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Darth_Torpid-PG

Latest Posts

Page: 3 of 5
Posted in: question regarding the new TIES
 Darth_Torpid-PG
08-30-2006, 5:44 PM
#4
The regular TIE fighters will remain. The higher tech level Imperial ships (Victory, ISD, Executor, Arc Hammer) will gain Interceptors as replacements to their normal TIEs. "Older" ships like the Acclamator will keep the normal TIE fighters...  [Read More]
Posted in: Mandalorians?
 Darth_Torpid-PG
08-25-2006, 5:24 PM
#12
Boba Fett will remain on the Empire's side; the Underworld (now re-named the Zann Consortium) will have its own Bounty Hunter heroes. Mandalorians will be in the game as an indigenous unit....  [Read More]
Posted in: Dark Trooper Size
 Darth_Torpid-PG
08-10-2006, 1:19 PM
#11
Well they be all robot versions (except Phase III) or will there be Phase II suits? I guess it does not really matter though, but just a thought, since it has to do with WHERE they can be healed. They are all considered droids/vehicles and will be...  [Read More]
Posted in: Dark Trooper Size
 Darth_Torpid-PG
08-09-2006, 6:10 PM
#7
The screen shots don't show it well, but the Phase I troopers are only slightly taller than a human stormtrooper, the Phase II is slightly bigger than that (about 1.5 stormtroopers) and the Phase III is about 2 stormtroopers tall. We took the scales...  [Read More]
Posted in: MC90 in FOC
 Darth_Torpid-PG
08-03-2006, 1:13 PM
#8
No MC-90s, sorry. I've seen the wiki page, and some units mentioned are very wrong....  [Read More]
Initially we pretty much went with the 12x Imperial length, and the con tower was measured by the modeler to be exactly the same size. However, when trying to get it to work correctly as a fully functional unit, we found that 12x was just too large t...  [Read More]
Posted in: Designer Diary #2
 Darth_Torpid-PG
07-17-2006, 2:02 PM
#12
It is Urai Fen, and he's a new species. We haven't talked much about him yet :)...  [Read More]
Posted in: Crazy Projectiles??
 Darth_Torpid-PG
07-12-2006, 12:21 PM
#29
The official Lucas definition of "canon" is: The movies (episodes 1-6), the novelizations of the movies and the radio dramatizations of the movies. Anything else is EU (expanded universe). Take that for what you will... :)...  [Read More]
Posted in: Designer Diaries
 Darth_Torpid-PG
08-01-2006, 3:54 PM
#6
The rancor rider is the standard Nightsister unit (the non-hero version)....  [Read More]
Posted in: Question (Dev Help or otherwise)
 Darth_Torpid-PG
06-12-2006, 1:55 PM
#5
The system requirements will be the same as far as I know. In fact, we've been doing some optimizations to the code and graphics engine, so it MAY run better on the same machines (no promises though) :)...  [Read More]
Posted in: Cloaking ability
 Darth_Torpid-PG
06-09-2006, 5:33 PM
#2
I think you are mixing two separate technologies. It's not the cloaking generator that allows them to pass through asteroids fields. Asteroid movement is a combination of special armor plating and point-defense systems (if you want a "lore"...  [Read More]
Posted in: Infantry
 Darth_Torpid-PG
06-08-2006, 1:02 PM
#11
The infantry already have an automatic scatter, though it's not as efficient as doing it yourself. However, I think you will find that the new bunkers and transports will go a long way towards avoiding the "squish"....  [Read More]
Posted in: What can these ships be?
 Darth_Torpid-PG
06-01-2006, 8:58 PM
#17
I can't really tell from that pic, it's just a guess based on knowing what was actually in the demo that those pics came from. And most of the Empire's new space units have already been revealed - the ones that haven't been revealed weren't in the de...  [Read More]
Posted in: What can these ships be?
 Darth_Torpid-PG
06-01-2006, 7:47 PM
#15
Those are....umm...tiny. Nevertheless, I believe that you are pointing at a TIE defender squadron. There are three to a squadron, and it looks like two of them are overlapping in the picture....  [Read More]
I can't give any specifics, but we may remove some repetitive abilities and replace them with new ones, move an ability from one hero and give it to another that makes more sense, stuff like that. The reason I can't give specifics is because we haven...  [Read More]
All of the heroes in EaW will get a review for the expansion. While I don't think the Emperor will get a power increase, he may get some adjustments....  [Read More]
Posted in: Question regarding Defender
 Darth_Torpid-PG
05-26-2006, 8:15 PM
#4
I've played all the old TIE fighter games - I remember how much of a nasty ship the Defender was. While we have to keep RTS game balance in mind, I want to make sure that the Defender lives up to it's history :)...  [Read More]
Posted in: Darth Torpid. Can I ask you something?
 Darth_Torpid-PG
05-19-2006, 12:35 PM
#2
The console was used as a debugging tool during developement. As far as I know, all of the debugging commands have been disabled in the boxed version of the game. I can check on it though....  [Read More]
The story campaign is Tyber's story only. Galactic Conquest and tactical skirmish can be played with any of the three factions....  [Read More]
So you have to use underworld in story campaign, and cant use empire to see their perspective? Well, technically, you already know their perspective - it's called Episodes 5 and 6 :D...  [Read More]
Posted in: Map Editor Tips, hints, questions here
 Darth_Torpid-PG
05-26-2006, 8:21 PM
#88
oh, well I've got a whole folder of modded XMLs(since I'm playing a modded version of the game) so that shouldnt be a problem. New question, I saw this asked by somebody else, but the answer for it dosent seem to fix the problem...anyway, I've got t...  [Read More]
Posted in: Map Editor Tips, hints, questions here
 Darth_Torpid-PG
05-16-2006, 6:28 PM
#15
SHIFT key to place objects on the map. Space backdrops and land skyboxes are placed in the NATURE tab of the editor - there are two drop-boxes to set the two layers....  [Read More]
Posted in: Map Editor Tips, hints, questions here
 Darth_Torpid-PG
05-16-2006, 6:19 PM
#13
Me personally, I like it. Reminds me a lot of the Generals map editor so far. But, quick question for anyone, in an urban enviorment is there an easy way to make ramps? In other words a ramp to get from a high level to a low level? One tool that see...  [Read More]
Posted in: Map Editor Tips, hints, questions here
 Darth_Torpid-PG
05-16-2006, 2:14 PM
#5
Can anyone create a tutorial? i just dont get anything... AOE3 map editor is way better Unlike AOE3, this editor is only for map creation. All scripting is done in XML and LUA. The story/tutorial document included in the mod tools can show give you...  [Read More]
Gameplay>Realism I personally think that every game designer should have this phrase tattooed on his body - preferably somewhere visible :D...  [Read More]
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