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TheGreenGoblin

Latest Activity

Posted in: TSL - Revan Flowing Cape <--With Video!
 TheGreenGoblin
02-10-2007, 8:27 PM
#28
Don't think I'm rushing you, I'm sure this is a large undertaking, I noticed this thread had fallen back a few pages and was wondering if the mod was still active or not....  [Read More]
Posted in:  WotOR
 TheGreenGoblin
12-21-2006, 10:23 PM
#35
What I ended up doing was I ended up just renaming another TXI file and that did the trick. Very weird....  [Read More]
Posted in:  WotOR
 TheGreenGoblin
12-21-2006, 12:35 PM
#13
I've been extracting the files and implementing them individually (since my Override is set up very delicately), so far I've gotten most of the models I've wanted in with little to no problem, but the Sherruk's Heavy Repeating Blaster is giving me tr...  [Read More]
Posted in:  WotOR
 TheGreenGoblin
12-21-2006, 8:41 AM
#9
Yay!!! Just in time too. My vacation's just started, Finals are over and done with, now I can sit down and run through KoTOR with some nice new toys. :)...  [Read More]
Posted in: What am I doing wrong here?
 TheGreenGoblin
07-27-2006, 12:27 PM
#10
Worked like a charm! Thanks so much everyone for the help!...  [Read More]
Posted in: What am I doing wrong here?
 TheGreenGoblin
07-27-2006, 7:51 AM
#5
I lost 1 day to discover that part with objects is case sensitive. Just to be sure copy from .uti or .utc tag or xresref and paste into script. What do you mean, as in if p_carth was written like P_Carth, or g_a_class9001, G_A_Class9001. If so I've...  [Read More]
Posted in: What am I doing wrong here?
 TheGreenGoblin
07-27-2006, 12:41 AM
#3
Hehe I seem to recognize this script... Where did you attached the script? It's either that or a problem with your .uti fileas the script seems ok (I've used it without problems). Well, right now, I'm just trying to test it by having the script g...  [Read More]
Posted in: What am I doing wrong here?
 TheGreenGoblin
07-26-2006, 10:47 PM
#1
I'm trying to create a script to tell Carth to equip an armor I want, here's the script I made (I'm just using p_carth001 for testing), but it doesn't seem to be working. Am I totally off base here, or am I inputting something incorrectly. void ma...  [Read More]
Posted in: Problem Compiling in KoTOR tool
 TheGreenGoblin
07-25-2006, 10:56 AM
#7
However, while this should compile, it won't work ingame. You'd have to specify the conditions under which module has to load or have three separate scripts one for each module and fire each of them when the time comes. Right now, you would likely on...  [Read More]
Posted in: Problem Compiling in KoTOR tool
 TheGreenGoblin
07-25-2006, 10:07 AM
#5
Thanks so much! :D...  [Read More]
Posted in: Problem Compiling in KoTOR tool
 TheGreenGoblin
07-25-2006, 9:32 AM
#3
You are forgetting to end each statement with a semicolon, and to wrap the string contants with quotation marks. :) It should be like: StartNewModule("sta_m45aa", "54"); StartNewModule("sta_m45ab", "51b"); St...  [Read More]
Posted in: Problem Compiling in KoTOR tool
 TheGreenGoblin
07-25-2006, 9:18 AM
#1
What am I doing wrong here? http://img97.imageshack.us/img97/4647/scriptproblemjg7.jpg (http://imageshack.us)...  [Read More]
Posted in: Changing Appearence
 TheGreenGoblin
07-23-2006, 9:54 AM
#3
That was it! Thanks!...  [Read More]
Posted in: Changing Appearence
 TheGreenGoblin
07-22-2006, 7:08 PM
#1
Taking a cue from KoTOR II, I decided to replace some of the NPC heads with some of the PC faces I don't use. My early tests were positive, I managed to change the Taris janitor's face, as well as Trask's, but then when I tried to play around with th...  [Read More]
I could really use the default robe reskins to go along with Svosh's collar fixes for TSL. Thanks....  [Read More]
Posted in: [K1] Head WIP
 TheGreenGoblin
08-04-2006, 12:57 PM
#28
Actually, I really like the scar look so while I couldn't bear to make it my standard face what I did was I downloaded the mod and took the first face in it and renamed it to one of the Dark Side faces. And since I almost never play DS, the only time...  [Read More]
Posted in:  New Bastila head model and skins
 TheGreenGoblin
03-30-2006, 9:22 PM
#15
http://www.pcgamemods.com/screenshot/80298.html#focus Nice attempt on altering a modle. I think see now has the body of someone who is in their younger 20s, and the head of someone who is about 12. However, nice attempt. I have never tried to alter...  [Read More]
Posted in: Star Wars vs. Star Trek: THE MOD!
 TheGreenGoblin
03-26-2006, 10:48 AM
#133
Nice work!...  [Read More]
Posted in: Star Wars vs. Star Trek: THE MOD!
 TheGreenGoblin
03-20-2006, 12:12 PM
#129
Looks closer to an Intrepid class...  [Read More]
Posted in: Star Wars vs. Star Trek: THE MOD!
 TheGreenGoblin
03-16-2006, 9:09 PM
#115
^^^ Well for the sake of debate I think it's clear that we're talking about Galactic Empire vs. Federation. Anyway, I think stormtroopers> Fed Security so I'm not to keen on the prospect of boarding a Star Destroyer. If they can somehow manage t...  [Read More]
Posted in: Star Wars vs. Star Trek: THE MOD!
 TheGreenGoblin
03-16-2006, 9:29 AM
#106
Also the Enterprise almost always uses a single Phaser blast, so they can fire at the ship or at the 72 TIE Fighters and some bombers chasing them. http://img20.imageshack.us/img20/2381/gremannemesis15xc.th.jpg (http://img20.imageshack.us/my.php?i...  [Read More]
Posted in: Star Wars vs. Star Trek: THE MOD!
 TheGreenGoblin
03-15-2006, 8:46 PM
#99
^^^ Same on the devil's advocate thing. ;) Plus Transporters are unreliable Actually they are pretty reliable, only things like shields and some kind of interference can screw them up (outside of mechanical failure: VERY RARE). I THINK I rememb...  [Read More]
Posted in: Star Wars vs. Star Trek: THE MOD!
 TheGreenGoblin
03-15-2006, 6:04 PM
#95
I go with weakest guns, because they were chasing a ship that they really wanted, so wouldnt it make sense to save the energy for those guns? Not to mention that their is no reason to use heavy weapons when light ones will do the job just as well. An...  [Read More]
Posted in: Star Wars vs. Star Trek: THE MOD!
 TheGreenGoblin
03-14-2006, 10:11 PM
#92
Not to mention that several times in ST they state that it would take almost their entire Photon Torpedo load to destroy a Hollow astroid. Just to clairfy, it would take the entire torpedo supply of the E-D to destroy that asteroid. Yet in Star W...  [Read More]
Posted in: Star Wars vs. Star Trek: THE MOD!
 TheGreenGoblin
03-14-2006, 1:09 PM
#88
^^ You mean the entire Federation fleet firing ALL at the same time on a single TIE-Bomber, they wouldn't be able to destroy it? The same unshielded, slow-moving, TIE-Bomber?...  [Read More]