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Stormtrooper Mod

Page: 2 of 5
 Redtech
02-16-2005, 7:02 AM
#51
You've got to keep "Grudge" though. I mean, makes him sound like a mo-fo. :)
 Drax Kreiger
02-17-2005, 9:07 AM
#52
The funniest nickname I ever heard was from Hot Shots: "Dead Meat". But for nicknames, would Star Wars animals be appropriate? One guy would be something like Kryat. Just a thought.
 adillon
02-18-2005, 4:53 AM
#53
i was just checking out the star wars databank to see of there was anything describing the stormtroopers to help visually differentiate them. here's an idea for the squad leader ...
Officers were denoted with colored shoulder pauldrons.
as for the squad as a whole, *MAYBE* they could be sandtroopers, because ...
Desert stormtroopers, or sandtroopers, were identical to normal stormtroopers except for their specialized training and slightly modified armor. This elite corps emphasized independent-thinking more than standard stormtrooper units.
the sandtroopers especially seem to wear various types of equipment (backpacks, belts, etc). they still have the standard white color, but of all the mutliple versions of the 'trooper they seem to have the most variation.
 TK-8252
02-18-2005, 11:50 AM
#54
They'd only be Sandtroopers on Tatooine (or if there would be any other desert planets). Everyone (except if you could somehow see yourself) would just have black pauldrons, since they're not officers.

But it doesn't matter really what you look like, because you can't see anything on yourself except your arms.
 Drax Kreiger
02-18-2005, 12:04 PM
#55
but were talking about how you look to other people, right?
 TK-8252
02-18-2005, 2:13 PM
#56
More how other people look to you. After all you can only see your arms in this game. :p
 Kurgan
02-21-2005, 6:06 AM
#57
In FPS games there's some quick and easy ways to tell who's who when everyone has an identical skin...

The player's name floating over their model, the "team beacon" icon, crosshair colors when mouse-ing over their model, etc.

As to making a Single Player mode with these individualistic troopers, yeah, you could do it there too.
 TK-425
02-21-2005, 3:18 PM
#58
You spelled Wookiee wrong?!! :eek:
 TK-8252
02-21-2005, 3:21 PM
#59
Originally posted by TK42235
You spelled wookiee rong! :eek:

You spelled wrong wrong.
 El Sitherino
02-21-2005, 3:36 PM
#60
Originally posted by TK-8252
Originally posted by TK42235
You spelled Wookiee rong?!! :eek:
You spelled wrong wrong.
click (http://www.boomspeed.com/insanesith/Caption_pictures/kerry_owned.jpg)
 adillon
02-22-2005, 4:55 AM
#61
Originally posted by TK-8252
They'd only be Sandtroopers on Tatooine (or if there would be any other desert planets).
correct, but i was sharing that info as an example which could be carried over to this MOD as a way to individualize the members of the squad. it's been dealt with in star wars canon, so i don't see a reason to 'borrow' that idea for these guys, even though they're not sandtroopers.
 TK-425
02-25-2005, 4:52 AM
#62
Originally posted by adillon
correct, but i was sharing that info as an example which could be carried over to this MOD as a way to individualize the members of the squad. it's been dealt with in star wars canon, so i don't see a reason to 'borrow' that idea for these guys, even though they're not sandtroopers.
Huh?

Btw, do you think we would be able to use Hapslashes models? I mean the ones strait out of 3ds MAX. Not the ones he has converted to JA.
 Redtech
03-02-2005, 4:33 AM
#63
*Waves*
Yo. Erm, what did you want to talk about? :P
 El Sitherino
03-02-2005, 4:40 AM
#64
Please don't spam, if people aren't going to talk, they won't.
 adillon
03-02-2005, 7:00 AM
#65
Originally posted by TK42235
Huh?
well, star wars canon has given a type of stormtrooper variation ... in this case it is the sandtrooper. that said, there's no reason why you cannot take a similar idea and have it reflect with this mod.

after all, they went off the beaten path by giving the RCs personalized armor and nicknames, why not do that with the characters in the mod but in keeping with something that's been 'officially' established in the star wars universe.

