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The Return of Kick (among other things)

Page: 4 of 5
 Pyro
09-22-2003, 12:12 PM
#151
definitely not swift... swift can say like 2 things:

f u nib
die plz
 Mordred
09-22-2003, 1:45 PM
#152
Originally posted by [div3rse.syn]

One more thing - Mordred, if by some chance you're actually a JKO player that could kick my ass, I apologize. However, the only players I know that could are in my clan, or in FK, and considering I've been playing these last few months and unless you're in a clan and not mentioning it, you haven't. Therefore, you didn't put the time in. K thx.

Well no prob.

not being a clan does not mean u dont put time into the game.
and the amount of time u play does not always make u better than some one who has not played as much (unless its a RPG)

But ethier way im not saying i would beat u, your u would beat me.

i was just makign the point of u cant say u are better then soemone else of u have no idea whop they are or if u have never played against them.

but thats the attitude of a lot of clan players, that they will beat them because they in a clan. (which u have kind of helped to prove)
 Spider AL
09-22-2003, 2:08 PM
#153
Answer my question AL.

Do you have the Game?

You don't live in North America, so I'm going to guess no (I admit I could be wrong though but most euro's including the ones in our clan say it's not out over there).

Am I correct?Pardon me while I stop laughing at this abortive attempt at a riposte. The game was released in the UK days ago, and I got it as early as any man in England. I'm glad you admit you could be wrong. You are, in more than this. Go to gameplay.com, the main UK mailorder retailer to check it. ;)

Please, oh yee of great wisdom, bring the mighty [FW] clan to the [div3rse] or FK server and teach us.

You know as well as I do you and your clan would be made fools of in a match, so you sit here and chime in on things you know nothing about and try to dissect posts bit by bit to belittle people but all the while not having to actually ever be in a situation where you have to back up your arrogance.Perhaps you're incapable of grasping the rather obvious fact that the game mode you love so much is, quite frankly, poo. But that aside, I haven't entered into the debate over the game mechanics of NG CTF at all. You're just not capable of reading carefully enough, apparently. ;)

I like the way you accuse ME of arrogance in a post that boils down to "MYCLAN COU<D BEET UR CLAN SO STFU NOOB AH AHAH!!11"

As I stated before, full force saber only was (bold letters here AL, pay attention) the most popular competitive game type in the history of Jedi Outcast in the States, much more so than any other including any gun based games.Wow, it was the most popular JO gametype in America. I feel so humbled.

Plenty of silly people have spitting contests you know, that doesn't make spitting a great uberfun pastime of much skill. And you typed the operative words yourself: Jedi Outcast. This is Jedi Academy. Different game, different gametype, different dynamic. So NG CTF is crap in JA. So what tbh? ;)
 Doctor Shaft
09-22-2003, 3:09 PM
#154
If S/O CTF Full Force is poo... then I guess you wouldn't or shouldn't care if a patch were ever to be released that allowed people to unlock kicks in that gametype.

I mean... it is poo after all, and you wouldn't bother arguing with people about how they want to change said poo.

If they want one game type fixed, especially one that you seem to have an aversion to, then I guess you shouldn't care. But I guess it's important that we are informed over and over that you don't like groups of people begging Raven for changes.

Regardless, it's great that you're revealing the truth of everyone's motives. Yes, we're all arrogant, know it all whiners who want to change the game to pleasure ourselves, or a small group at least. You've been repeating yourself, or spending more time defending yourself from flames than actually saying something new. Over and over. FF CTF S/O is poo, like you said. That should end your discussion and interest in these threads. Few people are requesting Raven to add kick to FFA, or TFFA. Most people just want to be able to unlock kick for S/O FF CTF, or any other game type they are interested in. That's all. Arrogant, self-interested bastards indeed. I love it.

