Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Xcom

Latest Activity

Posted in: Excel Add-In to Read/Write 2da files v1.6
 Xcom
05-03-2005, 5:22 PM
#25
Originally posted by tk102 It's still takes my PC about 100 seconds to write the whole thing. :rolleyes: I wonder if that's due to the fact that it's a macro, or because it's Visual Basic? I don't have Excel on this rig, so I can't give it a spin,...  [Read More]
Posted in: How to create stores (merchants)
 Xcom
03-29-2005, 12:38 PM
#5
Originally posted by StrangeJ If it is a custom module do you need to do anything in the *.git file, since there is a "store list" list? You don't need to.. It's a choice you have, just like with creatures, placeables, etc. You can refe...  [Read More]
Posted in: Holowan Closure Discussion
 Xcom
04-01-2005, 10:09 PM
#57
Originally posted by tk102 Yeah you and Xcom get the prize for Most Cynical. :D So what's the prize? :D...  [Read More]
Posted in: Holowan Closure Discussion
 Xcom
04-01-2005, 6:11 AM
#9
Originally posted by ChAiNz.2da I'm beginning to wonder if it is an April Fools joke :confused: ChainZ, what's the IP in the header of that e-mail? I didn't get anything.. but the message looks familiar? (http://www.ibiblio.org/team/history/mirro...  [Read More]
Posted in: Holowan Closure Discussion
 Xcom
04-01-2005, 4:52 AM
#6
Nice one, mods. :D I almost had heartattack. :ball: edit: I think Boba Rhett just volunteered to be very special character in Holowan Arena mod.... heh he he he.. :D...  [Read More]
Posted in: Dialog Revision
 Xcom
03-18-2005, 2:54 AM
#16
Originally posted by Emperor Devon would a Jedi dress in black? Well, if you look at the movies, then the answer is yes. Luke in ROTJ was wearing mostly black. Anakin in Ep2 wasn't really "lightly" dressed. He wasn't totally black, but...  [Read More]
Posted in: [TSL] Fuel Quest Bug Help
 Xcom
03-14-2005, 8:05 AM
#15
Originally posted by BobRichter So...does anyone want to take on the project of making this into a more-complete "fix the broken quest" mod? What about yourself? :p You're the one who was asking for help. And some help you got I would s...  [Read More]
Posted in: [TSL] Fuel Quest Bug Help
 Xcom
03-13-2005, 11:21 AM
#12
Originally posted by stoffe -mkb- Sounds like a likely setup for the quest. Though there is no dialog for Vogga to speak to him again after you've spoken to Grenn, and Grenn gives you your reward. Perhaps they ran out of time. Since Vogga speaks i...  [Read More]
Posted in: [TSL] Fuel Quest Bug Help
 Xcom
03-13-2005, 9:54 AM
#10
Yeah, I saw those too. I think that this quest is totally messed up. It probably should have looked like this: 1. talked to Grenn about fuel (recieved quest) (JRL: 74638 = Lieutenant Dol Grenn of the Telos Security Force has told you about the prec...  [Read More]
Posted in: DLG/UTI/UTC/MOD Language Converter v1.0
 Xcom
03-09-2005, 12:13 PM
#12
Originally posted by tk102 - Hopefully fixed Xcom's bug :) Ah, it did, so that's cool. But relative paths do not work if I specify destination dir. For example: specifying -o german parameter results in tool saying "<filename>.dlg -...  [Read More]
Posted in: DLG/UTI/UTC/MOD Language Converter v1.0
 Xcom
03-08-2005, 4:51 AM
#5
tk102, I can get it to run (properly) in batch mode. I have a directory with all dlg files and your executable. I also have subdirectory "german" where I would want the output to go. Using this command (and absolute paths): dlgconv -i &q...  [Read More]
Posted in: DLG/UTI/UTC/MOD Language Converter v1.0
 Xcom
03-08-2005, 4:32 AM
#4
Oh yes. This is more than welcome addition given the recent events. :D Thanks, tk....  [Read More]
Posted in:  Finally: A Mod to skip (most of) Peragus
 Xcom
03-13-2005, 4:50 PM
#36
Originally posted by FunSolo my other idea is, that its because of the other language (german, not english). cause i dont got any mods installed that change somethin round the consoles.. just somethin for the med lab and workbench and a saber core f...  [Read More]
Posted in:  Finally: A Mod to skip (most of) Peragus
 Xcom
03-06-2005, 7:15 PM
#15
Originally posted by SuperSquall I plan on doing at least one more tweak that warps you to the inside of the Hangar (by the Hawk) right after you get T3M4 - I just need to sort through some bugs. I think there is already a mod that does this. htt...  [Read More]
Posted in:  -Holo Droid- Emitter band (Available at PcGameMods.com)
 Xcom
03-05-2005, 12:39 PM
#23
DAK, as far as I know, HK factory is not in PC version (at least not in my EU version)....  [Read More]
Originally posted by Dak Vesser You can import kotor 1 .wav files to Kotor2, I've tried it already and it works. For the Xbox that is - but try the PC version. Yes, like I said, I already did that and it works for PC version as well....  [Read More]
Yeah, I know. I sort of did that already some time ago, when we were testing puppets. ;) Bastila makes one nice puppet, especially with her "eternally yours, master" wavs and "lips" from KOTOR, but unfortunately, one probably can...  [Read More]
Originally posted by Dak Vesser Oh yeah - Xcom I got your post earlier but there was a server problem which caused my reply to mass post five times. So I had to delete the thread and restart it. Oh, good you mention this coz I was thinking I ough...  [Read More]
Originally posted by micah can someone tell me how use the coordinates obtained in the warp cheat code. I encountered a glitch and i need to get past a locked door. so i figure i can guestimate the cooridinates i want. i just need to know how to typ...  [Read More]
Posted in: Mav's WIP for TSL
 Xcom
03-26-2005, 2:10 PM
#189
Looking very good, Mav....  [Read More]
Posted in:  Happy Birthday tk102! New side-quest & areas
 Xcom
05-03-2005, 6:12 PM
#38
Happy Birthday, tk. <edit> oops.. well, better late than never. :D :o :p...  [Read More]
Great work, tk .. as always. BTW.. Have you finished TSL or you're still on Ravager? :D Edit tk102: Yes I finished last night....  [Read More]
Excellent. Thanks tk102....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Xcom
03-19-2005, 11:44 AM
#1218
Originally posted by Fred Tetra I do have the single row copy/paste working, it's the multi-row version that needs some thought-time. There are some cases, like people pasting 4 rows starting 2 rows from the end, that need special treatment to deliv...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Xcom
03-16-2005, 9:08 AM
#1202
Fred, I wonder if you can add the option to package the directory as module without having to create projects and similar....  [Read More]