heh, i probably didn't clarify a thing ...
:p
 El Sitherino
03-02-2005, 7:03 AM
#66
Sounds like a good idea to me. *shrugs*
 Redtech
03-02-2005, 7:57 AM
#67
Yeah, realism isn't any fun if it's anal about it. I don't mean take liberties, but how many people can tell stormies apart anyway?
 L2.0
03-03-2005, 1:17 PM
#68
Originally posted by adillon
we all know the expendable stormtrooper couldn't shoot the broad side of a barn.
;)

Obi-wan: And these blast points, too accurate for Sandpeople. Only Imperial stormtroopers are so precise. ;)
 ZBomber
03-04-2005, 2:34 PM
#69
I think stormies have good aim, it's just the E-11 rifles that have bad aim.
 TK-425
03-04-2005, 3:22 PM
#70
So what would we call the mod? I was thinking about Galactic Empire mod. But that makes it sound too big for what we are doing. We cannot call it Stormtrooper Commando because were not using Stormtrooper Commandos.
 TK-8252
03-04-2005, 3:31 PM
#71
There was a rumor at TFN that they're working on the concept for a possible sequel, Imperial Commando. With Delta squad now under the control of the Empire, they are assigned to hunt down the Jedi.
 TK-425
03-04-2005, 5:17 PM
#72
I hope not.
 TCC-9
03-05-2005, 4:50 AM
#73
Originally posted by TK42235
I hope not.

Yep, I don't wanna hunt jedis. I'd like to see some dead rebels down at my feet :D
 TK-425
03-05-2005, 8:31 PM
#74
Hoora.
 ZBomber
03-05-2005, 9:02 PM
#75
Originally posted by InsaneSith
Please don't spam, if people aren't going to talk, they won't.

I'm no mod or anything, but just a friendly reminder, TK42235 ;)
 ZBomber
03-05-2005, 11:35 PM
#76
Originally posted by TK42235
Quit spamming, ZBomber.

I was just giving you a friendly reminder before a mod spots you and you get warned, I don't really care if you're hostile or not.

On topic, I don't think there will be a sequel to this game. That is, if it's popularity doesn't get a major boost in the next week/month.
 Raingod
03-05-2005, 11:59 PM
#77
Don't know if you guys know this or not, but RC uses the Unreal2 engine. I was working on a now dead mod for UT2K4, but you could basicly do anything with the game. So you could probebly use the tools which come with UT2K4 to mod this game (Haven't tried this yet but will check it out) untill the offical tool come out which should just be a special version of UnrealED, which is the tool you use to do everything expect do the models and textures. The files formats are all the same so should work.

So once the tools are out if they do release the full version of UnrealED, you should not only be able to create new maps, but make new single player campaigns as well as add new models, basicly you should be able to change everything.
 Kurgan
03-05-2005, 11:59 PM
#78
Just remember this isn't a chat room (we have one at irc.gamesurge.net if you want to use it). Try to contribute something if you have to keep posting. That's what we mean by "spamming."

Endless "me too" posts and sentence fragments/smilies/one word replies, or expecting people to reply within minutes. It's just annoying.

Thanks!
 Raingod
03-06-2005, 12:11 AM
#79
Just tried to open some of the files with UnrealED but it doesnt work, just gives you error and then it crashes. So i guess RC will be using a different version of UnrealED.
 Oidar
03-06-2005, 1:20 AM
#80
Just slightly modified to suit game specific aspects. Kind of like GtKRadiant, different variations with different features for different games. Its the same with the splinter Cell and Prince of Persia games. Both are UT2k4(unreal2.5) engine games but are coded and designed using the the same engine(Americas Army is another example though it uses a slightly older version of the Unreal Engine(2.0). Simply cause a game is made using a certain game engine doesn't mean it will work exactly like other games built on that engine or even the original game built on that engine. Even with previous tools released for UE2.5 I wouldn't expect them to work with RC. I do hope the mods made for this game take full advantage of what the engine is able to pull off. Troopers:Dawn of Destiny is a great example of what you can do with the unreal2.5 engine and a starwars theme. Huge maps, Vehicles, Excellent player models and weapons.
 ZBomber
03-06-2005, 1:28 AM
#81
Is it easy to make maps for Unreal Engines? I might check it out to learn the basics while waiting for the offical tools
 Redtech
03-06-2005, 8:08 AM
#82
Originally posted by ZBomber
I think stormies have good aim, it's just the E-11 rifles that have bad aim.