What's more, most people just want a toggle option for kick. Besides your also very publicly known distaste for forum-driven patches and people demanding that a company serve them, what other concerns do you have about people asking Raven to possible give them a 'key' to unlocking certain maneuvers that were present in JO? A majority of people wouldn't have to play with them -- YOU wouldn't have to play with them -- and both sides of the 'kick/no kick' argument would still be pleased.
 Spider AL
09-22-2003, 3:19 PM
#155
If S/O CTF Full Force is poo... then I guess you wouldn't or shouldn't care if a patch were ever to be released that allowed people to unlock kicks in that gametype. Still don't get it eh. I don't want any patches at all, yet. Patches this soon can only damage the game in the long term.

A majority of people wouldn't have to play with them -- YOU wouldn't have to play with them -- and both sides of the 'kick/no kick' argument would still be pleased.Don't be naive. If Raven pays attention to THIS group, they have to pay attention to other groups. 1.03 was caused by similar circumstances, in case you've forgotten.

You've been repeating yourself, or spending more time defending yourself from flames than actually saying something new. Over and over.I'm glad you've noticed that the group you're defending does little but flame those who point out the flaw in their hasty and selfish "If I don't like it, patch it" attitude. ;)

As for repeating myself, no. I've been trying very hard to make people like yourself understand exactly what the problem is with premature patching. I've worded each statement and argument in various ways at various times in an obviously vain attempt to get it through your heads.
 Doctor Shaft
09-22-2003, 3:25 PM
#156
I guess I still don't get it.

My question still stands though. If the 'patch' that comes prematurely, or whenever, simply allowed people to toggle the kick, etc, what would be so wrong? This community won't be unified anyway, even if Raven does decide to patch it the way you've always said they should have.

I know you've posted before saying that the 1.03 patch, etc., was premature, and that Raven should have waited it out or just fixed a bug or two. I feel that regardless of smart patching, this community is still going to continue to whine and complain about the same things over and over again. I can't forsee any unity at all. At some point, people are going to want kick back.

I don't see anything wrong in just letting people have a toggle. They get it, other people refrain from it, that would be the end of it. We already have the cvars to change saber damage, and apparently some servers have Force Regen set high. I wasn't fully aware that you could even toggle it.

If there's so little standardization there, I don't see what's wrong with giving the public a little more customization-chaos.
 Spider AL
09-22-2003, 3:35 PM
#157
I guess I still don't get it. You're right.

I'm sure you believe that having kick back is important for some reason. I know you genuinely feel that way.

Remember this: Those that thought the repeater and the flechette were imbalanced in the last game genuinely believed that their idea would improve the game.

Those that believed drain was too powerful and/or heal was too powerful in the last game, genuinely believed that their idea would improve the game.

Belief is not the issue. MERIT of an idea is not the issue. The issue is time. A patch, should not change gameplay, until the gameplay is TRULY understood. That takes months. Gameplay is like an ecosystem. The slightest change can affect the game hugely.

Who could have foreseen the effect of nerfing the flechette: A sharp upcurve in camping. The people who requested the alteration thought that nerfing one or two guns would make sabres more desirable. All it did was make gunners more bitter, and more territorial. No less successful though.

You say that a toggleable kick would not affect anyone but NG CTFers. How can you be sure? Give server admins a variable, and half of them will activate it, and half will disable it. You said as much yourself. Regardless of what server or gametype they're running. That splits the community straight away.

You want unity? Unity is a pipedream. There are merely successive levels of fragmentation. The more patches and mods a game has, the more fragmented its community becomes.

Even if your toggle had NO effect whatsoever, as you claim, Raven wouldn't just listen to THIS thread, to THIS group. If they made a patch to pander to premature whiners, they'd listen to ALL of them. There have been some pretty bad ideas so far, and Raven can't always distinguish between them to be honest.

Premature patching is the worst idea of all, for reasons previously established.
 Comm539
09-22-2003, 3:36 PM
#158
Get over yourself AL.
Take time to read our request. We want the kick (thats already in the game) to be unlocked with a toggle\ble command. You don't even play s/o ctf. It won't affect your gamemode, but will resolve all the problems with ours. JA ctf has been tried and you admit yourself "its poo". JO ctf worked fine, the reason being there were ways to halt an fc who didn't want to stop. These methods worked, so its not some trial and error patch: this gameplay worked in JO and will work in JA.

