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JA/JAR Mod Source...

Page: 2 of 2
 Druid Allanon
01-11-2005, 9:58 PM
#51
Originally posted by InsaneSith
I personally like the new kick they added to JA.

I don't remember seeing any new kick in JA... unless you mean the staff kick? LOL
 Prime
01-12-2005, 8:14 AM
#52
Originally posted by mediablitz
Raven were clearly not thinking past pleasing their darth maul wannabe player base when they removed kick. Which was a smart move, considering that is probably about 90% of their market.

Originally posted by Druid Allanon
I don't remember seeing any new kick in JA... unless you mean the staff kick? LOL But it is a new kick. :)
 El Sitherino
01-12-2005, 9:03 AM
#53
Originally posted by Druid Allanon
I don't remember seeing any new kick in JA... unless you mean the staff kick? LOL yes. That would be it.
 El Sitherino
01-12-2005, 9:08 AM
#54
Originally posted by Prime
Which was a smart move, considering that is probably about 90% of their market.
interesting since many people did kicks because "dude, darth maul kicked and saber'd the hell out of qui-gon and obi"
 shukrallah
01-12-2005, 2:30 PM
#55
I am guessing they removed flipkicks because it interfered with wallrunning.

When earlier versions of xmod and JA+ came out with both wall running and flipkicks, the CTF gunners on my server complained a lot about the change in wallrunning vs. basejka. It was subtle but it bothered a lot of them. Hex looked at the code and made a change in later versions of xmod so the same speed of double-tap jump against a person did a flipkick, while against a wall it let you wallrun. It seemed to fix it because players didn't complain about it after that change was made. slider has announced that he has "fixed" wallrunning in the newest version of JA+ as well, and I haven't heard any complaints about wallrunning from people who play on his server as well as mine and Refresh\PickUpGamez.

I am guessing that Raven probably found the same thing during their testing and they decided to drop flipkicks in favor of wall running.

While that may be a factor, I think that the kick flip was removed because of the addition of the staff kick. Now, only staffers can kick, so, whats the point of adding the staff kick, if everyone else can kick flip? Theres no use for it. Not to mention, the staff kick is a "kick" unlike the kick flip which is just walking up the other dudes face.
 img.mediablitz
01-13-2005, 5:57 AM
#56
Could you be any more clueless? InsaneSith, you are clearly a rampaging newbie who has no business discussing JK series gameplay. You are a rube. A plebeian blockhead yokel. Shine my shoes and put my french fries in the box, don't try to debate jedi knight series with me.

lukeskywalker1, you are a bewildered bumpkin. A churl and a clodhopper. Go act out scenes from the movies with your plastic lightsaber or something.
 El Sitherino
01-13-2005, 6:06 AM
#57
Originally posted by img.mediablitz
Could you be any more clueless? InsaneSith, you are clearly a rampaging newbie who has no business discussing JK series gameplay. You are a rube. A plebeian blockhead yokel. Shine my shoes and put my french fries in the box, don't try to debate jedi knight series with me.
Clearly something about me makes you jealous.

And how am I trying to debate the Jedi Knight series with you? I never even talked about the series in any of my posts that were directed towards you. Now go back to your little FK clan forum and continue with your childish whining there.
 img.mediablitz
01-13-2005, 6:25 AM
#58
It's the height of delusion to read a whole paragraph where I am disparaging your intelligence and questioning your ability to aid society on any meaningful level, and then determine that I am jealous of you. But no matter. Whatever gets you through the night is alright.
 Rumor
01-13-2005, 6:49 AM
#59
Originally posted by razorace
So, other than the hit detection, what was he referring too?

Maybe I'm stretching a little bit, but I think you should be able to figure that out, since your powers of deduction are superb.
 razorace
01-13-2005, 8:05 AM
#60
I have my own opinions on the subject, I just wanted to hear his/your definition of it.

As for mediablitz, isn't this that the second ban as in as many days? Shouldn't he just be IP banned?
 InfErnO
01-15-2005, 2:36 PM
#61
Originally posted by razorace
Of course, you'd know because you only signed up in July of 2004.

I singned up in March of 1999. So bow down padawan learner. I am your master.
 razorace
01-15-2005, 5:12 PM
#62
Originally posted by InfErnO
I singned up in March of 1999. So bow down padawan learner. I am your master.