A good carpenter never blames his tools. After all, in real life, wars have been won with weapons that make the E11 look like a laser cannon. (Okay, light bends under gravity influence, but I don't think black holes are a viable shield just yet!)

---------
Shouldn't think the Unreal Engine should be a problem. I'm not sure if it's the "official" Unreal Engine or whether it's modified ike Spinter Cell's
 Oidar
03-06-2005, 10:15 AM
#83
Originally posted by ZBomber
Is it easy to make maps for Unreal Engines? I might check it out to learn the basics while waiting for the offical tools

Once you get the basics of how unrealED works its very easy to make maps using it. This should help you out some and get you started. http://www.planetunreal.com/squacky/unrealed.htm)
 ZBomber
03-06-2005, 10:17 AM
#84
Thanks for the link, sir. Looks kinda similar to GTKRadiant. :)
 Oidar
03-06-2005, 10:22 AM
#85
Not a problem, I have lots of unrealED links for different things.
UnrealED is similar to Radiant and yet at the same time it isn't. The only major thing to remember with EnrealED is that it uses negative space to build the level in. So unlike in Radiant where You took an empy space and added stuff to it, UnrealED starts with a solid mass that you have to take stuff away from. It does support the use of imported models quite well. Some of the largest unreal maps I've seen are nothing but 3dmodels and very few brushes.:cool:
 Oidar
03-06-2005, 10:38 AM
#86
Thought I'd add this in as well, just a few more sites to help people out.


Two more good Tutorial Sites.
UnrealED3.0 Tutorials site
(not to different from 2.0 but definatly worth using since I'm guessing thats what the LA guys used to make RC)

http://www.planetunreal.com/architectonic/first_level.html)

Loads of UnrealED and unreal tutorials even a link to some video tutorials.

http://www.utmr2003.dk/utforum/thread/readthread.asp?post_id=52&category=Mapping&category_id=4&author_id=1)


UnrealED mapping FAQ
http://www.unrealwiki.com/wiki/Unreal_Mapping_FAQ)

Model importing Tutorial using 3dMax 6.0
http://www.neomagination.com/tutorials/)
 TK-425
03-06-2005, 10:54 AM
#87
Thanks for the links Oidar. I have a question for you, can you import 3Ds MAX models into Unreal?
 Oidar
03-06-2005, 11:13 AM
#88
Two more Tutorials that give info on creating a static mesh and importing it into UnrealED

http://www.unrealwiki.com/wiki/Static_Mesh_Modeling)

http://udn.epicgames.com/Two/StaticMeshesTutorial)

and yes, you can make models in 3dsMax and import them into UnreaED and unreal. 3dsMax was used to build the player models for the game and almost all of the static meshes, some meshes were built with Maya but its personal prefrence as to what you use.
 lonepadawan
03-06-2005, 1:20 PM
#89
I'd rather be a rebel commando than a stormtrooper commando. Theres no fun in sneaking around when the organisation you work for controls most of the galaxy.

The rebel commandos on endor seemed pretty cool.. punching imperials and stuff...
 ZBomber
03-06-2005, 2:48 PM
#90
The rebels use a different blaster rifle. Don't have the exact name, but I know part of it is rounded
 TK-8252
03-06-2005, 2:51 PM
#91
BlasTech A280 Blaster Rifle
 ZBomber
03-06-2005, 3:07 PM
#92
Originally posted by TK-8252
BlasTech A280 Blaster Rifle

Aye sir, thank you. :)

If you notice in JA, the E-11 has rapid fire, but it's not very accurate. So it could very well be that Stormies are acurate, it's just their guns aren't.
 IAMKINGCLONE
03-06-2005, 3:40 PM
#93
Maybe the stormtroopers could be fighting pirates. Or the Star Wars equivalent

*edit*
the expanded universe has plenty of enemies other then rebels that the stormies could fight, Corparate sector, tusken raiders, battle droids even. Owned by rebels perhaps. a cameo from Boba Fett and riding in an AT-AT would be good.

:fett: =good
:atat: =good
:bdroid1: =maybe

Please don't double post.
-Sith
 Oidar
03-07-2005, 2:02 PM
#94
Well some StarWars models have already been done for Unreal 2004 here are the links to them.
They should be easy to bring into the game once we get some tools, or if someone is skilled with a hex editor they can see what they can do.

