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WIP: Count Dooku model (with cape ;) )

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 Luuke
03-15-2002, 1:49 AM
#1
you're the man, toonces!!! great to hear.

i finished the team-color-skins yesterday. nothing special about it, just a red/blue cape and belt. i didn't want to change too much, so he still would look dark and evil because of his black clothes.
 Garik Loran
03-15-2002, 2:33 AM
#2
Yes, Toonces. Good to hear.

@LOUman
I think the face looks a lot like Dooku, it is a skinned face, no photorealistic. If you think that it's strange and something should be changed you at least have to describe what you dislike.
But I suggest you'll wait until you see it really ingame, Dooku looks quite cool when you play him.
 Garik Loran
05-27-2002, 2:46 PM
#3
Ok, Luuke worked some time on a new Count Dooku model, with a new head/face and a cape.
The model now is nearly complete, look @
http://home.t-online.de/home/0236859584/SWJK2/dookumodel1.jpg)
I still have my skin for the model, and since the body has not changed much I'd like to keep them.
Now both Luuke and me have not much experience with putting the textures on the model and align the skeleton, especially the movement of the cape.
So if anyone likes to help and knows what to do please get in contact with me.
terrence20@web.de

I hope you all have seen my skin, so you must know that it's worth the effort.
 master obi-wan
05-27-2002, 2:55 PM
#4
looks great !!!! really verry cool !!! keep it up !!!

may i ask where did you get that cool avatar pic of anakin ???

master obi-wan :ben:
 Garik Loran
05-27-2002, 2:56 PM
#5
made the avatar myself from a Episode-II-select-image.
Or maybe it was another promo pic, can't remember.
 Lucko Mabri
05-27-2002, 3:52 PM
#6
*Applaudes* Amazing. Absolutely Amazing. :D
 PiousAugustus99
05-27-2002, 4:10 PM
#7
Very very nice
 Oobedoob Benobi
05-27-2002, 4:27 PM
#8
nice work!
 The Rel)ee(V)eR
05-27-2002, 5:01 PM
#9
Very nice! I have your original skin of Dooku, I can't wait to see him with a cape.
 Garik Loran
05-27-2002, 5:12 PM
#10
Thanx.
Ok, this question is to all those people who made models and know how it works.
Luuke edited the model with Milkshape. Now the problem is that you have to assign all the textures anew. Ok, that's not really a problem, but how do you export the model to .md3 format?
I need this format so I can convert it to glm, but I always get the error "Couldn't find control file "...\Dooku.qc""
This has something to do with Q3 models, but I never edited them, so I don't know what to do.
sithlord-II, Absath, Bloodriot, CheshireKat, Spacemonkey and all the others, how did you do that? and what program did you use?
Please help!

update: here's a picture of his textured face, not finished yet, but I think you can recognize him yet.
http://home.t-online.de/home/0236859584/SWJK2/dookuFace.jpg)
 Klorel
05-27-2002, 5:25 PM
#11
in milkshape, go to :
tools >> Quake III arena >> generate control file...
then you can export your md3.

also, love the cape, very nice. if you find out how to get your model back into JO you mind letting me know? i've finished a model as well but dont know how to get it back. also how do i skin it once i've modified the model? i like using photoshop to alter the images and viewing them with modview, hope that is still possible...
good work with the dooku, hope your including his classic "join me!..." taunt with the file, can't wait to play it. :D
 Cmdr. Antilles
05-27-2002, 5:26 PM
#12
I think the .qc file is a file that controls the skin... like it's path and stuff... I think there's an option in milkshape to export control file or something.

I'm a mapper, and I'm trying to remember this from a converstain on another board I read several months back, so it's probably not too much help...
 King Jezuz Pie
05-27-2002, 5:54 PM
#13
Ah noch ein Deutscher hier ;) Kennt man sich eventuell unter anderem Namen? :D

Great model, hope you won't get into trouble with the animations...
 Garik Loran
05-27-2002, 5:58 PM
#14
Originally posted by Cmdr. Antilles
I think the .qc file is a file that controls the skin... like it's path and stuff... I think there's an option in milkshape to export control file or something.


Originally posted by Klorel
tools >> Quake III arena >> generate control file...
then you can export your md3


Yep, thx. You were right.
When I know how all this works from Milkshape to JO I think I am going to post a tutorial or something.
And the taunt will be the "classic" one. I think it's the best and a very typical one. (was there a character Dooku didn't ask to join him ;) )
 Garik Loran
05-27-2002, 6:02 PM
#15
Originally posted by King Jezuz Pie
Ah noch ein Deutscher hier ;) Kennt man sich eventuell unter anderem Namen? :D

Great model, hope you won't get into trouble with the animations...

