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Kumba

Latest Activity

Posted in: YODA IS DA LITTLE GREEN MAN! (spoliers)
 Kumba
05-16-2002, 4:47 PM
#2
Yoda is the man. Everyone was hollering and clapping and yelling "Yoda kicks @$$" for a majority of the segment. Too F***ing sweeeeeeeeet....  [Read More]
Posted in: Possible Co-operative Mod'
 Kumba
03-30-2002, 10:44 AM
#2
We at Wired Lamp Studios are already working on a cooperative mod for Jedi Knight II. In fact we pretty much have the coop code done, so for you to do this would be pointless. Kumba Wired Lamp Studios http://www.wiredlampstudios.com...  [Read More]
Posted in: Attack Of The Clones TC- Details and Staff Needed.
 Kumba
01-24-2002, 3:53 PM
#8
Amen Unikorn ;)...  [Read More]
Posted in: Portion of StarWars Collection For SALE
 Kumba
07-17-2001, 11:44 AM
#4
Do you have ICQ? We can discuss what stuff you might be interested in :) I might add all my figures are either C-9, C-9.5, or Gem Mint C-10 unless otherwise stated....  [Read More]
Posted in: Portion of StarWars Collection For SALE
 Kumba
07-16-2001, 1:29 PM
#1
http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1616611424 Well, I'm trying to redo my room in all modern chit and get speakers built into the walls... so helpith me out :D...  [Read More]
Posted in: How to get your lighsaber to glow
 Kumba
06-03-2001, 9:08 PM
#12
I built me a working saber, with touch and button activation..... it's pretty tight, not a real cutting thing, but it uses a sweet arse neon glow rod, and makes the correct sounds when you hit with another rod :)...  [Read More]
Posted in: Jk2 Sci-fi Mod
 Kumba
06-03-2001, 5:52 PM
#9
Yup, so If you want to be part of this mod, just let me know. This is of course the first Jk2 mod, and it's coming along nicely. So hopefully some of you will want to help out :) Cheers....  [Read More]
Posted in: Jk2 Sci-fi Mod
 Kumba
06-03-2001, 3:57 PM
#7
Another reason I am choosing Jk2 is because of the fact that is has GHOUL2 as well as an updated Icarius system. Both are VERY useful when making a mod....  [Read More]
Posted in: Jk2 Sci-fi Mod
 Kumba
06-03-2001, 1:06 AM
#4
Actually Jk2 handles TWICE the polygons that EF and Q3 can handle.... so Jk2 is just what I need....  [Read More]
Posted in: Jk2 Sci-fi Mod
 Kumba
06-02-2001, 10:10 PM
#1
Yea I'm prolly a little quick on this one, but I've been working on a Jk2 mod since I heard of it even becoming reality some time back. Anywho, basically right now I'm doing sounds, models, and mapping, which I'll convert to Jk2 later. Anyways I'm ac...  [Read More]
Posted in: What To Expect?
 Kumba
06-03-2001, 9:14 PM
#24
No one can FULLY STOP you from editing a game. Cracking code isn't the hardest thing to do now days and as far as level editing, If they want the game to last more than 2 mths, they will allow level editing....  [Read More]
Posted in: What To Expect?
 Kumba
06-02-2001, 10:52 PM
#7
IF you're smart You'll just build the map using Q3 then convert it to work with Jk2....  [Read More]
Posted in: Call for Mappers
 Kumba
09-18-2001, 7:32 PM
#1
I'm sure most of you have seen the Dark Horizons mod me and my team are working on for jk2. If not check it out at http://www.wiredlampstudios.com Anyways, we are looking for a few more people to join the team, particularly mappers, we've got some, b...  [Read More]
Posted in: List your Computer Specs - Now and Then
 Kumba
06-03-2001, 4:56 PM
#3
I now have the following Dual P3 1ghz 1.5gb ram G2 Ultra DDR When Jk2 comes out I'll have: Dual P3 1ghz 1.5gb ram the latest Geforce card :)...  [Read More]
Posted in: Game Engine Right For The Game?
 Kumba
06-03-2001, 4:34 PM
#5
I'm running a P3 Dual 1ghz system so I don't even see the load screen in EF. :D...  [Read More]
Posted in: Jk2 Sci-fi Mod
 Kumba
06-02-2001, 9:28 PM
#1
http://128.121.125.95/cgi-bin/forum/ultimatebb.cgi?ubb=get_topic&f=11&t=000004 :)...  [Read More]
Posted in: New wbe site on JK2 : JO !
 Kumba
06-20-2001, 2:00 PM
#2
Cool deal, I'm not French, but I'm sure they ones that are will appreciate it :D...  [Read More]
Posted in: Jk2 Scifi Mod Site and Press Release soon...
 Kumba
06-19-2001, 10:05 PM
#17
I'm really happy with all the positive feedback we're getting. I do however want to add to our wanted list. I need someone who can do in-game animations..... If you can do this and would like to help out, give us a ring.... ICQ me:61601718 Email me:s...  [Read More]
Posted in: Jk2 Scifi Mod Site and Press Release soon...
 Kumba
06-19-2001, 2:35 AM
#14
A new setting.... I am still looking for another mapper or two to speed up progress.... and really if you got talent and want to work with us... we're willing to accept you.... cause the speedier things get done, the merrier....  [Read More]
Posted in: Jk2 Scifi Mod Site and Press Release soon...
 Kumba
06-18-2001, 11:54 PM
#12
COPYRIGHT. Plus I dislike their music. We're gonna use custom music, but thanks for the suggestion....  [Read More]
Posted in: Jk2 Scifi Mod Site and Press Release soon...
 Kumba
06-17-2001, 10:59 PM
#8
Q3 engine is great for outdoor terrain, if and only if you know what you are doing.... if you don't know what you're doing then no, it's not....  [Read More]
Posted in: Jk2 Scifi Mod Site and Press Release soon...
 Kumba
06-17-2001, 9:30 PM
#6
Probably, but since this is just announcing that the site will be out soon I see no harm done... plus more people see it here :)...  [Read More]
Posted in: Jk2 Scifi Mod Site and Press Release soon...
 Kumba
06-17-2001, 7:56 PM
#4
The Q3 engine handles certain file formats... we therefore, can map the files in Q3, then when Jk2 comes out insert our custom textures switch npc's and such set waypoints etc etc. Same goes for models. They are based on the md3 file format... so we...  [Read More]
Posted in: Jk2 Scifi Mod Site and Press Release soon...
 Kumba
06-17-2001, 4:44 PM
#1
That's right... the site for the Jk2 Sci-Fi mod I've been working away at with my team for a while now is approaching it's official announcement date. The Flash Site is just over a week away so when it opens you'll be greeted with pictures of screens...  [Read More]