Boba Fett/Jango Fett
http://www.pcgamemods.com/10629/)

Galak Mech from Jedi Outcast
http://www.pcgamemods.com/10001/)

Darth Vader, Desann and the Mark 1 mech.
http://www.pcgamemods.com/9686/)

StormTrooper, Probe Droid, "DarkTrooper"
http://www.pcgamemods.com/9295/)

Jedi Academy "rocket Trooper"
http://www.pcgamemods.com/7913/)

Clone Trooper
http://www.pcgamemods.com/7776/)


Troopers dawn of destiny screens (definatly worth checking out, these guys have done some awesome stuff making this a great starwars mod for unreal. who knows they may be willing to let someone use some of their models and such.
http://www.pcgamemods.com/7423/s)
 TK-425
03-07-2005, 6:20 PM
#95
Ok. So far I have asked Hapslash to see if he would be interested in contributing to my mod with his models, if he wants to. Oidar, (again thanks for the links)do you think it would be easy to add the animations posted by TK-8252? Or do you have to have some kind of modeling tool? Also, anyone who thinks they can contribute to this mod is welcome to speek up and we may be able to get you working on something when the time comes. And does anyone know what to do about the inside of the stormtroopers helmet? This is the closest I can get to it.

Inside of a stormtrooper helmet (http://www.stardestroyer.net/Empire/HateMail/Babies/Helmet.jpg)

Also, I remembered I had this picture. I decided to post it to show you guys how the stock would be unfolded. This is one thing I am worried about concerning animation.

BlasTech E-11 Blaster Rifle (stock deployed) (http://www.rpgplanet.com/starwars/pics/blasrifle.jpg)

And finaly, here are some things that may help some people understand more about stormtroopers and what to expect in the mod. And also a way to get people to help start thinking about how to impliment some of these things.

Star Wars Data Bank: Stormtroopers (read all of this first) (http://www.starwars.com/databank/organization/stormtroopers)

"Body Armour and NBC Protection
Stormtroopers: This uniform should already be familiar to anyone who hasn't been living in a cave for the last 20 years. It is the infamous stormtrooper uniform, which simultaneously acts as body armour, NBC suit, and combat aid. Some Trekkies insist on questioning the utility of heavily armed and equipped foot soldiers, in an era of starships and transporters. However, they would do well to study real life before reading any more sci-fi; all of the advanced technology in the world still doesn't remove the need to put a man on the ground with a gun in his hands. We have amazing technologies to support foot soldiers, but not to replace them. More to the point, no one can even foresee the day when the highly trained, heavily armed foot soldier will no longer be necessary.

The reason is simple: only a soldier can conquer and hold territory. If your goal is simply to obliterate a city, then a nuclear weapon will suffice. If your goal is to cause indiscriminate loss of civilian life, then carpet bombing of residential areas will get the job done. If your goal is to destroy large, visible fortifications, then pinpoint airstrikes will do (although this might be costly if the surrounding forest is full of SAMs). But what if your goal is to capture an important enemy facility? What if your goal is to seize control of a city? What if your goal is to maintain order and quell riots? What if your enemies are hiding among non-combatant civilians? What if your target is nestled in a forest? What if this is all happening on a planet whose atmosphere is full of violent electrical activity? What if massive anti-aircraft defenses are in place? What if a theatre shield is operational? What if you don't have air superiority? That's when you need soldiers.

Armour Characteristics: A stormtrooper's suit performs as both body armour, NBC suit, and combat aid. It would be best to examine these functions separately.

A stormtrooper's body armour capabilities are very impressive. According to the SWVD, the hardened white shell is virtually immune to corrosion (very important considering the fact that corrosive gas grenades exist), and it can resist any hand-held projectile weapons. In fact, we learned in "Rebel Dawn" that stormtrooper armour is so well made that it commands a high price on the black market, which is why Han Solo was smuggling stolen armour for profit. Not once in any of the three original films did we see anything penetrate the hardened armour apart from a direct hit with a blaster bolt, although the rubberized flexible joint sections were obviously not quite so strong (numerous stormtroopers were killed by arrows to the flexible neck covering in ROTJ, and Leia killed one with a shrapnel hit to the wall behind him, taking advantage of that same small weak area). The novel "Lightsabres", from the Young Jedi Knights series, contains a sequence of events which helps demonstrate the mechanical strength of stormtrooper armour:

"Qorl stood inside the training chamber holding a wicked-looking spear in his black-wrapped left hand. His droid replacement gripped the gleaming shaft with enough force to dent the metal."
...
"He cocked his droid arm back - and hurled the deadly weapon ..."
"Norys slammed into the wall, his helmet ringing against the hard metal bulkhead. His vision sparkled with impending unconsciousness."
...
"He looked down at his chest in amazement and saw only a nick in the white armor where the spear had struck."

