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brwarner

Latest Activity

Posted in: ZeroEdit Error
 brwarner
03-20-2006, 4:45 PM
#5
My cd has version 1.0 but i got the patch for 1.1. I use WinXP and I am on a diffrent computer now so I cant tell you the rest....  [Read More]
Posted in: ZeroEdit Error
 brwarner
03-19-2006, 12:43 PM
#3
Yes, First I ran the Visual Munge to make a new world then I ean Visual Munge in the folder it made then I tried to run ZeroEdit from the data folder and I got the error. I have the 1.1 parch for BFII....  [Read More]
Posted in: ZeroEdit Error
 brwarner
03-17-2006, 12:59 PM
#1
Whenever I use ZeroEdit I get this error: The instruction at "0x000aacae" refered to memory at "0xffffffff" : The memory could not be "read". Click on OK to terminate the problem Click on Cancel to debug the program W...  [Read More]
Posted in: Map Editing
 brwarner
03-12-2006, 9:17 PM
#6
where are the BFII Mod tools??? And no I didnt download them cause i dont know where they are....  [Read More]
Posted in: Map Editing
 brwarner
03-12-2006, 11:04 AM
#4
Where are these BF2 mod tools?? I couldnt find them. Only ones for BFI....  [Read More]
Posted in: Map Editing
 brwarner
03-10-2006, 5:08 PM
#1
I am using BFII and I wanted to create a new map. I tried using the Zeroeditor but it didnt work because it says Battlefront is not installed so I assume it only works for BFI. Is there another editor for BFII?...  [Read More]
Posted in: Problem with Module Editor
 brwarner
02-04-2006, 10:37 AM
#3
Ok thank the placeables appear now but i still can't put a person on a bed they are just 'inside' it....  [Read More]
Posted in: Problem with Module Editor
 brwarner
02-04-2006, 9:16 AM
#1
I am using the map 001EBO with the module editor and whenever i place something it doesnt appear. I know it is not a save file thing because whenever i edit the module start poition it works. What is the problem?? EDIT: Also can i put creatures on t...  [Read More]
Posted in: LYTs and making KOTOR 1 maps
 brwarner
01-30-2006, 5:40 PM
#1
I was trying to use LYT files to construct max files for kotor 1 maps so they would be more percise but there seems to be something wrong. The positions in the LYT files seem to make the parts of the scene intersenct each other to the extent that the...  [Read More]
Posted in: Kotor Tool feature requests
 brwarner
02-25-2006, 10:45 AM
#15
I have 2 things that i think would make a few people's lives easier. 1. Show lines for the angles of cameras. Odviously not for the 3D angles but just for the one similar to bearings on creatures (I think it's pitch) 2. In the Camera Editor a thing...  [Read More]
Posted in: Script/door qestion
 brwarner
01-07-2006, 11:16 AM
#1
Hello, I have a scenario were I want to have a dor you open, then later after a dialog the door closes and cannot be opne. How do i do this... I looked at all the door functions and could find none. I could swear that this happened somewere in kotor2...  [Read More]
Posted in: Script/Animation
 brwarner
01-05-2006, 12:36 PM
#1
I have the pc positioned on a bed in a module and I want them to sleep for part of the conversation so void main() { ActionPauseConversation(); SetDialogPlaceableCamera(26); AssignCommand(GetFirstPC(),ActionPlayAnimation(26) );//dead animation NoCl...  [Read More]
Posted in:  My first to re-models
 brwarner
01-07-2006, 11:11 AM
#8
Lol, looks sorta like my mira except Mira actually has a head......  [Read More]
Posted in:  My first to re-models
 brwarner
01-05-2006, 4:41 PM
#6
Sorry about the picture, it doesnt work for me either but i shall fix it later. A description: The result when your to lazy to make pants into shorts you copied the polygons from pfbl(danceroutfit) and attached them to Mira's mesh. Visual Descriptio...  [Read More]
Posted in:  My first to re-models
 brwarner
01-04-2006, 1:43 PM
#1
My first attempt : Screwed up modeling attempt Mira (http://www.pcgamemods.com/mod/18112.html) Second more sucessfull: Dancer Outfit Remake (http://www.pcgamemods.com/mod/18113.html)...  [Read More]
Posted in: Same Heads
 brwarner
12-30-2005, 12:06 AM
#1
What kind of script function would I need to make the head of an npc the same as the main pc(you)??...  [Read More]
Posted in: [TSL] R2-D2
 brwarner
10-30-2005, 11:21 AM
#3
Im no expert but dont you have to reweigh the mesh....  [Read More]
Posted in: [TSL] R2-D2
 brwarner
10-30-2005, 9:15 AM
#1
Has anyone thought of making an R2-D2 model?...  [Read More]
Posted in: Request
 brwarner
10-27-2005, 5:49 PM
#3
How do I delete a thread?...  [Read More]
Posted in: What do you NOT want in KOTOR III?
 brwarner
11-06-2005, 6:32 PM
#175
Dont Want Sucky Ending New Droids New Ship Completly seperate story Ultra-Laggy Game for PC Tons of cut content Do want More diffrence between force sides(So there is actually a point of playing twice) No screwed up storyline (like on Nar Shadarr, I...  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 brwarner
05-07-2006, 11:55 AM
#63
For people editing gif files a good feature would be templates. Like lets say you wanted to add a new creature you could go Insert Struct template - Creature. This way there isnt a problem with not knowing all the parameters a struct should have, esp...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 brwarner
01-10-2006, 3:58 PM
#1764
Making it, would, however, make my life more inconvenient. :) It would take some sizable motivation to take the time to extend it to fully handle K2 dialogs. In other news, the maps for the 10 original modules for Kotor I are now available for down...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 brwarner
01-06-2006, 2:48 PM
#1733
I know you're busy with the maps and all but I thought of something that would make kotor tool much more convienient. Possibly make the conversation editor so it can make kotor 2 dialogs like tk's...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 brwarner
01-03-2006, 12:36 PM
#1703
Tetra I downloaded the link on your site and it installs 1.0.2192.37362 even though the site says it is suppose to be v1.0.2193.42740 and it still does not work Same problem here. Also isn't there any way to turn large maps into small ones easily?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 brwarner
11-15-2005, 4:00 PM
#1612
So when are these new maps coming out?...  [Read More]