Vader, Obi-Wan or the Emperor you can see that they're all good at deflecting blaster fire of all kinds coming from the front. However, fire from any other direction, or when they're doing something else that shuts down their lig...  [Read More]
Posted in: Lack of Rebel Units?
 Darth Anarch
10-12-2006, 7:45 AM
#18
Does Luke fly in Rogue squadron though? If yes, that'll be a bit weird if Luke is on Dagobah and Rogue Squadron is on Kessel, for example. EDIT: IGN say he is a skilled pilot, so maybe he is his own X-wing, along with Rogue squadron? I remember one...  [Read More]
Posted in: Lack of Rebel Units?
 Darth Anarch
10-11-2006, 4:36 PM
#2
You're actually being a little generous with the Rebel units. The Juggernaut belongs to the Empire, while the Canderous is the Zann Consortium's heavy tank. :D Obviously the Zann Consortium is getting most of the new units, since they don't have any...  [Read More]
Posted in: Droidekas in space?
 Darth Anarch
10-12-2006, 6:40 PM
#28
While it would certainly have been cool to try it out, I have to admit I can live without it. There should be plenty of goodness in FoC as it is....  [Read More]
Posted in: Droidekas in space?
 Darth Anarch
10-11-2006, 7:49 AM
#16
I'm just guessing, but I think it'll work like this: You buy the "droideka transport" as a separate ship; it's not actually a transport that you have to fill with 12 individually purchased droidekas. Then you have to fly it over next to the...  [Read More]
Posted in: -Capital Ships-
 Darth Anarch
10-15-2006, 7:49 PM
#24
Yeah, I'm with Boba. Stop worrying so much about realism and accept the fact that it's necessary to make a balanced game. After all, what fun would it be to play a faction whose biggest, baddest capital ship was a modified bulk freighter?...  [Read More]
Posted in: Tartan Patrol Cruiser.
 Darth Anarch
10-11-2006, 3:04 PM
#37
Aah, thanks. Sounds like having a screen of Skiprays in front of your capital ships might be a viable strategy, then....  [Read More]
Posted in: Tartan Patrol Cruiser.
 Darth Anarch
10-11-2006, 7:51 AM
#35
Does anyone remember what the special ability of the Skiprays was? I know you could see it in the tooltips in the demo, but I don't feel like going through it all right now to get to the part where the Skiprays appear before the last mission....  [Read More]
Posted in: Demo Thread! (First impressions)
 Darth Anarch
10-14-2006, 7:59 PM
#68
I really, really hope there's a way to turn off that automatic use of special abilities once and for all. It would get old really fast, having to click them off manually for every single unit every time there was a new battle....  [Read More]
Posted in: Noghri
 Darth Anarch
10-14-2006, 9:51 AM
#22
If it goes for the noghri they are in my mod they have stealth and .. I haven't tested them .... so this is all and everything is posible but an cloaked At-At !? I woudn't like that knocking at my door :). A cloaked AT-AT sounds cool in theory, but l...  [Read More]
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