Qorl's droid used its superhuman strength to throw a spear with such great force that it lifted a man off his feet and hurled him against a nearby wall. It should be noted that we have no materials in real life that can be manufactured in lightweight thin plates and yet retain such strength against deformation or cracking. Moreover, no real-life assault rifle fires projectiles with anywhere near enough momentum to throw a man around like a rag doll, so this means that stormtrooper armour is basically impervious to present-day small-arms fire (not to mention the shrapnel that is ejected by anti-personnel weapons). A real-life soldier would have to score direct hits with concussion grenades or use a very heavy tripod-mounted gun in order to kill a stormtrooper through his armour (contrast this with Federation soldiers, whose pajamas wouldn't be of much use against an M-16). Blaster bolts are much too powerful to block, but by blocking shrapnel, a stormtrooper's armour ensures that the enemy must score a direct hit in order to kill the man inside.

The NBC protection of stormtrooper armour is just as important as its physical strength. According to the SWVD, a stormtrooper's armour is the product of millenia of refinement in personal combat protection equipment, and it affords the wearer complete protection from a wide variety of threats, such as extreme temperature variations, the vacuum of space (albeit only briefly), radiogenic fallout, nerve gases, and biological agents. The observed characteristics of the armour are consistent with this description. The armour seems to be based on a black, rubber-like "body glove", upon which the white armour plates are bonded. When Han Solo and Luke Skywalker had their helmets off in ANH, we could see that the suit extended all the way up to the neck, and the SWVD's helmet diagram labels a "hermetic auto-seal" around its base, which is obviously designed to form an airtight seal around the suit's neck collar. Furthermore, when a stormtrooper speaks, his voice sounds tinny and distorted, as if it is electronically reproduced or otherwise filtered. It does not sound like he's simply speaking through a barrier, and it does not appear as if this electronically filtered voice reproduction can be turned off in favour of direct speech (even Han Solo and Luke Skywalker communicated that way en route to the Death Star detention centre). This is generally indicative of a sealed helmet.

And finally, the combat aids built into a stormtrooper helmet finish up its list of attributes. The characteristic bulge around the base of a stormtrooper's helmet is not cosmetic; the SWVD's helmet diagram shows that behind the decorative "eye" on the outside of the helmet lie not lenses, but rather, some sort of integrated imaging system (perhaps holographic). The SWVD goes into more detail elsewhere, explaining that it contains a sophisticated sensor suite which ties into an integrated computer core. This onboard computer processes this information for the wearer and then it can either project it onto the lenses using a form of HUD display or, in higher-end units, it can project holographic images for the wearer. It has been suggested that the special powered scopes on their blasters may actually feed video to their helmets for a "gun's eye view" when desired, but unfortunately, the films never showed the view from inside a stormtrooper helmet, so there is no conclusive proof of this theory. As a final note, the stormtrooper helmet also contains two-way wireless voice communications, which are obviously a very convenient aid in command and control (although one would presume that the more elite units are still trained to use old fashioned techniques such as hand signalling, which can't be jammed or intercepted).

Training: According to the SWE, stormtroopers live in a totally disciplined, militaristic environment, and their intense dedication and training means that they cannot be bribed or blackmailed. Their marksmanship is generally very good and is sometimes superb. If you monitor their combat effectiveness in ANH, TESB, and ROTJ, you will note that they regularly score hits at ranges of more than 20 metres while shooting from the hip, which is as much as anyone can reasonably expect. One stormtrooper missed Han Solo's head by less than an inch in the ANH detention centre battle, and stormtroopers hit Leia and R2D2 with snap-shots from all the way across the clearing in ROTJ. They also inflicted heavy casualties on the Ewoks in ROTJ despite the Ewoks' advantages of surprise, terrain familiarity, large numbers of traps, small size, and camouflage colouration.