Post something constructive, like a reason why kick shouldn't be exclusively reintroduced to s/o ctf along with an alternative way to stop a running fc. Your pointless replies of 'this is a different game' are ridiculous.

Feel free to add to my list of new features:

New gun
Saber staff (already in JO)
Duel Sabers
Kata
Roll stab
Butterfly

Uhm, all the rest is from JO.


Mordred: You think competetive play is a minority. If saber collision detetction and combo limits on staff and duel sabers aren't in place, competetive dueling will die too (nf and ff). Ctf dies. Who do you think runs all the servers? 80% of servers are clan servers. The competetive community dies, 80% servers dissapear. Around 10% of servers are run by server companies to attract customers (from clans). Clans die, companies don't bother with free servers. Your left with 10% of servers trying to pull hits on their website.
I disagree that competetive gameplay is a minority, but even if it were so, 'casual' gamers need the competetive community more than you realise.
 Spider AL
09-22-2003, 3:42 PM
#159
New gun
Saber staff (already in JO)
Duel Sabers
Kata
Roll stab
ButterflyPfft.

Updated engine
Updated graphics engine
New weapons (weapons aren't defined by what they look like, but what they do.)
New effects of those weapons
New dynamic in MP due to differences in variables, netcode and weaponry.

And last but not least, you don't run JA using JO's executable. YOUR assertions that this is merely a mod are both laughable from a technical AND actual standpoint.

Post something constructive, like a reason why kick shouldn't be exclusively reintroduced to s/o ctf Done and done. It's hardly my fault if you don't read properly.
 Comm539
09-22-2003, 3:49 PM
#160
Its the same engine with updates, therefore does not affect gameplay.

The weapons (incl. saber) have been nurfed. Saber timing is pointless, you just need to spam duel sabers while someone hacks down with red (which has a 3 hit combo) and duel sabers wins. Theres no intricity to this game, just running around with a finger on attack.
The intricity has been removed.

You said 'JA s/o ctf is poo'

Yes. There are NO NEW METHODS TO STOP SOMEONE WHO DOESN'T WANT TO BE STOPPED.
A few ways have been suggested, but none are workable. Feel free to add to the ways.
Reenable kick, a method that allowed ctf to worked fine. It isn't trial and error. It worked in JO and therefore will work in JA.

And judging from how many people don't want kick in other gametypes, the admins won't reenable kick on non-ctf servers.
 Mordred
09-22-2003, 4:02 PM
#161
Originally posted by Comm539

Mordred: You think competetive play is a minority.

if u can find one quote of me saying that i would be greatly suprised.

im all for competetive gaming, i have stated alot of times i dont want to see JA turn into Chat rooms like JO did.

im not all that against the kick in CTF only ethier.

but over all the major problem in all modes of the fact that u can heal/drain and keep the fight going way to long, and sabers dont do enough damage to combat the heals. but kick is not the way to sort that.

as for CTF yes stopping the FC is a problem, and yes somthing needs to be done.

now im not a staff user but whats the point in them having a kick insted of saber throw (yes i know u can throw it with one blade turned off), if ever one else has a kick ?

if kick does go back in, it should be CTF only, the side kick only and do no damage just knockdown, that way atlast the staff kick still has a point to it
 Spider AL
09-22-2003, 4:07 PM
#162
Its the same engine with updates, therefore does not affect gameplay.Rubbish! Gameplay is defined by motion, moves and weaponry. These are different, therefore gameplay is different. And by your flimsy rationale every game based on the Quake engine is a mod of Quake.

The weapons (incl. saber) have been nurfed. Saber timing is pointless, you just need to spam duel sabers while someone hacks down with red (which has a 3 hit combo) and duel sabers wins. Theres no intricity to this game, just running around with a finger on attack.I've found a few techniques to counter dual sabres so far. I recall that many people said the same thing about JO when it came out too... they were similarly wrong.

You said 'JA s/o ctf is poo'

Yes. There are NO NEW METHODS TO STOP SOMEONE WHO DOESN'T WANT TO BE STOPPED.Well, it was poo in JO too. But it's unworkable in JA. So what? That doesn't mean a premature and ill-conceived patch should be extruded from Raven's offices.