Hab ja mehrere Namen, aber ich glaube nicht, dass wir uns kennen. Oder? neee :D

I am experiencing some trouble with the animations. When I try to export to .glm I get the message that my model has 30 frames (don't know why) and only one frame is allowed. How to remove the 29 frames that are no frames at all?
Oh man, converting all this from one to another file makes me dizzy.
 Pedantic
05-27-2002, 6:08 PM
#16
Originally posted by Klorel
in milkshape, go to :
tools >> Quake III arena >> generate control file...
then you can export your md3.

also, love the cape, very nice. if you find out how to get your model back into JO you mind letting me know? i've finished a model as well but dont know how to get it back. also how do i skin it once i've modified the model? i like using photoshop to alter the images and viewing them with modview, hope that is still possible...
good work with the dooku, hope your including his classic "join me!..." taunt with the file, can't wait to play it. :D

Actually, I think his "You disappoint me...surely you can do better" line is probably a much better taunt, IMHO.
 King Jezuz Pie
05-27-2002, 6:19 PM
#17
Yeah converting this stuff is very hard some times. When I first tried replacing simple textures I even had some problems... ;)

Are you perhaps a former CS modeler/skinner?
 Garik Loran
05-27-2002, 6:40 PM
#18
Originally posted by King Jezuz Pie
Yeah converting this stuff is very hard some times. When I first tried replacing simple textures I even had some problems... ;)

Are you perhaps a former CS modeler/skinner?
:) No, I am no former CS modeler/skinner. The only thing I did were textures and models for NFS , F1RC and F1 2001. Lately I painted some textures for Q3, but no modeling human-like meshes.
:p But I was very good at playing CS :D
 Garik Loran
05-27-2002, 6:43 PM
#19
Originally posted by Pedantic


Actually, I think his "You disappoint me...surely you can do better" line is probably a much better taunt, IMHO.

That's a possible taunt, too. But the problem is you don't get audio samples of good quality of this. The trailers from starwars.com have accurate sound, but everything else you can find from SW2 is bad quality, so until someone proves me wrong and send me some high quality sound I think I will keep the "classic ;) " one.

Oh, btw, I am still getting error messages so someone with more experience is still welcome.

:ben: "you wanna sit down and help this guy!"
:trooper: " I want to sit down and help this guy."
 Pedantic
05-27-2002, 7:21 PM
#20
True, the quality isn't as good. But I don't think the sound quality on the trailers is that good either. Of course, I can't tell too well, 'cause my speakers suck. My right speaker keeps going out on me. :D
 Pedantic
05-27-2002, 7:55 PM
#21
OK, what do you think of this sound?

http://phasersonkill.tripod.com/dooku_taunt_mixed_final.zip)

Guess I have to add my own http:// :rolleyes:
 remark 666
05-27-2002, 8:24 PM
#22
looks ok so far, more detail couldn't hurt though ;)

make sure to get that cape animated
 Garik Loran
05-27-2002, 8:26 PM
#23
Quality is ok, not the best, but ok. But there is too much background noise in it. I will see what other sounds I can get, but I have to finish the model first.
 BradFu
05-27-2002, 8:27 PM
#24
I want to throw my vote in for the "You dissapoint me" taunt, the one Pedantic made sounds good :) The background noise is really just lightsaber humming, and that wouldn't be out of place for a taunt.

BradFu!
 Pedantic
05-27-2002, 10:27 PM
#25
Thanks, BradFu. :D Considering I used my iPAQ to record it and the sound recorder that came with Windows to edit it, I'd say it was pretty good. :D
 Darth Odisse
05-28-2002, 5:00 AM
#26
Garik have you checked your PM's recently?
 Luuke
05-28-2002, 5:01 AM
#27
Originally posted by remark 666
looks ok so far, more detail couldn't hurt though ;)

make sure to get that cape animated

i will do the chain that holds the cape around his neck. Count Dooku has not much more details to add, the rest is a question of textures i think.
and i think animating the cape can't be done without the right tools, sithlord-ii couldn't on his vader, and so can't i. sorry
 Klorel
05-28-2002, 12:38 PM
#28
the cape wasn' t even that bad on sithlord-ii's vader, it should be fine. good work. also, to get the model skinned and whatnot, go to spacermonkey's modeling tutorial, all your questions (most anyway) will be answered there: here (http://www2.ravensoft.com/jedioutcast/)
 Garik Loran
05-28-2002, 1:49 PM
#29
Thanx for all your help. That tutorials should help, and we will do it step by step now. I'll keep you up to date.
 Luuke
05-28-2002, 7:04 PM
#30
okay, a small update.
i am trying to put the textures on the model. this is the first human model i ever did and i think it came out very well, but i really hate doing texture maps, and putting already existing textures on the model is even worse. so if there is someone with more experience who can do it faster and wants to help (of course you'll get full credit and can beta test the model) send me or Garik Loran a personal message.