In fact, they were clearly and decisively winning the battle despite being caught unawares without any heavy weapons or preparation (there is a strong possibility that their helmet (http://www.stardestroyer.net/Empire/HateMail/Babies/Helmet.jpg) threat identification systems didn't even pick up on the Ewoks at all). The film shied away from showing most of the Ewok casualties for obvious reasons (much as early WW2 propaganda footage glossed over the magnitude of D-Day casualties), but the novelization made it quite clear that after the complacent troops were ambushed, they quickly regained their composure and began to inflict heavy casualties, despite the forested terrain (which is naturally hostile to high-tech warfare) and their poorly chosen white suits (camouflage suits are also available, but they didn't use them).

The herding actions of the Death Star and Bespin "escapes" were a greater challenge in some ways; they were asked to shoot close enough to the Rebels to rattle them without actually killing them, and they knew the Rebels would be shooting to kill. The fact that they were able to do this job without panic, and without reservation is a good indication of the level of discipline in their ranks. Their actions support the SWE's claim about their dedication and training; they always moved with absolute poise even when asked to let armed intruders escape even if it costs them their own lives (eg. the Death Star escape, or the Bespin escape), or when asked to walk into the almost certain death of a defended chokepoint (eg. breaching the Tantive IV's hull or entering the Death Star detention centre in ANH).

Specialist Suits: although stormtroopers are capable of functioning in almost any environment, it has behooved the Empire to create specialized types of stormtroopers designed to function in unusual environments for long periods of time. For example, while a normal stormtrooper can function in the severe cold of an ice planet like Hoth, a specialized snowtrooper can function for a longer period of time with higher combat effectiveness because normal stormtrooper armour will switch to self-contained air supplies in the extreme cold, and those air supplies are only designed for short operating durations. There are many types of specialized stormtroopers:

Snowtroopers, who were seen in TESB during the Battle of Hoth. Even in the severe cold of Hoth they are comfortably warm in their heated suits, and can survive for up to two weeks in deeply frozen environments on battery power alone (ref. SWVD). Their boots are designed to provide maximum traction on ice surfaces, for superior combat effectiveness.

Dark troopers, who wear powerful exoskeletal powered armor suits carrying massive weaponry which makes them formidable self-contained weapon platforms (ref. SWE). These elite stormtroopers are trained to have limited control over the Dark Side of The Force (hence their name), thus greatly enhancing their combat effectiveness and lethality (ref. Rebellion). Their exoskeletal armor has enormous physical strength, and they are capable of extended flight maneuvers. Their formidable armament includes heavy automatic blasters and missile launchers.

Scout troopers, who were seen in ROTJ during the Battle of Endor. They carry light armour but they have extra food supplies, survival gear, and specialized infiltration equipment which allows them to function independently for long periods of time and perform dangerous covert operations, without resupply by Imperial forces (ref. SWVD). This capability is essential to their specialization, which is independent operation in isolated areas for extended durations.

Air troopers (ref. SWVD), who are equipped with jet packs for flight. These jet packs are similar to the flight pack used by the infamous bounty hunter Boba Fett. However, air trooper flight equipment has far superior speed and range compared to Boba Fett's makeshift flight gear.

Sea troopers (ref. SWE), who can function underwater for extended periods.

Tunneling underminer troopers (ref. SWVD), who have specialized equipment for cutting through silicate material to tunnel under fortifications and other barriers.

Magma troopers, who specialize in crushing revolts on volcanic mining worlds (ref. SWVD). Their armor can withstand long-term exposure to molten lava.

Radiation troopers (ref. SWE), who can function in regions of intense radiation for extended periods of time without injury. Their armor carries special shielding to block extremely penetrative radiation types.

Zero-G troopers, who have extended air supplies for long-term operation in the vacuum of space. They also carry flight packs for zero-g maneuvering, and miniature proton torpedo launchers for breaching starship hulls.

