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Darkkender

Latest Posts

Page: 2 of 57
Posted in: Changing head models for darkside
 Darkkender
03-17-2008, 5:18 PM
#2
2 problems. The first is that the backup head is a game engine reference for it to switch the head to avoid duplicate appearances from occuring. Technically the Partymember NPC's should never run into this problem. The second is that there is no &quo...  [Read More]
Posted in: KT GFFEditor problem (please help)
 Darkkender
03-11-2008, 10:14 AM
#2
I get the same errors. I have chalked it up to changes in KGFF since this method used to work with KT. Since there have not been any updates to KT in nearly 2+ years and since then Tk102 has improved and fixed different things within his utilities th...  [Read More]
Posted in: R2-D2 look for T3-M4
 Darkkender
03-03-2008, 4:34 PM
#13
I used the original T3 droid model then I played and tweaked this model in gmax and used Taina's replacer tool to import the changed model back into the game....  [Read More]
Posted in: R2-D2 look for T3-M4
 Darkkender
03-03-2008, 2:05 PM
#9
Give you one guess where it used to be found. :p Seriously though I'll see if I can't unearth it....  [Read More]
Posted in: R2-D2 look for T3-M4
 Darkkender
03-03-2008, 10:11 AM
#7
I did a astromech droid prototype mod that had a R2 skin and a new body for T3. It wasn't the greatest of models but it was a change. The only thing is if I recall the prototype astromech body was only for K2 even though the skins can be used in K1 &...  [Read More]
Posted in: Shielding issue ...
 Darkkender
02-26-2008, 10:30 AM
#2
Shield activation is handled by the AI scripts for the NPC. The AI script activates based on a random desicion making process within the script to account for a more random behavior of an enemy rather than a predictable nature. Having every enemy alw...  [Read More]
I did this with recruit darkkender by attaching a spawn script to the dialog with the duros when you first leave the apartment. However you could always make the tweaks to the GIT file and use the TSLPatcher to install the mod and edit the module dir...  [Read More]
Posted in: spells.2da ChangeEdit Help
 Darkkender
02-20-2008, 5:45 PM
#2
You don't have it put in the row number you put in. You have it add a row and save the reference to the row in a 2damemory token then you have the patcher edit the script files to replace references to that same memory token and then when the patcher...  [Read More]
Posted in: Reskinning and Appearance Question
 Darkkender
02-20-2008, 12:46 PM
#2
First off you can't use the same texture file name that another appearance uses if you want it to be unique. In Kotor 1 you absolutely must rename and hex edit a head model to accept the new texture name for your uniques appearance. You also must cre...  [Read More]
Posted in: Need Help Understanding K1 Apperence 2da Editing
 Darkkender
02-25-2008, 10:35 AM
#3
The Appearance.2da file contains a minnimum set of 2 columns for body models A-J in K1. Depending on the NPC some of the NPC's use these columns meanwhile others will only use the "A" set of columns and others won't use these columns at all...  [Read More]
Posted in: Link to a thread.
 Darkkender
02-19-2008, 10:20 AM
#2
Lucasforums has a search feature. Search for posts by yourself and you should find it....  [Read More]
Posted in: Damned Dot
 Darkkender
02-18-2008, 4:41 PM
#2
Which mods are you using?...  [Read More]
Posted in: The 'Rescuer' script for the Leviathan?
 Darkkender
02-16-2008, 12:21 PM
#11
NPC_PLAYER is a constant defined in NWscript.nss as well as being defined in NPC.2da. These constants tell the game which character to load into the game....  [Read More]
Posted in: [WIP]Compability Mod Pack,CMP
 Darkkender
03-04-2008, 11:03 AM
#34
Look, personally I don't mind you using my mods, but there are quite a few who do. I suggest you do something like this: Download all the mods you want compatible. Take the 2da files and JRL files etc from those mods and merge them so you have just...  [Read More]
Posted in:  Coruscant - Jedi Temple
 Darkkender
03-04-2008, 6:37 PM
#95
Saved games being sent are fine the only problem is that they can contain game information for characters or other mods that are not installed on your computer and will just crash your game anyways. It is better to play through another time....  [Read More]
Posted in: Excel Add-In to Read/Write 2da files v1.6
 Darkkender
02-20-2008, 10:13 AM
#43
2da files are 2da files. 2da stands for "Two Dimensional Array". GFF files are a generic file format that handle a variety of different ingame objects such as characters, doors, waypoints, items, placeables, encounters, & more. GFF stan...  [Read More]
It seems that there is still alot of contention that this mod effects Lashowe in some way. I have re-gone through every file that gets modified for this mod to work and as i've mentioned before the only file that gets changed is the Tuqata queen. I'...  [Read More]
The doors aren't locked and should open for you. Also your only supposed to kill 2 of them not 3 of them. Finally there are only 2 modules for this mod so if you look for the 2 modules in the game files you should find them there. *I'm at work I can...  [Read More]
Lashowe is immortal? I didn't change anything directly for the process with her other than the script that gets fired. But that script doesn't effect any of her abilities. What other mods are you using?...  [Read More]
It would be best as there are new spells and baseitems that may not work properly unless it is a fresh game. Be certain to buff up before starting this area. It is no joke when I say it has taken me more than an hour to complete this quest fully buff...  [Read More]
For everybody wanting this I've now updated it to use the TSLpatcher and i've added a link to it in the first post. But here it is anyways. Tomb of Jesset Dal'Kest v2.0 (http://knightsoftheoldrepublic.filefront.com/file/Tomb_of_Jesset_DalKest;86519)...  [Read More]
Posted in: New MDLOps
 Darkkender
03-05-2008, 10:06 PM
#128
take a look at the screenshot... Also not everybody can look at screenshots in there place of business due to bandwidth restrictions. My employer locks out certain sites altogether and any webpage url link that starts with "img" is blocked...  [Read More]
Posted in: New MDLOps
 Darkkender
03-05-2008, 1:51 PM
#125
What OS are you using Kemosavi? If it is Vista it could be because of changes in Vista....  [Read More]
Posted in: New MDLOps
 Darkkender
02-26-2008, 10:08 AM
#117
Hey Magnusll, Have you considered adapting NWMax's script code for converting models to convert the Kotor model's directly to a max format?...  [Read More]
Why don't you just use the KGFF editor? There's a link around here somewhere... EDIT: http://www.starwarsknights.com/tools.php there. Its TK102's. The dll is a resource for programmers who may be making there own utility it is not a gff editor itse...  [Read More]
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