Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Fred Tetra

Latest Threads

Page: 1 of 1
Posted in: Fred Tetra returns
 Fred Tetra
05-11-2006, 4:21 PM
#1
Hello folks! Sorry I haven't been around to participate, but using the office PC to visit isn't always convenient. :) I haven't been able to get around to rebuilding my Kotor Tool development system since it went down, (though I did finally get a n...  [Read More]
Posted in: Kotor Tool on hold - equipment failure :(
 Fred Tetra
02-28-2006, 1:37 PM
#1
I have the unfortunate position of having to tell you that due to some equipment problems, the next release of Kotor Tool and the new maps is on hold for a while. We had some power problems here that resulted in the loss of my router and PC's power...  [Read More]
Posted in: Kotor Tool Upcoming Release Features
 Fred Tetra
02-24-2006, 4:53 PM
#1
This thread will host the list of upcoming features in Kotor Tool, with their descriptions and links to screenshots. The next version of Kotor Tool, which has been rewritten from the 1.0 source to run using the Microsoft .NET Framework 2.0, has a nu...  [Read More]
Posted in: Kotor Tool feature requests
 Fred Tetra
01-24-2006, 11:45 PM
#1
Here's the place to request features you'd like to see added or changed in Kotor Tool. Don't bother requesting that the Dialog Editor be made to work with KotOR II. :) It isn't something I have the patience for these days. Please keep in mind that...  [Read More]
Since it is important to always have the latest version of Kotor Tool, I'd like to know how users would like to find out when a new release is posted....  [Read More]
Posted in: Kotor Tool forum announcement
 Fred Tetra
01-10-2006, 3:57 PM
#1
Hi Folks! There is now a separate forum for all things Kotor Tool. http://www.lucasforums.com/forumdisplay.php?f=661 While it is still in the early stages, I plan on offering FAQ and troubleshooting sections to help people have a better modding e...  [Read More]
Posted in: Have you seen this room?
 Fred Tetra
01-06-2006, 2:18 PM
#1
I'm working on some maps for Kotor Tool and I cam across this room on Peragus. It looks like something for a cutscene, but I don't remember seeing it; do any of you? http://kotortool.starwarsknights.com/images/forum/104per_mysteryroom.jpg It's part...  [Read More]
Posted in: New version of nwnnsscomp!
 Fred Tetra
03-04-2005, 10:18 AM
#1
I have updated nwnnsscomp to better support KotOR:TSL. Users can now specify which game the compiler should use when looking for the nwscript.nss file. You can download it here: nwnnsscomp 1.02 (http://kotortool.home.comcast.net/nwnnsscomp102.zip)...  [Read More]
Posted in: POLL: Which should be the next editable map?
 Fred Tetra
08-21-2004, 4:00 PM
#1
Which module should I set up a map for next?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-19-2004, 5:21 AM
#1
NOTE: Kotor Tool current version: v1.0.2210.16738 (2006-1-19 12:38) You can download it at: Kotor Tool site (http://kotortool.starwarsknights.com/) You can check out the new features that will be in the next release here (http://kotortool.home.c...  [Read More]
Page: 1 of 1