In conclusion, the stormtrooper represents an improved breed of soldier, with more firepower, more armour, and better communications and tactical data-gathering equipment. While the Federation foot soldier is actually inferior to his modern-day counterpart, the Imperial foot soldier represents the next step. It should therefore not come as a surprise that many aspects of the stormtrooper's suit (particularly the full-time NBC protection and battle helmet with integrated two-way voice communications and IR/night-sight imaging) are often featured in long-term plans for the evolution of the real-life soldier. Strangely enough, none of the world's armies seem to be interested in the Federation's alternate philosophy, which is to eliminate all heavy weapons, become totally dependent on air support, dispense with helmets entirely, and wear pajamas instead of flak jackets :) "[-Courtesy of StarDestroyer.net]

"Stormtroopers

Imperial stormtroopers are elite troops operating in support of both the Army and Navy.
They are highly skilled at combat both in space and on planetary surfaces.

Stormtroopers appear to be analogous to terrestrial "marines".
They seem to use navy or army rank titles depending on their field of duty.

A major distinctive feature of the stormtroopers is
the indomitable mindset that their elite training provides.
Although they are not irrational fanatics, properly-trained stormtroopers have an unshakable and incorruptible faith in the riteousness of the Galactic Empire and the Emperor in person.
Stormtroopers are virtually invulnerable to persuasion or intimidation.
For a stormtrooper, self-preservation is secondary to obedience to the will of the Empire, and therefore they will only retreat in battle if there is a clear military advantage in doing so.

Stormtroopers have their own independent training and support facilities, and their command structures are seperate from the regular Army and Navy.
Although their organisation can be assumed to parallel that of the Army, few specific details are known at this time.

Picture one (http://theforce.net/swtc/Pix/dvd/ep6/arrive1.jpg)
Picture two (http://theforce.net/swtc/Pix/dvd/ep6/arrive9.jpg)

Stormtroopers stood on both the right (army) and left (navy) sides
of the assembly to welcome the Emperor to Endor,
thus indicating their dual role.

Uniforms and Insignia

Stormtroopers in armour are usually indistinguishable to a casual viewer, although the visual displays of the helmet viewplates probably provide identification information to the stormtroopers themselves.
The intimidating anonymity of stormtroopers contributes to their psychological advantage over their typical opponents.
However in some circumstances an overt indication of rank may be desirable or necessary.
Long-duration missions on populated planets seem to be one of these cases.
In A New Hope we saw that desert terrain stormtrooper ranks are designated according to the colour of a
shoulder pauldron (http://theforce.net/swtc/Pix/books/dk/pauldron.jpg).
Only three of these standard colours are confirmed to date.

Red/orange:
This seems to be the most senior colour known.
It may indicate a low or mid-ranking officer;
or it might be a high NCO.
All the stormtroopers so far seen on Tatooine
took orders from those who wore this colour.
Their rarity relative to lower ranks suggests that they may be equivalent to
Captain, Lieutenant or Second Lieutenant.
Images:
[At Mos Eisley roadblock. (http://theforce.net/swtc/Pix/dvd/ep4/anh09_5.jpg)])
[Mos Eisley roadblock. (http://theforce.net/swtc/Pix/dvd/ep4/moseisl4.jpg)])
[At escape pod site. (http://theforce.net/swtc/Pix/dvd/ep4/anh08_1.jpg)])

White:
Given that the white pauldron is a patch on a black base
(whereas the black pauldron seems to be
merely the absence of a patch altogether)
I infer that white is for subofficers.
STAR WARS Visual Dictionary specifically says that they're sergeants.
Images:
[At escape pod site. (http://theforce.net/swtc/Pix/laserdisk/sw4/podsite10.jpg)])

Black:
If the above reasoning is correct then those with black pauldrons must be the actual troops.
It is significant that troops with black pauldrons are the most numerous
[in ANH:SE].
This abundance of black supports the notion that these are the basic stormtroopers.
Images:
[Searching the desert. (http://theforce.net/swtc/Pix/laserdisk/sw4/podsite01.jpg)])
[Searching the desert. (http://theforce.net/swtc/Pix/laserdisk/sw4/podsite05.jpg)])
[Searching the desert. (http://theforce.net/swtc/Pix/laserdisk/sw4/podsite06.jpg)])
[Searching the desert. (http://theforce.net/swtc/Pix/laserdisk/sw4/podsite08.jpg)])
[Mos Eisley roadblock. (http://theforce.net/swtc/Pix/dvd/ep4/moseisl4.jpg)])
[At Mos Eisley roadblock. (http://theforce.net/swtc/Pix/dvd/ep4/anh09_5.jpg)])


The interpretation of the lower two of these ranks is supported by
STAR WARS The Visual Dictionary.
Photographs of these two pauldrons (http://theforce.net/swtc/Pix/books/dk/pauldron.jpg)
are shown near the title page.
The black pauldron is for the ordinary the enlisted men,
and white is for a sergeant.

