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Cmdr. Antilles

Latest Activity

Posted in: Ithorian/Momaw Nadon
 Cmdr. Antilles
07-21-2002, 4:22 AM
#37
LOL! Great work, man. I'm really looking foward to this. :)...  [Read More]
Posted in: The Return of Mara Jade
 Cmdr. Antilles
06-12-2002, 11:25 AM
#42
Whoohoo! That's the kind of Mara Jade I like to see. :)...  [Read More]
Posted in: The Return of Mara Jade
 Cmdr. Antilles
06-12-2002, 3:56 AM
#33
I like the idea of the pony tail with some strands of hair fallen down around her face... Sounds cool. :)...  [Read More]
Posted in: The Return of Mara Jade
 Cmdr. Antilles
06-11-2002, 1:46 PM
#16
I like this look: http://www.ffurg.com/casting_call/marajade/mara-mots.jpg I think that would be the best......  [Read More]
Posted in: WIP: Count Dooku model (with cape ;) )
 Cmdr. Antilles
05-27-2002, 5:26 PM
#12
I think the .qc file is a file that controls the skin... like it's path and stuff... I think there's an option in milkshape to export control file or something. I'm a mapper, and I'm trying to remember this from a converstain on another board I read...  [Read More]
Posted in: WIP: Mon Calamari Model
 Cmdr. Antilles
06-10-2002, 7:03 PM
#63
The 'Wet' look is definately a lot better. Great work!...  [Read More]
Posted in: WIP: Mon Calamari Model
 Cmdr. Antilles
05-28-2002, 2:44 PM
#14
He's saying that you make models so quickly there will not be any good people left to model by the time that he learns how to model. If that makes any sense......  [Read More]
Posted in: WIP: Mon Calamari Model
 Cmdr. Antilles
05-25-2002, 5:02 PM
#5
I use google for reference on my maps......  [Read More]
Posted in: CloneTrooper model thoughts?
 Cmdr. Antilles
05-24-2002, 10:37 AM
#14
Looks good, man. Dont' stop, and don't keep it to yourself!. :)...  [Read More]
Posted in: ATAT Duel map
 Cmdr. Antilles
05-13-2002, 1:54 AM
#16
Originally posted by __CKY__ very nice job on the ATAT Thanks. :)...  [Read More]
Posted in: ATAT Duel map
 Cmdr. Antilles
05-11-2002, 6:05 PM
#13
Oy... Bad day, huh? :( Sorry to hear about that....  [Read More]
Posted in: ATAT Duel map
 Cmdr. Antilles
05-11-2002, 5:02 PM
#11
You're kidding!?! Look at all the black spots showing on the legs... Those didn't strike you as odd? I hope I didn't send out the wrong .map... :(...  [Read More]
Posted in: ATAT Duel map
 Cmdr. Antilles
05-11-2002, 4:41 PM
#9
Did you rotate my ATAT? Because the textures are all screwed up... Did you fix that in the final release?...  [Read More]
Posted in: no bsp.....HELP!!!
 Cmdr. Antilles
05-02-2002, 9:49 PM
#3
I had that too... Just double check your project settings (file > project settings), and make sure they all point to the correct folders....  [Read More]
Posted in: bend = crash?
 Cmdr. Antilles
04-28-2002, 1:19 AM
#4
Are you using the bend patch mode? Because that's kinda buggy, and besides, it's really not the best way to bend meshes. I prefer editing them in Vertex mode. It works better, and you have more control. (press 'V' with the patch selected)...  [Read More]
Posted in: custom texturing
 Cmdr. Antilles
04-29-2002, 3:33 PM
#13
I was about to post that answer too... Took me a day to figure out that was the problem with some of my custom textures. And 1024x1024 should be fine. Raven uses some big textures. In fact some of the skin are 1024x 512 or something. Either way,...  [Read More]
Posted in: Coruscant ships
 Cmdr. Antilles
05-02-2002, 7:31 PM
#4
Yeah, the shader for those ships is there somewhere. AFAIK, it's nothing more complicated than applying that shader to a flat surface. :) I'm not sure exactly where the shader is located, because it's there when I load up JK2R....  [Read More]
Posted in: How to add music into JKRadiant
 Cmdr. Antilles
04-24-2002, 1:30 AM
#11
What is the path to your mp3 file, and what type is it? Variable bit rate, or what?...  [Read More]
Posted in: How to add music into JKRadiant
 Cmdr. Antilles
04-24-2002, 12:53 AM
#8
*crosses toes*...  [Read More]
Posted in: How to add music into JKRadiant
 Cmdr. Antilles
04-24-2002, 12:51 AM
#6
Oh yeah, Quake 3 supports MP3's. :)...  [Read More]
Posted in: How to add music into JKRadiant
 Cmdr. Antilles
04-24-2002, 12:46 AM
#4
No prob... Just hope it works. ;)...  [Read More]
Posted in: How to add music into JKRadiant
 Cmdr. Antilles
04-24-2002, 12:04 AM
#2
Select any normal brush, and bring up the entity info (N key) Then, give it the key 'music', and the value that is the path to your mp3 file. If that doesn't work, try the key 'sound', but I think it's music. And the path sould be 'base/sound/etc', n...  [Read More]
Posted in: Mod idea... (a bit early, I guess)
 Cmdr. Antilles
12-13-2001, 11:23 PM
#1
When I first heard about JK2, I thought it would be really cool to do a Rouge Squadron mod. What do you guys think? In the books, there are alot of stories that could serve as the basis for a mod... like the liberation of Coruscant or Thyferia (I do...  [Read More]
Posted in: GtkRadiant for Q3 based games
 Cmdr. Antilles
12-13-2001, 11:21 PM
#4
You can use GTKRadiant for EF editing. You just need to first install the EFGDK, and then point GTKRadiant to the proper item definition files, and compile programs. I personally think Raven's EFRadiant is the best for EF editing. And, I don't like...  [Read More]
Posted in: jus what is in that editor?
 Cmdr. Antilles
12-14-2001, 4:37 PM
#6
I sure hope Lucasarts lets us edit JDK2......  [Read More]