Your powers are weak old man. You should not have come back.
 JediLiberator
01-15-2005, 7:05 PM
#63
the only reason flip kicks sucked in JO is that there's no offensive counter for them. If you are allowed to kick me I should be allowed to chop your feet off. Fair is fair...
Besides, what is the point of having moves and tactics that are unbeatable all the time? Doesn't that render every victory you have irrelevant?
I for one am glad they removed it. The problem I have with the saber system is that the movements for dual sabers and the double bladed saber are either poorly animated or downright ridiculous for a real fight. The butterfly would be a key example of this.
(on a tangent note, who the f*** would name a move that can kill you after a harmless insect?!
"Oh yeah and we'll call it the butterfly! muahahahahaha!"
"Uh ok boss, just go take your pills now alright?") :rolleyes:
 BigDJedi
01-15-2005, 8:17 PM
#64
LOL u r right jediliberator i no that and u no that but sum dunt u no????? wo t r peeps think wen tey say i like teh kik but thy not as good as think they r :p :p :p i play game 4 true honor rpg saber battlez not 2 kick :D :D kik made so i wuld get ownd and that wuz lame
 BigDJedi
01-15-2005, 8:19 PM
#65
if sumthing ownz me it shuld be taken out so it good that kik wuz removed cuz now i ownz :D :D :D
 BigDJedi
01-15-2005, 8:20 PM
#66
:p

:p

:atat:

:deathii:

:biggs:
:D
 INFERNOJHC
01-16-2005, 3:42 AM
#67
Originally posted by JediLiberator
the only reason flip kicks sucked in JO is that there's no offensive counter for them.

Actually, there is an offensive counter, it's called flip kick. ;)
 razorace
01-16-2005, 10:56 AM
#68
uh oh. Check it out. InfErnO's post count and register date is aging in reverse.
 INFERNOJHC
01-16-2005, 11:28 AM
#69
Hehe, it's unique. I didn't post for a while with this account. I guess the original count was set to 0. Switched to InfErnO after JHC disbanded. Funny ****.
 RpTheHotrod
01-16-2005, 3:01 PM
#70
Originally posted by JediLiberator

(on a tangent note, who the f*** would name a move that can kill you after a harmless insect?!
"Oh yeah and we'll call it the butterfly! muahahahahaha!"
"Uh ok boss, just go take your pills now alright?") :rolleyes:


Because of the person's motion...it's a figure 8 type thing....or a butterfly.
 BigDJedi
01-16-2005, 5:30 PM
#71
:D :D :D :D :D :p
 Rumor
01-18-2005, 1:03 AM
#72
Originally posted by JediLiberator
the only reason flip kicks sucked in JO is that there's no offensive counter for them. If you are allowed to kick me I should be allowed to chop your feet off. Fair is fair...
Besides, what is the point of having moves and tactics that are unbeatable all the time? Doesn't that render every victory you have irrelevant?
I for one am glad they removed it. The problem I have with the saber system is that the movements for dual sabers and the double bladed saber are either poorly animated or downright ridiculous for a real fight. The butterfly would be a key example of this.
(on a tangent note, who the f*** would name a move that can kill you after a harmless insect?!
"Oh yeah and we'll call it the butterfly! muahahahahaha!"
"Uh ok boss, just go take your pills now alright?") :rolleyes:

There are dozens of counters to the kick in jo...another kick, side kicks, lunge, dfa, overhead, red dfa, push, pull, etc. Just because you haven't thought of them doesn't mean they don't exist.
 Dostoyevsky
01-20-2005, 2:56 AM
#73
newbies don't think, they just complain and beg for nerfing. If it ruins their star wars saber dueling fantasies, they want nothing to do with it
 Kurgan
01-24-2005, 10:27 AM
#74
Fine, but did you really need a half dozen accounts to say as much?
 Kurgan
01-24-2005, 10:41 AM
#75
Originally posted by Amidala from Chop Shop
No, in fairness to Chosen One, it's slider's JA+ mod that has those problems that you listed. Chosen One made JA Reloaded for Jedi Academy as a follow-up to his Jedi Academy Mod for JK2. Realizing the damage that JA Mod for JK2 did to that game, he specifically removed the most abuse-prone commands from JA Reloaded, even though xMod2 and JA+ still had them. So Chosen One's JA Reloaded was the first JA mod to take out the amabuse commands. And it has never had jetpacks or grapplehooks.

