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Slider744

Latest Posts

Page: 1 of 8
Posted in: Help for a Mac user
 Slider744
05-04-2006, 12:02 PM
#3
also tell him to install all MAC patches you will find links here http://www.japlus.net/phpBB2/viewtopic.php?t=6 this is a detailed instruction to install JA+ on a MAC using the lastest MAC patches. So you can use the link given for the MAC patch ev...  [Read More]
Posted in: Problem with making mods in general work on Macs
 Slider744
04-13-2006, 12:46 PM
#4
if you need to install a mod like JA+, movie battle or any other mod that modified game code libraries, you need to install a few patches.... i wrote detail instructions for JA+ mac users here http://www.japlus.net/phpBB2/viewtopic.php?t=6 you can...  [Read More]
Slider, I think setting g_autoMapCycle 1 makes the game attempt to automatically select the next map based on the gametype. From my understanding, you gotta turn that off if you want to define your own map cycle. I could be wrong, but I use 0 on my s...  [Read More]
Tried that already and it didn't work, but thanx. if you want your nextmap be executed at the end of the game, you have to configure it as i said for sure... So if it still does not work even with this cvar, it means you also have others problems...  [Read More]
change seta g_autoMapCycle 0 with seta g_autoMapCycle 1...  [Read More]
inside japlus folder from your gamedata installatioin you will find a efx_MOD.pk3 file... it contains both saber effects and force effect... If you don't like them simply remove this pk3 from your installation... if you just don't like saber effets...  [Read More]
Posted in: JA+ Mod 2.4Beta1 And JA+ Plugin1.4Beta1
 Slider744
10-21-2005, 3:15 AM
#27
thanks those changes were made in JA+2.3 in order to support better the most popular servers whereyou could find both honour players and real ffa players... for exemple in a 32 slots server with about 20 players, you could have 10 honours and 10 ffa...  [Read More]
Posted in: JA+ Mod 2.4Beta1 And JA+ Plugin1.4Beta1
 Slider744
10-20-2005, 8:59 AM
#25
admins do not send lamer in this dimension people by default enter this dimension wich is the default ffa dimension... and they can choose to enter the honour dimension if they want... if someone entering the honour dimension is not respecting the...  [Read More]
Posted in: JA+ Mod 2.4Beta1 And JA+ Plugin1.4Beta1
 Slider744
10-19-2005, 4:50 AM
#23
No you can't do that as those cmds and god chat is not working in the real ffa dimension... it only works in the honour dimension that people use to chat or duel.. SO if someone do that in the honour dimension, this is not problem as the score is no...  [Read More]
Posted in: JA+ Mod 2.4Beta1 And JA+ Plugin1.4Beta1
 Slider744
10-18-2005, 9:25 AM
#21
Well some things I still wonder about like "chat god" and slap (even though you are prevented from using it much anymore, it could still be used to win a battle). Can you still sleep/freeze or teleport people? Because those could be used to...  [Read More]
Posted in: JA+ Mod 2.4Beta1 And JA+ Plugin1.4Beta1
 Slider744
10-18-2005, 2:05 AM
#17
So, you have to press the jump button a second time when you're touching the wall ledge? *shrug* I'd think that would make the ledge grab too hard to use in emergency situation. I don't know, I think in retrospect the maps just aren't set up to use...  [Read More]
Posted in: JA+ Mod 2.4Beta1 And JA+ Plugin1.4Beta1
 Slider744
10-17-2005, 6:35 PM
#9
yes they didn't like the way it was because they prefered to have a full control on when they grab or not so i basically modified the wall grab management to add the wall ledge detection i think the 2 way are nice... but too many people complained...  [Read More]
Posted in: JA+ Mod 2.4Beta1 And JA+ Plugin1.4Beta1
 Slider744
10-17-2005, 7:54 AM
#5
However... Over in recent months, it seems Slider has really improved his mod by making it less abusive. I hope more servers that formerly ran these abusive versions are now switching to these new superior editions. ;) thanks kurgan, but instead of...  [Read More]
Posted in: JA+ Mod 2.4Beta1 And JA+ Plugin1.4Beta1
 Slider744
10-17-2005, 2:24 AM
#4
Hi, Highlander is very old in JA+ mod. I am surprised you don't know it. Let's make a quick summmary. Highlander is made to recreate the movie ambiance of Highlander. It is a modification of the FFA gametype. At the beginning of a match, all players...  [Read More]
Posted in: JA+ Mod 2.4Beta1 And JA+ Plugin1.4Beta1
 Slider744
10-16-2005, 6:37 PM
#1
Hi all i am please to announce this new version of JA+. You can download it if you want here http://japlus.fragism.com/download.php Authors : Slider website : http://japlus.fragism.com/ or http://www.japlus.net Description : This version of JA+...  [Read More]
Posted in: Which mod to use - specifics?