And judging from how many people don't want kick in other gametypes, the admins won't reenable kick on non-ctf servers.Oh please. These forums don't reflect the world of game network servers, and many people who simply don't care about this topic, but would like kick re-enabled in FFA and duel (a very negative idea) haven't posted here yet. Your idea's merit is irrelevant. The method of the realisation of your idea is VERY relevant, and could be very damaging: a patch.
 Comm539
09-22-2003, 4:07 PM
#163
k sorry, must be someone else.
But all we're asking for is kick to be toggleable, so it is only readded to s/o ctf.

There's also the argument 'kick shouldn't be the only way to kill'.
Its not, we don't have kick there to just kill. Sure you can get kicked off a platform, but kick is there to stop a runner.

Imagine you have the flag. You don't want to get killed at ANY cost, so you run away from everyone. You also have a healer and an energizer, so you can run infinitely.
Ptk, kick, pk, rage dfa, grip kick, were ways to stop the fc so you can finish him off with your saber. The problem we have is that there are no ways to stop the fc in order to kill him. The kick in ctf isn't there as a killer, its there as a means to stop the fc. Since theres no new ways to stop someone in JA, no matter how many new saber swings and strategies you learn, they're all pointless if you can't stop the fc.


Also adding, by your own admitance:

These forums don't reflect the world of game network servers, and many people who simply don't care about this topic, but would like kick re-enabled in FFA and duel

Many people eh? Then whats the problem?! If so many agree to reenable kick, why should you stand in their way? If its so popular, as you so helpfully agreed, whats the problem in having a toggleable patch to reenable kicks? All the "Many" (as you said)people who want kicks can have them and those who don't, don't have them. You can just go to a server with no kicks. Sorted.
 Spider AL
09-22-2003, 4:11 PM
#164
But all we're asking for is kick to be toggleable, so it is only readded to s/o ctf.Once again for the back rows: If kick is a variable, it could well be reactivated on some servers running different gametypes, fragmenting the other gametype communities. It doesn't matter how little, the fact is that you're risking damaging the whole community to try to ressurect a currently dead game mode which only existed in one game, the previous game. The fact is that you don't care about those other gametypes, all you care about is your own little mode, your own little clique and your own little opinion of how the game could be "improved" even though you've played it for less than a month. It's laughable.
 Comm539
09-22-2003, 4:16 PM
#165
many people who simply don't care about this topic, but would like kick re-enabled in FFA and duel

Please save it. You admit many people want kick, so why should you stand in their way? If a toggleabl;e patch is released, aswell as fixing ctf, it'll aloow the community to finally decide for themselves...to kick or not to kick. I'm sure there'll be a mixture.

Remember, if you don't like it, take your own advice and "Move on and play another gametype"

Your argument is hipocritical and flawed.
 Mordred
09-22-2003, 4:16 PM
#166
Well yeah if they put in a no damage side kick back into CTF as a means to stop a FC and can not be put into any other modes

i will be happy.

but i cant see it happening, if it goes in one modes its bound sure to go in the others :(
 Comm539
09-22-2003, 4:19 PM
#167
All this 'risking damage' crap. You survived with kicks throughout JO, why couldn't you survive now?

And why would kicks 'just be reenabled?' If people are so against kicks, they won't turn them on. If they turn them on, then its because people want to kick again. Why should you decide fopr everyone? A toggleable patch will let the community decide for itself, through what it wants.
 Spider AL
09-22-2003, 4:21 PM
#168
Please save it. You admit many people want kick, so why should you stand in their way?Many fools wanted to remove all guns from JO entirely, or nerf them all.

Doesn't make them right. Doesn't mean I shouldn't "stand in their way".

