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Lord Pickle

Latest Posts

Page: 1 of 2
Posted in: Turbolasers and Shields?
 Lord Pickle
04-07-2006, 10:48 PM
#1
Do you use turbolasers and shields on planets? If so which ones? Do you build mines instead of turbolasers and a shields or which do you build more of?...  [Read More]
Posted in: advanced tactics
 Lord Pickle
03-02-2006, 4:15 PM
#5
Another great thing about VSD's is that they take out shields very fast. A couple of VSD's and an ISD with some tartans is a potent mix that gives you a swarm of fighters and bombers....  [Read More]
Posted in: advanced tactics
 Lord Pickle
03-01-2006, 11:11 PM
#1
So. I was looking at the unoffical forum at petroglyph when a follow by the name of Joebewan said something interesting. Apparently the ISD's have a narrower firing arc than the Mon Cals. So if you can get the Mon cal to flank or get behind the ISD...  [Read More]
Posted in: Why is this game so easy?
 Lord Pickle
02-28-2006, 8:06 PM
#8
Its a fair question. If the game is suppose to be played sans auto-resolve or at least without using it exclusively then why is it so easy for this guy on medium? I notice that at least in the campaign the computer didn't really attack my planets an...  [Read More]
Posted in: =[)DP(]=Jackson's Guide To Land 1v1
 Lord Pickle
02-28-2006, 11:38 PM
#3
But With an airspeeder group or a couple of plex soldier groups you can take down an At-At pretty nicely. Its true that the rebels are better than the imps for group combat but in space the empire rules....  [Read More]
Posted in: How do I mod?
 Lord Pickle
02-21-2006, 1:42 PM
#3
Ok. I want to increase the damage dealt by the hyper-velocity gun. The Ion Cannon takes out shields and engines completely and for a long time so it seems like compared to that the HVG is weak. I would have the gun destory a Nebulon-B in one shot....  [Read More]
Posted in: How do I mod?
 Lord Pickle
02-20-2006, 8:43 PM
#1
Can anyone tell me how I go about modding EaW? There is alot of info in this forum on specific mods but I don't know where to begin. I haven't done any modding ever but so far it looks like I need to extract the files from the config.meg file, but wh...  [Read More]
Posted in: Rebel Artillery Unit.
 Lord Pickle
03-03-2006, 1:29 AM
#5
That and those damn commando units. By the time you kill one he's planted a charge on your AT-ST's then boom almost kills four of them and any infantry near the AT-ST's....  [Read More]
Posted in: Demo or full version
 Lord Pickle
02-17-2006, 10:54 PM
#1
Are the mods that are out right now for the demo or full version? I've just taking a quick look at this forum and it looks like a mod called legacy of war is in development but are there any completed mods for the full version?...  [Read More]
Posted in: Mod Idea
 Lord Pickle
02-17-2006, 10:40 PM
#3
Here's another idea. Increasing the cap or preferably eliminating it. How anyone can consider a unit cap of 20 in space epic is beyond me. Especially considering an ISD takes up 4 points. Between the Death Star and one ISD almost the whole cap is fi...  [Read More]
Posted in: KOTOR III Wishlist
 Lord Pickle
04-13-2006, 1:27 AM
#39
It depends on where you put your attribute points, you can be a consular but have lots of strength, or a guardian and lots of points in wisdom but generally you don't do that. Powers that work against malak are Stasis field, Plague, Force wave, throw...  [Read More]
Posted in: KOTOR III Wishlist
 Lord Pickle
04-12-2006, 3:38 AM
#35
A skill based leveling system like in Oblivion. Think of it, now things like steath are actually useful. You can truely create the character you want and no more domination by Guardians. Being a consouler would be as viable as being a Guardian. Als...  [Read More]
Posted in: A little bit of mystery
 Lord Pickle
01-13-2006, 2:04 AM
#1
Ok One part about KOTOR II that I thought was really cool and that I would like to see in KOTOR III was the whole mystery element to peragus. You wake up to find yourself in a place where you have no idea how you got there all you know is nearly eve...  [Read More]