The Kenner/Hasbro toy dewback comes with a stormtrooper figure which has a
grey pauldron;
if this is real and accurate,
it may represent an enlisted rank between black and white.
Higher stormtrooper officers probably wear further colours
which are presently unknown.

Alternatively, the above scheme may apply only to troops and NCOs,
in which case the orange would correspond to warrant officers.
The officers may then have a different system,
or they may wear further colours which are presently unknown.

The officers of at least two specialist stormtrooper types exhibit conventional
officer rank badges on the armour breatplate.
A cold-assault stormtrooper officer seen during the Battle of Hoth bore a badge
equivalent to an army captain.

The use of badges akin to those of the standard Army, Navy and Intelligence
is more desirable for snowtrooper officers than for desert units because
bright coloured pauldrons would undermine the camouflage in
stealthier missions.

Officers of the physically-elite Special Forces stormtroopers seen in
X-Wing: Battleground Tatooine also bear prominent rank badges.
The reasoning behind the use of rank badges akin to those
standard to the Army, Navy and Intelligence officers,
rather than coloured pauldrons used on desert stormtrooper uniforms,
remains unknown.
It may be standard practice, with the sandtrooper example being an exception;
or else the pauldrons may be exclusive to troops and subofficers
[as suggested above].

Images:
[Snowtrooper officer receives orders from General Veers. (http://theforce.net/swtc/Pix/dvd/ep5/veers3.jpg)])
[Special forces stormtrooper officer Sixtus Quin. (http://theforce.net/swtc/Pix/comics/xwing/xwbtst2.jpg)])
[Special forces stormtrooper in action. (http://theforce.net/swtc/Pix/comics/xwing/xwbtst1.jpg)])

It is reasonable to assume that high-ranking stormtrooper officers
who are not immediately exposed to danger in the field
would wear a different, more casual uniform.
The fact that the officers in charge of security aboard the Death Star
and those who conducted the stormtrooper capture of
the Tantive IV rebel blockade runner
wore distinctive black officer uniforms
hints that these may be representative of
the non-combat stormtrooper officer attire.
STAR WARS The Visual Dictionary
affirms this identification explicitly.

[For further details,
refer to the Stormtrooper (http://theforce.net/swtc/insignia/uniforms.html#stormtrooper) subsection of
Summary of Uniforms (http://theforce.net/swtc/insignia/uniforms.html)]"[-Courtesy) of TheForce.net]

Also, why is it that whenever anyone replies to one of my posts my post gets removed?
 TK-8252
03-07-2005, 6:29 PM
#96
Wow, Hap's Stormie in UT looks great.
 Oidar
03-07-2005, 6:48 PM
#97
Indeed it does TK, as do the other StarWars models. As for the issue with animations I'd had to see the animations(will check for them after this) but I don't think there would be to much trouble. This all depends of course on what we get for a SDK or mod tools when they are released. I suggest you contact the people from the Troopers: Dawn of destiny mod. I read on their forums that the mod has been put on "hold" for an indefinite period of time. They may be willing to let you use some of their models and stuff. They have some great static models of some various ships and locations. Shoot you may beable to get partial bits of levels from them as well. Who knows you'll have to ask. I'll post more info as I come accross it and try to help you as best I can with this.
 TK-425
03-07-2005, 8:19 PM
#98
Why does Hapslash's Stormtrooper look so bad?
 TK-8252
03-07-2005, 8:27 PM
#99
Originally posted by TK42235
Why does Hapslash's Stormtrooper look so bad?

How did you get that from this:

Originally posted by TK-8252
Wow, Hap's Stormie in UT looks great.

:confused:
 NiCK-LeSS
03-08-2005, 6:48 AM
#100
damn it so confusing (the TK thing at the beginning of a nickname) gives me the feeling that people talk to themselves lol
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