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jinger

Latest Activity

Posted in: Upgrade Skins Outside Citadel Station
 jinger
10-27-2009, 4:17 AM
#5
This very low resolution picture for the deck (highlighted in red) certainly could improved, couldn't it?Definitely. Couldn't hurt making those pipes a little longer either....  [Read More]
Posted in: Rebuilding the Jedi Enclave
 jinger
03-08-2009, 7:13 AM
#30
I'm interested to see what have you done with the handsisters appearance, can I see them just copying to Override the p_handsisterbd.mdl/mdx and p_handsisterbb.mdl/mdx plus some -or all- of the sisters' utcs? without copying the whole Telos module?If...  [Read More]
Posted in: Rebuilding the Jedi Enclave
 jinger
03-02-2009, 2:54 AM
#28
Thanks :) All the mods I've released should be compatible with anything that does not involve the same modules, the Battle of Telos mod only affects 222TEL.mod so it is compatible. This mod also affects 262TEL.mod but it should be compatible with any...  [Read More]
Posted in: Rebuilding the Jedi Enclave
 jinger
02-28-2009, 8:18 PM
#24
It may have something to do with files in your override folder overriding the ones in the module. You can easily find out if that's the case: rename your override folder to "oldoverride" and create a new override folder, install the mod, an...  [Read More]
Posted in: Rebuilding the Jedi Enclave
 jinger
02-27-2009, 9:42 PM
#20
Thanks to you for the appreciation. I had thought maybe making separate mods for Carth and the Battle of Telos wasn't such a good idea, because by the looks of it most chose to get them both, so I didn't do the same this time :xp: Doh. Anyway, I have...  [Read More]
Posted in: Rebuilding the Jedi Enclave
 jinger
02-26-2009, 2:35 PM
#16
The Handmaiden does spawn with her equipped clothes/robes/armor, weapons, and mask, if that's how you keep your party members. If there is no hood in her current body variation then the animation just doesn't play, it's no big deal.I assume that the...  [Read More]
Posted in: Rebuilding the Jedi Enclave
 jinger
02-26-2009, 7:16 AM
#12
Then no, but it's easily fixed: you just need to add the item resref's to the inventory of the three invisible placeables that appear on the bodies in the end. The file names are: deadkavar.utp deadvrook.utp deadzez.utp...  [Read More]
Posted in: Rebuilding the Jedi Enclave
 jinger
02-26-2009, 5:11 AM
#10
Brilliance does not convey how great of a mod this is; this has left me speechless. You have taken one of the best scenes in KotOR II, and seemingly enhanced it to a much higher degree. The faux-seppeku with Kreia is just too awesome to really put in...  [Read More]
Posted in: Rebuilding the Jedi Enclave
 jinger
02-25-2009, 7:42 PM
#1
Hello :) Here's what I've been up to lately. http://knightsoftheoldrepublic.filefront.com/file/Rebuilding_the_Jedi_Enclave;98081 It's an improvement on the showdown between Kreia and the Jedi Council in the ruins of the Jedi Enclave. I have restored...  [Read More]
Posted in: Alien Voices
 jinger
01-29-2009, 5:09 AM
#10
Thanks, I also noticed Trandoshans and Nikto did not have entrys. But I no for a fact Trandos have some. Did Niktos? I think there was one that talked on Taris, Ill check. EDIT: Niktos use Twilek Voices.Don't trust that 2da, I don't recall anything...  [Read More]
Posted in: Alien Voices
 jinger
01-28-2009, 8:25 AM
#5
He does, but they used the same avo's as the Ithorians. True Aqualish sounds you only get to hear in TSL. Same goes for… the squid-heads, what are they called… the Quarren....  [Read More]
Posted in: The Battle of Telos
 jinger
02-24-2009, 9:32 AM
#9
Done :) It is currently pending approval on kotorfiles. I packed the whole module because other people asked for other parts of it....  [Read More]