Garik will put up a new screenshot soon, so you can see the model is worth the work (i hope)
 Garik Loran
05-28-2002, 7:31 PM
#31
 Oobedoob Benobi
05-28-2002, 7:36 PM
#32
is it me, or does the skin on his face look very dark?
 Epimetheus
05-28-2002, 8:39 PM
#33
Umm.. Count Dooku is a little... er... Rounder... in the waist area...

He's a funny chubby old man!
 Garik Loran
05-28-2002, 8:47 PM
#34
The dark face is because there are no lightsources in the model viewer, it's brighter in the game.
And Dooku is not fat, I think this stomach he has is ok. What do you others think about that?
 BradFu
05-28-2002, 8:50 PM
#35
I think it looks good as is. He's not chubby in the movie, he just doesn't have well-defined abs.

BradFu!
 Pedantic
05-28-2002, 8:50 PM
#36
I think his stomach looks good as it is now.
 Epimetheus
05-28-2002, 11:50 PM
#37
Eh, maybe his outfit just made his butt look big, thus amplifying the size of his stomach. ;)
 ash_007
05-29-2002, 12:18 AM
#38
Looks Very good, Cant wait for the release, Any plans on the curved saber?
 Toonces
05-29-2002, 3:49 AM
#39
Dooku definatly didn't look fat in the movie. I'm not sure how old he's supposed to be in the film, but Christopher Lee just turned 80 (yesterday actually) and looks pretty fit for somebody in his 80's. Lee's a tall man with a large frame, definatly not fat

Looking great you two :D
 Pedantic
05-29-2002, 4:06 AM
#40
There already is a Dooku saber mod available for download on jk2.net. Just so you knew. ;)
 KMan
05-29-2002, 4:43 AM
#41
It seems to me that the face tone is definatly too dark.

I would recommend changing the material in Milkshape to get a better look at things. Change the 'Emissive' color to 50% grey.

Then on to the skin. Since the actor is 80 years old, his skin should reflect that. Back in the day he may have had a nice tan, but he should have a much paler complexion. Expecially since he has embraced the Dark Side of the Force.
 Luuke
05-29-2002, 5:02 AM
#42
maybe we'll light up the face, but i want to wait until i put the textures of his clothes to the model. these are black, and so the face will look much brighter than seeing it against the untextured white of the model.
 ZasZ26
05-29-2002, 12:31 PM
#43
Keep up the good work, looks ownage.
 Absath
05-29-2002, 1:09 PM
#44
Looking great guys =)



-Abs
 KMan
05-30-2002, 12:31 AM
#45
Well, I saw the post from the Darth Maul wip. What all help did you need from me?
 Pedantic
05-30-2002, 1:04 AM
#46
Looking at the last screenshot of Dooku, it seemed to me that his hands might have been a bit large. Maybe? I dunno... :D
 Garik Loran
05-30-2002, 3:45 PM
#47
It has the standard hands all other models have, too. So if they are too large all hands are too large.
 Luuke
05-30-2002, 3:49 PM
#48
Originally posted by kman@polycount
Well, I saw the post from the Darth Maul wip. What all help did you need from me?

well, this is my very first model and i just can't get the textures onto the model. my problem is i only have milkshape3D and no matter how hard i tried i was never really satisfied with the textures, because they were stretched here or didn't fit there. i want to learn how to map with other programs, but don't have the time right now because i'm very busy with university. and i don't think the anyone - including me - wants to wait two month to get this model done. if you could put the textures onto the model i would be very grateful.

BTW, what program is good to make texturemaps?
 KMan
05-30-2002, 5:06 PM
#49
Alright send the model over to me. I'm sending you my e-mail address.

As for what programs I use. I'm not sure what exactly you are asking, but I use Photoshop and 3ds Max 4.
 Garik Loran
05-30-2002, 6:11 PM
#50
Ok, I've sent it to you. Will be interesting for me to hear your opinion. You have experience with this things, I am quite a Newbie.
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