Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Darkkender

Latest Posts

Page: 4 of 57
That does sound strange. Which version of the mod are you using? Because I know that we had made the mod compatible with the stormtrooper and clonetrooper mods so that it might be acting up because you are missing those mods. Now just to make certain...  [Read More]
Posted in: gauntlets wont appear in game
 Darkkender
10-02-2007, 9:13 AM
#3
most likely the models you are referring to are artifacts from nwn and were not fully removed as there might have been plans to implement them in the game. However as was mentioned they are not actually used in game. In order to give a character a sp...  [Read More]
Posted in: Adding a new character
 Darkkender
10-02-2007, 9:05 AM
#4
There are 2 tutorial sections that should be considered priceless for you Hive. The first is the 2da editing tutorial where there is at least 2 tutorials that would be 100% useful for the questions in your first set of questions one is by Stoffe and...  [Read More]
Posted in: Adding custom shaped hostiles into the game
 Darkkender
09-26-2007, 8:31 AM
#2
Your going to have to import it into gmax for starters. As to where you go from there I'm not up to speed on if we can now import custom creatures or if we can what the process is, however my first response is if we can then check the tutorials and g...  [Read More]
Posted in: Chitin.key problem
 Darkkender
09-12-2007, 8:48 AM
#5
The reason the K1 chitin.key works while the K2 one doesn't is as I recall because Fred didn't have enough copies of the foreign chitin.key files to not have the error that you see. @Mindtwistah the differences are more involved in the fact that dis...  [Read More]
Posted in: Kotor Mod Manager Question
 Darkkender
09-12-2007, 8:38 AM
#2
Somebody may have either created the KMM file incorrectly or you have it set to install to K1 instead of K2 by accident. If it is the first the simplest way of correcting the problem is to delete the KMM file with the mod and then restart KMM. After...  [Read More]
Posted in:  Armor Fix +
 Darkkender
03-15-2007, 12:04 AM
#5
Good to see you finally bringing these armors forward Skye....  [Read More]
Posted in:  Coruscant - Jedi Temple
 Darkkender
03-02-2007, 11:50 PM
#18
I can't wait to play through with this added....  [Read More]
I'm liking this. Is there any chance for a K2 adaptation of this mod in the future?...  [Read More]
I can fill in where I can as a Scripter SR....  [Read More]
As long as there is no porting from one game such as from K1 to K2 or vica versa it's not illegal to do these restoration mods. Your TSL restoration project uses content from the Xbox version that got cleaned out of the PC version. Also the cut modul...  [Read More]
Posted in: A little help, please...
 Darkkender
03-12-2007, 1:49 AM
#18
If your still getting a Shiny surface then it means that you haven't put your new 2da file in your main override directory. Also don't bother with the TXI file if it is a blank TXI. The only reason a TXI file is needed is to force a specific texture...  [Read More]
Posted in:  Holowan Plugin 2
 Darkkender
08-28-2007, 12:38 PM
#29
So he says, but he has also mentioned internet issues as a reason things are slow to be released, mainly, he has no reliable connection at home. I figure I'll pass on reassurance to everyone. Yes there will be more likely closer to the middle too la...  [Read More]
Posted in:  Holowan Plugin 2
 Darkkender
03-03-2007, 11:24 PM
#16
Well if you figure the first [TSL]Holowan Plugin had about 150 between male and female it wouldn't be that much scrolling. :D However I wish I had a screenshot of the Kotor Tool's 2da Editor's Big crash about 4 weeks ago. I had every field of an appe...  [Read More]
Posted in: Requests for New Mod Utilities
 Darkkender
08-22-2007, 2:20 AM
#32
I didn't know that beancounter was still around....  [Read More]
Posted in: Requests for New Mod Utilities
 Darkkender
08-20-2007, 8:43 PM
#30
I'd like to see a tool that's like Macromedia DreamWeaver, a tool that will give you plain-english options, and translate them automatically into the desired code. I'd really like to see this used for a Make Your Own Force Powers Tool, where you coul...  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
09-25-2007, 8:25 AM
#391
Use the Jumpstazionz link in my Signature for the core plugin. I also need to check with Chainz.2da if he has the patch being hosted at his site as well....  [Read More]
Posted in: Kotor Mod Manager v 0.4
 Darkkender
08-05-2007, 2:03 AM
#22
That is correct Rgdelta. @Horsedrowner KMM is not a mod it is actually a mod manager and came long before TSLpatcher was ever introduced. Many of the old K1 mods use KMM and a few of the early TSL mods do so as well meanwhile the patcher has become...  [Read More]
Strange, are there any other mods installed with that save game?...  [Read More]
The reason for the save game error is because you missed the part in the readme where you have to visit the area on Korriban for the first time because there is a script trigger that only launches the first time you enter the module. If your trying t...  [Read More]
I'll double check but if I recall based on the first post the white saber crystal is for double sabers....  [Read More]
You have a permanent permission on all of my files Chainz.2da. @ everybody, I will shortly be employed and getting satelite high-speed and at that stage I will be able to re-upload many of my mods and consider making Patcher versions. If there is a...  [Read More]
What other mods do you have installed. Also the Tomb isn't a cave it is one of the existing Korriban tombs re-used. There also can be no possible way for the game to start in the module for this mod unless you have hacked the executable. I repeat no...  [Read More]
Posted in: New MDLOps
 Darkkender
09-12-2007, 8:33 AM
#113
Has this been idiot proofed for guys like me? Likely it hasn't if your asking now. Nothing is ever free from bad things happening from people making mistakes, especially with computers. (AKA Vista)...  [Read More]
Posted in: New MDLOps
 Darkkender
08-03-2007, 6:50 PM
#109
Hey JDnoa, one of the things in the past I had been working on was trying to make changes to mdlops so that it will support the larger model structures when converting to ascii and back. If I can find my notes on what I was changing I'll pass them on...  [Read More]
Page: 4 of 57