After much nagging, Hex reluctantly took out the abusive commands from xMod2 and created auto-saber-off protection to take their place. slider saw his opportunity to be the only mod with amabuse commands (knowing how popular those commands are with "honor" fetishers and players who liked to amempower themselves) and the rest is history. In my opinion, JA Reloaded and xMod2 lost popularity by removing the amabuse commands (most "honor" type admins refuse to use a mod without amabuse commands) and JA+ became popular because slider kept and expanded the amabuse commands.

slider was also the one who had g_forceregentime 0 as default in the JA+ server.cfg, although to his credit he listened to feedback and changed the default value in the latest version to 50 and lists 200 as the basejka default value. Also to his credit, he is using the default value of 200 on his CTF server.

Interesting. But, I think the whole "popularity of amabuse" thing is directly related to the "honor" mentality, which has been a hard habit to break in these communities.

In JK2, the honor mentality took over shortly after the game came out, and is still in full force. Most servers are playing FFA with sabers only and full force using one of several admin mods (though Jedi Academy mod is the most popular) telling me that most people are into "Honor dueling" in that community now.

JA on the other hand still has a significant number of servers that are not like this. Most games are still FFA, but have all weapons. About half the servers are using some version of JA+ though, so that really bites.

It's because Slider has been able to seize on the notion, promoted by the "hon0rz" community that the game isn't "safe" to play, because of "lamers" (ie: those who will try to disruptor honorable saber challenges in FFA).

Without an "admin mod" (the name even makes it sound like you NEED one to be an admin), they think, one cannot even have a game, because someone will try to ruin it by not waiting in line for a saber challenge like you're "supposed to."

Yeah, we've heard this speech a million times, and I've heard it from you too Amidala, not meaning to do any soap boxing, just reciting the summurary of that story.

Hex removed his amabuse commands for awhile, because they were now irrelevant with his "auto honor" system. The trouble is that he back peddalled because he thought that the unpopularity of his mod (despite it's obviously superior quality to mods like JA+) was due to his having removed the abusive commands. So in a sense he 'sold out' thinking that if he appealed to this lowest common denominator his mod would achieve the popularity of Slider's.

Sadly, this didn't happen. After a few months of having the commands back, the number of Xmod2 servers had not significantly increased. So really, all we can say right now is that JA+ mod is simply ingrained in the community, and even some rental servers provide JA+ automatically, as if it's an official patch. It's quite sad.

Will Hex fix his mod? Has he? I dunno. I was holding out hope for awhile, but now that OJP is shaping up to be a good mod for hosting Siege (without altering gameplay), I'm beginning to not really care what he does. Slider is the one who could change everything he he simply removed the commands and put out a statement that he doesn't want people adding them back into his source. Now there's still the problem of Slider dumping every "kewl" feature he can think of into his mod without regard to balance or competition, but still, at least the biggest glut of honorz abuse would be eliminated.

Now as to the "safeness" of the game, I could give a flying, you-know-what about "honorz" but when it comes to Siege, there are a few exploits and the lack of bots that are addressed by OJP mod, which is why I use that. But there is really no credible excuse to have amabuse anymore, except Slider's stubborness and general ignorance (and of course the odd person who likes to abuse people who visit his server until they "bow" to him).

To put things a bit in perspective, on the average it seems there are about 2 players for every server out there for JA. Now I don't know if many of these servers's admins actually play on their own servers (I'm guessing so, at least the JA+ ones), but if that were true, it would say that roughly 1 out of every 2 JA players on at any given time is an admin. And 50% of those admins have decided to use JA+ mod.*

So it's kind of like (I'm tired, but I think this works out), 25% of JA players have decided for the rest of us how we're going to play the game. Now you say, that is the admin's perrogative right? They foot the bill for the server, they should run things their way. But to say that the entire community sucks because of the actions of a few? It's just that most players can't afford to host their own dedicated server, and so they're forced to put up with the entrenched JA+ loving admin community.

*Obviously I'm only talking about those who are on at any given time. People rotate their sleep cycles, work shifts, school schedules, etc. If you're up late in the USA playing with Aussies, etc. I'm not saying there are only 1000 JA players. Rather at any given time on a day that you fire up your browser of choice, that's what you're going to find. while the players rotate around, the servers generally stay the same, so it may be even fewer people who actually use JA+, but they force more people to use it, since you can only choose the servers based on ping with your region.