Posted in: The Battle of Telos
 jinger
02-21-2009, 11:31 PM
#8
Thank you.Could you release the one where Kreia force drains the masters with death feild and rage ( In one of You're Youtube videos )I'm almost done with it :)...  [Read More]
Posted in: The Battle of Telos
 jinger
01-27-2009, 8:43 PM
#1
Here goes part two (http://knightsoftheoldrepublic.filefront.com/file/The_Battle_of_Telos;97420) of what I made of that little scene on the Sojourn with Carth leading the Republic fleet into battle against the Sith. There's also this YouTube video (h...  [Read More]
Posted in: Admiralty Mod
 jinger
02-06-2009, 5:23 PM
#12
This mod changes Admiral Cede's appearance as well, correct?Correct :) The only noteworthy difference between the two uniforms though, is the Cross of Glory. http://screenshots.filesnetwork.com/68/files2/97403_1.jpg...  [Read More]
Posted in: Admiralty Mod
 jinger
02-05-2009, 9:40 PM
#9
Thanks! :) Some didn't like the cap though, I think it's the best part. http://i543.photobucket.com/albums/gg465/inneedofakiss/RepublicAdmirals.jpg An Admiral should wear a cap....  [Read More]
Posted in: Admiralty Mod
 jinger
01-27-2009, 11:33 AM
#5
Thanks. I may release more stuff, this was fun to do.He looks taller as well lol:) He's just nearer to the camera....  [Read More]
Posted in: Admiralty Mod
 jinger
01-27-2009, 9:41 AM
#1
I wanted to thank Emperor Devon and SpaceAlex for encouraging me to release the work I did on the Battle of Telos scene, it was fun. What I do doesn't usually end up packed as a mod, it's just for my own enjoyment. Indeed I didn't just open this thre...  [Read More]
Posted in: Wearable Juhani Clothing
 jinger
01-27-2009, 11:40 AM
#5
A female Revan looks right on Juhani :D Nice reskin, good work....  [Read More]
Posted in: Skin, bone, and supermodels
 jinger
01-25-2009, 10:03 PM
#17
I suppose I could just remove the skin meshes of the body, move the base dummy to where headhook would be, and use the model as a head model, but I haven't tested this yet.Now I have, and it doesn't work. I don't know why but it only works with whole...  [Read More]
Posted in: Skin, bone, and supermodels
 jinger
01-16-2009, 1:02 PM
#15
I haven't managed to fix the edges, I've tried welding verts but it screws textures. It looks like we can make as many new heads as we wish though, I tried making other models and it works. The limit, of course, the head model being one with the body...  [Read More]
Posted in: Skin, bone, and supermodels
 jinger
01-14-2009, 3:46 PM
#13
I've done it. I can't wait to see if it's that simple for any head model. I've made one model with body and head and cap, and it works. No skin deformation whatsoever. http://i543.photobucket.com/albums/gg465/inneedofakiss/YouWereWhole.jpg...  [Read More]
Posted in: Skin, bone, and supermodels
 jinger
01-11-2009, 10:23 PM
#10
I made an all-in-one model (hat, head, and body) of a black sith captain. His head stays where it should, his face responds well to most of the bones, but the jaw is messed up :( http://i543.photobucket.com/albums/gg465/inneedofakiss/jawproblem.jpgCh...  [Read More]
Posted in: TOR wish-list
 jinger
01-31-2009, 10:13 AM
#43
I already know. I was just venting my frustration. Sorry. Those were my hopes for the game though, even before I saw the screencaps. 1. Those high ceilings and the overall appearance of those locations, and the models'animation feel just like WoW. 2....  [Read More]
Posted in: TOR wish-list
 jinger
01-30-2009, 10:01 PM
#41
1. A game that doesn't feel like WoW. 2. An old Republic that doesn't look like the new one. 3. A Korriban that doesn't look like ancient Egypt. 4. Jedi Robes. I hate armors on a Jedi. 5. No ****ing clone troopers. I'm sick of them. 6. Good voice act...  [Read More]