 Slider744
04-21-2005, 4:41 PM
#8
yea i just came on your website to see all the readme and this is true that you just put some nice code enhancement inside the lastest version so sorry to say thing without coming to see the lastest mod...... i just acted like choosen one pretendi...  [Read More]
Posted in: Which mod to use - specifics?
 Slider744
04-21-2005, 3:50 PM
#6
pretty nice to hear because the lastest time i play MB2 it was mainly siege map with very few code enhancement (i mean C/C++ things).... i was thinking MB2 would make what Battlefront made...but in JKA.... it would be nice when i have more time i w...  [Read More]
Posted in: JA+ Alt-Dimension? (JA+ Mod)
 Slider744
04-22-2005, 3:17 PM
#40
nalukai it seems to you played on a 2.3beta version and not the final one and also don't forget to install the plugin to take advantage of all...  [Read More]
Posted in: Suggestions for slider for JA+ 2.3
 Slider744
04-21-2005, 6:14 PM
#106
hea i also think you should stop accusing me of wrong things (source code stolen, BOFH code used, and a lot of other things) if you don't want me to remind all the crappy thing you made......  [Read More]
Posted in: Suggestions for slider for JA+ 2.3
 Slider744
04-21-2005, 5:03 PM
#104
yes you are right this is why i accused you to have coded backdoors in your mod because i think you are not a bad coder and therefore you couldn't coded this so big bug without making it intentionally....... simple question why you spend to much t...  [Read More]
Posted in: Suggestions for slider for JA+ 2.3
 Slider744
04-21-2005, 3:44 PM
#102
Indeed admin mod requiere 10 lines of code.... i made an admin mod starting from the raven SDK without using any other mod very easily...... All you did with your admin mod in JK2 was just 5 lines of code put with the vulcanus admin mod which had al...  [Read More]
Posted in: Suggestions for slider for JA+ 2.3
 Slider744
04-21-2005, 12:28 PM
#99
looks like chosen one is lying when he says his JK2 academy mod has not backdoors.... Chosen one can you remember when all the hackers could go on your academy JK2 mod and becoming admin just changing their names with the good char sequence ^^^^^^^...  [Read More]
Posted in: Suggestions for slider for JA+ 2.3
 Slider744
04-20-2005, 7:53 AM
#92
JKA is over. Dead. Unsalvageable always with you ethernal jka is dead!!! do you have nothink more clever to say? you advice to play on JK2 while there are less servers than in JKA? what is the more dead game then? lol pathetic...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 Slider744
03-10-2006, 1:32 AM
#78
I just relocked the doors after the Use_BinaryMover but that works too. yes i did that in my first fix because i saw a similar coding in the basejka code somewhere else... but i prefered to recoder another function... i didn't think it was good to...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 Slider744
03-09-2006, 6:04 AM
#75
i Just fixed a few things one week ago for JA+ mod... here is my code for the fixes... invisibility vehicle driver bug FIX It allows a player riding a vehicle inside (like atst) to become invisible by reconnecting the server while beeing inside. ad...  [Read More]
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