*Goes back into "Force Long Posters Anonymous" Re-hab...*
 acdcfanbill
01-24-2005, 11:42 AM
#76
Originally posted by Kurgan

So it's kind of like (I'm tired, but I think this works out), 25% of JA players have decided for the rest of us how we're going to play the game. Now you say, that is the admin's perrogative right? They foot the bill for the server, they should run things their way. But to say that the entire community sucks because of the actions of a few? It's just that most players can't afford to host their own dedicated server, and so they're forced to put up with the entrenched JA+ loving admin community.


but now that those 25% have driven the other ~75% out, they are the majority... yay! :(
 Kurgan
01-24-2005, 12:30 PM
#77
We'll they're not the majority (even as admins they are only half the admin community), but they effectively wield the power in the community, since they run the servers.

So half the servers out there, like it or not, run some version of JA+, meaning they have abusive powers and balancing issues. The number of servers running non-JA+ mods that change gameplay is rather small, at least last time I checked. So you have about half the servers running no "mod" at all (browsers like ASE can't detect things like skins or bot routes, it only detects code mods, like the ones we've been discussing, and I'm not even talking custom maps either).
 shukrallah
01-24-2005, 4:42 PM
#78
I think your wrong about 50% being JA+... JA+ is about 75% of the servers. Then there might be 20% X-Mod or something like that.

Out of a few hundred severs, I would normally switch to BaseJKA (the switch at the top of the server list) and there might be 10 with players. Maybe 30 total, but who wants to play on an empty server?

And considering Honor N00bs normally just pick any random server, they sometimes land in the baseJKA server your on... and start trouble. Yes... trouble.

Im no exception, because I'll join honor servers just to attack em. There was this one in particular, got kick/banned out of there several times, but the next day they removed the ban. But thats beside the point. The point is, we have 10 possible servers to use. There was always one with about 10 people on it. The rest jumped from 2 -7 people. Playing with 2 people on those huge maps wasn't fun. You need at least 5, but when half the servers that I am willing to join have less than 5 players... your out of luck.
 3ra1n1ac
01-24-2005, 8:18 PM
#79
Fine, but did you really need a half dozen accounts to say as much?

Yes, when I keep getting banned over and over for no reason. The humanity...the injustice.
 El Sitherino
01-24-2005, 8:42 PM
#80
Originally posted by 3ra1n1ac
I keep getting banned over and over for no reason. :rofl: you make me laugh. But yet you fail.
 razorace
01-24-2005, 8:47 PM
#81
Why can't you IP ban him?
 El Sitherino
01-24-2005, 8:59 PM
#82
Originally posted by razorace
Why can't you IP ban him? Ask Kurgan.
 Prime
01-25-2005, 5:27 PM
#83
Originally posted by razorace
Why can't you IP ban him? And give up the brilliant comments and hilarity? Oh wait, we get none of that...

Ban him. :)
 Kurgan
01-26-2005, 8:49 PM
#84
Originally posted by InsaneSith
Ask Kurgan.

Too lazy... oh.. whut?

Okay, fine!

mediablitz:
Seriously, people don't get banned here for no reason (well, most of the time not!), so if you'd behave yourself maybe you'd stick around longer... just put in your time and you can come back. But the more you be a jerk about it, the less happy we are to forget it.

That makes sense I hope...
 Amidala from Chop Shop
01-27-2005, 7:41 AM
#85
mediablitz owns. Without him this place would be pretty dull.

You know the saying: "Keep your friends close, but keep your enemies closer". Make him a Moderator.
 Rumor
01-27-2005, 8:39 AM
#86
Originally posted by Amidala from Chop Shop
mediablitz owns. Without him this place would be pretty dull.

You know the saying: "Keep your friends close, but keep your enemies closer". Make him a Moderator.

hahahaha
 INFERNOJHC
01-28-2005, 10:49 AM
#87
Originally posted by razorace
Why can't you IP ban him?

Do you know what a proxy is?
 shukrallah
01-30-2005, 2:17 PM
#88
So, did Chosen ever release the source, or not?
 orion2486
01-31-2005, 11:22 AM
#89
Code is going to be release after I get Jedi Academy Reloaded 1.4 out, which is this week.
 Kurgan
01-31-2005, 12:22 PM
#90
Originally posted by lukeskywalker1
I think your wrong about 50% being JA+... JA+ is about 75% of the servers. Then there might be 20% X-Mod or something like that.

I'm basing my assumptions on day-to-day viewings of ASE (All Seeing Eye, a server browser) for JA (note: I don't have any servers "cached" these are all "new lists") randomly and over the course of a week. Your findings might be different.

Out of a few hundred severs, I would normally switch to BaseJKA (the switch at the top of the server list) and there might be 10 with players. Maybe 30 total, but who wants to play on an empty server?

