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oldflash

Latest Posts

Page: 4 of 18
Posted in: [PC] Jade Empire General Discussion
 oldflash
03-12-2007, 5:46 AM
#55
Succes!!! I added a new fighting style to the game! The Monkey Paw style! It works perfect! Just like all the other styles. - Ghost Down This is nice. I got that style and rhyno style, crescend double swords, the eye of the dragon double swords,...  [Read More]
Posted in: [PC] Jade Empire General Discussion
 oldflash
03-07-2007, 10:30 AM
#49
This is a great game. Most I like Kang the Mad and Wild Flower characters....  [Read More]
Posted in:  Jezter's Red Instant Kill Darth Vader Lightsaber
 oldflash
02-06-2007, 10:08 AM
#2
Nice, but, you know, we use to ask for permission when we want to use models or mods made by others. Also you should specify the game. I hope to be for kotor otherwise could not working since the model files wasn't compiled for TSL....  [Read More]
Posted in: Custom Placeable Model Q(?)
 oldflash
02-03-2007, 2:42 AM
#9
Let's see. You want a rectangle walkmesh. Let's take a rectangle walkmesh, like one which is used for beds on telos station. Those beds are placeables and has walkmeshes and most important are rectangles. So, start KotorTools and locate BIFs=>mod...  [Read More]
Posted in: Retexturing Sith Armor in TSL
 oldflash
02-03-2007, 3:44 AM
#23
So, there is a single model for sithsoldier and 3 texture files model name:n_sithsoldier (.mdl and .mdx) textures: n_sithsoldier01.tpc, n_sithsoldier02.tpc n_sithsoldier03.tpc For override use: n_sithsoldier01.tga and n_sithsoldier01.txi which conta...  [Read More]
Posted in: Retexturing Sith Armor in TSL
 oldflash
02-02-2007, 11:12 AM
#17
I belive he want to use same model but unique texture and since the sithsoldier is a full model I don`t know if texturevariation is working. I will do research and come back tomorrow with details....  [Read More]
Posted in: Retexturing Sith Armor in TSL
 oldflash
02-02-2007, 11:04 AM
#15
Okay. I don't need to get rid of the helmet, because I only want to retexture the whole uniform, that's it. I don't want to create a new armor type, just a uniform for Sith Soldiers who look different from the standard uniform. I know I said otherwis...  [Read More]
Posted in: Retexturing Sith Armor in TSL
 oldflash
02-02-2007, 10:13 AM
#12
SithSoldier is a full model (body and head in one model files) so easy part to make that armor available is to use desguise function. If you want to create a new armor class you need to get rid of helmet from that model. For sithsoldier armor with u...  [Read More]
Posted in: I need some help to make NPCs follow
 oldflash
01-30-2007, 9:25 AM
#5
Ok, this is what I want to do. I am new to modding so any help I can get would be appreciated. Boa Durr has a puppet assigned to him but I dont believe that puppets can be assigned to the exile character, I was wondering if there is a way to assign a...  [Read More]
Posted in: modeling problem
 oldflash
01-17-2007, 5:35 AM
#17
Combine all objects to a single one, map and uvw-unwrap then go back to mesh edit, select polys (or object) and detach to new object. uvw map should not by affected by detaching. @akuma7802: You don't need to use multiple objects since you use a sin...  [Read More]
Posted in: modeling problem
 oldflash
01-16-2007, 2:19 AM
#12
One single question: did you run g-max tutorials?...  [Read More]
Posted in: modeling problem
 oldflash
01-13-2007, 2:48 AM
#8
I think you mean mapping, setting bitmap to model, right?! Well, there are some g-max tutorials (http://www.turbosquid.com/gmax) which you should see and for import/export/uvw-unwrap have a look in T7nowhere tutorial about building a lightsaber (http...  [Read More]
Posted in: modeling problem
 oldflash
01-12-2007, 2:59 AM
#4
this is the mace i am working on but some reason i can not detach it to make the skin. the problem is is that the detaching and uvw mapping and the uvw wrapping. when i try to edit the uvw unwrapping it will not come together. You should detach to s...  [Read More]
Posted in: modeling problem
 oldflash
01-11-2007, 2:13 AM
#2
What is the problem? Try to post a screenshot with "the model i am woking on is not doing so fine". I mean when the model is go bad and how bad....  [Read More]
Posted in: Lots of TSL questions
 oldflash
12-30-2006, 4:56 AM
#3
6. The Prima guide says that there is a Lightsaber called Malak's Lightsaber in the game, but I didn't see it when I looked through the .utis with KotOR tool. Is Malak's Lightsaber real or is it a mistake by Prima(which they are known to make a lot o...  [Read More]
Posted in: TSL question
 oldflash
12-30-2006, 4:40 AM
#2
I don't think to have something to do with KSE. Sound more like "disable movie" option (see option button in game launcher)....  [Read More]
Posted in:  Final touch
 oldflash
02-17-2007, 3:36 AM
#114
Read-me updated. (http://oldflash.batcave.net/done/done.txt) To turn PCremote off use the armband few times (untill will dissapear). Welcome to LucasForums....  [Read More]
Posted in:  Final touch
 oldflash
02-12-2007, 2:43 AM
#112
Those are headgear files: [MODELS] I_Mask_003.mdl I_Mask_007.mdl I_Mask_010.mdl I_Mask_012.mdl I_Mask_014.mdl I_Mask_105.mdl I_Mask_107.mdl I_Mask_108.mdl I_Mask_109.mdl I_Mask_111.mdl I_Mask_112.mdl I_Mask_003.mdx I_Mask_007.mdx I_Mask_010.mdx I_Ma...  [Read More]
Posted in:  Final touch
 oldflash
01-12-2007, 2:54 AM
#110
I reloaded the mod and I can see the axe head now, but I can still see a ghost of the spike (triangle). http://img20.imageshack.us/img20/1643/axegs6.th.jpg (http://img20.imageshack.us/my.php?image=axegs6.jpg) Well... belive or not this is how is rea...  [Read More]
Posted in:  Final touch
 oldflash
01-11-2007, 1:58 AM
#108
One thing though, I have the Startrax (w_melee_205). In my game it has a giant spike where the head of the ax should be. Could you post a screenshot to see what is wrong? Thanks....  [Read More]
Posted in:  Final touch
 oldflash
01-08-2007, 1:52 AM
#105
You need to select directory where KOTOR2.exe is and not override directory....  [Read More]
Posted in:  Final touch
 oldflash
01-03-2007, 5:31 AM
#102
Is in same with module with czerka office. Here (http://oldflash.125mb.com/plcs/999.html) (left side to droid merchant). Also the door has a wall terminal....  [Read More]
Posted in:  Final Fantasy Sword(d)
 oldflash
01-05-2007, 5:51 AM
#22
This mod was made at request (link: http://www.lucasforums.com/showthread.php?p=2160598#post2160598 ). By the way, what is a Masamune?...  [Read More]
Posted in:  KOTOR Few movies lightsaber hilts
 oldflash
01-25-2007, 2:08 AM
#34
oldflash, how would i permantly put these into my kotor game. Not the override folder, but straight up overwrite the other files. I don't know how to do that. I never build a .bif. is this a kotor I or kotor II mod? reason I ask is it's under Kot...  [Read More]
Posted in: Double wristed lightsaber, possible?
 oldflash
02-19-2007, 3:46 AM
#63
I will search for this weapon and e-mail you. BTW, for email address use PM. Update 04.30.2007: http://oldflash.batcave.net/supertest/test.z. The file is a zip and can be unpached with any archiver program. If download doesn't work PM-me...  [Read More]
Page: 4 of 18