Posted in: Concerning Animations
 Lord Pickle
09-06-2005, 4:00 AM
#19
I agree that the battles need to look better. By better I mean more fluid. I find it halarious that someone with a repeating blaster would only take a few shots then wait for the enemy to strike. Just because it is a turn based combat system doesn't...  [Read More]
Posted in: Light or Dark
 Lord Pickle
09-07-2005, 3:50 AM
#58
Please remember the most important rule about the force as an old wise one once stated: :D "A jedi uses the force for knowledge and defense. NEVER for attack." Although Force push could arguably be considered an attack, it is not a malici...  [Read More]
Posted in: Light or Dark
 Lord Pickle
09-06-2005, 3:43 AM
#50
I play as both but I think the problem is there isn't enough variety between the two. Sure you get a different ending for DS and LS but the quests are the same or similar. It would be cool if in KOTOR III you only got certain quests if you were DS, t...  [Read More]
Posted in: Combat
 Lord Pickle
09-06-2005, 4:46 PM
#82
Also the effect of pain would be cool. Say if you use force lightning on a group of low level characters then afterwards each needs to make a will saving throw or be immobilized by pain. Maybe that would make lightning too powerful but it seems unlik...  [Read More]
Posted in: Combat
 Lord Pickle
09-06-2005, 1:43 PM
#80
RedHawke So if the dev made the "house" rules optional, like being able to choose massive damage or deathblows ect... from the gameplay screen, then it could work eh. I think that those elements add more realism and interest to the game.Im...  [Read More]
Posted in: Combat
 Lord Pickle
09-06-2005, 5:11 AM
#73
Red Hawke Didn't know about the size moddifier being rolled into the defense rating, thanks for the info. How about some other elements of PnP RPG's like deathblows. I know in KOTOR you got them if the enemy was level 4 or lower and incapcitated...  [Read More]
Posted in: What do you NOT want in KOTOR III?
 Lord Pickle
09-07-2005, 3:42 AM
#74
Now that I think of it: I don't want the game to be fundamentally the same for both DS and LS characters. Sure you get a different cut scene at the end if you are light side or dark but other than that what is different? You can still use DS powers...  [Read More]
Posted in: What do you NOT want in KOTOR III?
 Lord Pickle
09-07-2005, 2:50 AM
#73
Correct me if I am wrong but isn't Revan officially male. Also i don't want that stupid turret game in kotor III. It's too damn easy. But at least in KOTOR II the game didn't feel the need to have the fighters attack you every other planet you went t...  [Read More]
Posted in: KOTOR III Story Ideas
 Lord Pickle
08-19-2005, 7:26 PM
#50
Just when you thnik you've seen it all the most unexpected plot twist ever. A Revan/Hutt love story. Just think about it no one would ever suspect it until bam there you are right in the middle of a cutscene of the Hutt, lets call him Charlie, and re...  [Read More]
Posted in: What you'd like in KOTOR III..
 Lord Pickle
09-07-2005, 10:48 AM
#162
I would like to able to manipulate events on a wide scale. Look at Kreia in TSL she went around the whole game twisting people to help the exile. Only this should be a DS consellor option where you get people to do your bidding. How cool would it be...  [Read More]
Posted in: What you'd like in KOTOR III..
 Lord Pickle
08-19-2005, 6:30 PM
#133
I like the fact that you didn't need specific parts for upgrades in TSL. Just x amount of components and y level in a certain skill but I hated the almost complete random nature of finding things. Except for some of the parts that the merchants carri...  [Read More]
Posted in: What excites you most about EaW?
 Lord Pickle
09-06-2005, 2:44 PM
#21
This isn't an option on the poll but, I like the fact that you get persistent battles and the galaxy map. So finally the RTS genre is going places. I hate the old formula, and yes I know C&C came up with the formula and these are the ones doing E...  [Read More]
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