Nobody wants to play on an empty server, though it is perfectly logical to do so, since once people "see" that there is somebody there, the chances increase that someone will join, and the odds continue to increase the more people that are there, that more will join, until it's full. That's why having bots with non-standard names help a lot to get your server full. ; )

And considering Honor N00bs normally just pick any random server, they sometimes land in the baseJKA server your on... and start trouble. Yes... trouble.

So far running my Siege server again I've gotten no honor noobs, period. I've gotten a few folks whining about the lag, and a few folks demanding that I lower the force regen time, and one guy complaining that "if this were JK2 I'd have won" but otherwise it's pretty much been problem free. Even a guy who yelled at me that my server was "gay" rejoined within a few minutes and continued to play for a long time. ; )

It could be that this is a Siege server, that automatically cuts down on the honorz type people who would try to join it, but still.

I wonder, do honorz people do this (the opposite of what I do), LOOK for a JA+ server and then assume it's going to be "Honorable" and join?
 TK-8252
01-31-2005, 1:27 PM
#91
Originally posted by Kurgan
It could be that this is a Siege server, that automatically cuts down on the honorz type people who would try to join it, but still.

They don't join Siege because remember, guns take no skill. :p

Originally posted by Kurgan
I wonder, do honorz people do this (the opposite of what I do), LOOK for a JA+ server and then assume it's going to be "Honorable" and join?

No, because they think that JA+ is standard. Like you said, even server rentals come with JA+ already set up. Whenever they join a non-JA+ server they instantly start whining "wtf, no jetpacks or grapples, so ghey", etc.
 shukrallah
01-31-2005, 2:31 PM
#92
Kurgan, what are your online names? Can you also list bot names?
 Kurgan
02-01-2005, 1:28 AM
#93
Originally posted by lukeskywalker1
Kurgan, what are your online names? Can you also list bot names?

I use "Kurgan" unless I'm undercover. So I'm not at liberty to reveal any "other" names I might use. ; )

As to the bot names, that would take too long, because OJP has a ton of custom bots. Likewise there's a few bots I've created, plus the DDS-Ibots I often use...

Suffice to say, they are LEGION!


'Amen,' to what TK said too. ;)
 [HR]Knight
02-10-2005, 1:12 PM
#94
I wish slider tried to post to defend his mod, he would lose, he knows how crappy it is.
 shukrallah
02-10-2005, 4:14 PM
#95
The reason I ask Kurgan is because some dude said he was the server. When Ive played you, that I know of, your name is Kurgan. If your undercover, then... why would tell people your the server. It may have just been some random n00b... who knows, who cares. Check your log, lol.

I agree 100% [HR]Knight, but I doubt Slider will ever come to LucasForums again... Im just happy LF isn't filled with a bunch of honor players. When honor players do come they don't stick around for long.
 Kurgan
02-10-2005, 10:31 PM
#96
Originally posted by lukeskywalker1
The reason I ask Kurgan is because some dude said he was the server. When Ive played you, that I know of, your name is Kurgan. If your undercover, then... why would tell people your the server. It may have just been some random n00b... who knows, who cares. Check your log, lol.

I agree 100% [HR]Knight, but I doubt Slider will ever come to LucasForums again... Im just happy LF isn't filled with a bunch of honor players. When honor players do come they don't stick around for long.

Well if you're in my server (Meatgrinder) and you see some text appear at the top of the screen:

server: <text here>

Then you KNOW that the "server" is talking. Ie: if an admin is hosting a dedicated server on his machine and he types some text into the dedicated server window, that's what people see in-game. "server: " and the text. It's in white too IIRC.

Of course there are other ways to do this too, like through ASE or through a web panel. But, the only person who can use this is the person with the admin password, and where my server is concerned this is ONLY me. So you can pretty much be assured that if the "server" is talking, it's me.

Anybody could theoretically join and claim to be "the server" but only I can actually use the server panel thingy. Or I can prove it to you in other ways by kicking people or changing settings, etc. ; )
 shukrallah
02-11-2005, 6:31 PM
#97
Well, this was a player. I guess it doesn't matter. His ping was like 150 or something. Normally servers have around 0- 20 ping.
 Kurgan
02-13-2005, 7:49 PM
#98
True enough for servers hosted on the same machine as the person playing (which is how mine is now).

When I had my rental server I got pings anywhere from 100-150 on "my" server.
 Kurgan
02-15-2005, 2:25 AM
#99
Since the original question was answered and we've gone way off topic, I think it's time to close this one...
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