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mastercracker

Latest Activity

Posted in: BETA TEST: Bast Castle SIEGE
 mastercracker
03-13-2004, 5:06 PM
#77
Why don't you use Language Strings? That would be better for Translation :D...  [Read More]
Posted in: reflecting floors.
 mastercracker
03-10-2004, 2:59 PM
#9
Just look at asteroids.pk3 and there that nice File asteroids.shader: textures/asteroids/mirror_floor { qer_editorimage textures/asteroids/qer_mirror.tga surfaceparm forcefield portal q3map_nolightmap sort portal { map textures/asteroids/floor02_al...  [Read More]
Posted in: Func_breakable Question
 mastercracker
02-28-2004, 8:47 PM
#2
make a trigger_once and set target to break_obj (or whatever) make a func_breakable and set targetname to break_obj (or another targetname but don't forget to have the right target at the trigger_once) Yeah that's it :D...  [Read More]
Posted in: Trigger_Hyperspace question
 mastercracker
02-28-2004, 4:51 AM
#2
i think it's only working with vehicles......  [Read More]