Remember, if you don't like it, take your own advice and "Move on and play another gametype"Idiotic. YOU'RE the one who wants to change things. That means YOU bear the burden of proving beyond a shadow of a doubt that those things NEED to be changed. BUGS need to be fixed, gameplay is not fixable, it merely exists. And having played the game for less than a month, nobody here is qualified to declare that their method of "improving" gameplay won't adversely affect the rest of the community. Premature patching ALWAYS has negative results. Look at the history for once.
 Comm539
09-22-2003, 4:25 PM
#169
Originally posted by Spider AL
Many fools wanted to remove all guns from JO entirely, or nerf them all.

Doesn't make them right. Doesn't mean I shouldn't "stand in their way".


By your own agrugment, I could say Many fools wanted to remove kicks from JO, or nerf them. Doesn't make it right.

Again, a hippocritical argument. You say patching will have adverse affects. Well removing kicks has had adverse affects. JO ctf was working with kicks, so if we can restore whats been nurfed, we can restore the gameplay. This isn't nurfing, its fixing whats been nurfed.
 Mordred
09-22-2003, 4:26 PM
#170
that is to a large part true, but just because the server host wants kick, does not mean that other do, now yes u would just have to find another servers, but then finding a server with a good ping with/witout kick, which ever u want maybe come a problem, and they it turns into JO

like with tins of servers running adim mods and so one all with different setting and stupid rules. and u get sick and tired of try to find a good server thats not running all this crap, or running the exact crap u want and u just give up.

now ok with just the kick toggle should not be a problem really, but lots of other want other aspects changable aswell.

people should learn to leave thing alone unless they are truely broke.

and i will admit S/O CTF is broke and needs sorting. but the others dont really, apart from the heals need toning down or sabers beefing up, or a little of both would be best. (so u dont notice a big nerf in heals or a huge jump in saber damage, but still sorts the problem)
 Th4tguy
09-22-2003, 4:29 PM
#171
That means YOU bear the burden of proving beyond a shadow of a doubt that those things NEED to be changed.

Uh...dont 60 min games that end up being 0-0 prove that something needs to be changed. Nobody wants to play to a stalemate of that proportion. And the only reason why it ended was because the fc left giving the other team a chance to score. I think that right there is proof that it needs to be changed.
 Spider AL
09-22-2003, 4:32 PM
#172
By your own agrugment, I could say Many fools wanted to remove kicks from JO, or nerf them.Idiotic again, this isn't JO. It's the sequel to JO. It's JA. It's a separate game, something I know you have trouble understanding. Quake 2 had no axe. Quake 2 players didn't go around screaming "THEY NERFED OUR AXE!!11". It was a different game and changes are to be expected... more, they're to be HOPED for in new games. If FFA guns in JA wasn't as good as in JO, I'd be off playing FFA guns in JO now, I wouldn't be whining about the fact on here!

And don't call me a hippo.
 Comm539
09-22-2003, 4:39 PM
#173
This is JO with nurfing. Nothing has been added but a few new saber swings and styles. All of the ways to stop an fc have been removed.
No matter what strategies you learn, there's no ways to stop and fc to finish him with your saber. In essence, fc's are now invincible. This problem can be solved be re-adding kicks (that did and will still stop an fc) so you can finish him with whatever new strategies you like. Kicking isn't just a weapon, its necesarry to stop the fc, to stop his escape, otherwise a stalemate occurs. The fact is, the code is so amazingly different [/sarcasm] that the kicks are still in the code. We just want to unlock them.
But if kicks aren't necessary:

Enlighten us with ways to stop an fc.
 Spider AL
09-22-2003, 4:41 PM
#174
This is JO with nurfing.It's JA, it's different, get used to it. No amount of stubborn blindness will change that. Just because JA is different to JO, doesn't mean it should be patched to make it exactly like JO.
 Comm539
09-22-2003, 4:43 PM
#175
haha. Look at the code. Its JO with nurfing.

You still didn't answer the question:

How can you stop an fc who doesn't want to stop?
 Spider AL
09-22-2003, 4:45 PM
#176
haha. Look at the code. Its JO with nurfing.I'm sorry, does the word "nurfing" mean "changes"? If so, then I agree. And most games these days are previous games with "changes". That doesn't make them mods.

As for your question, I posted replies to that earlier in the thread, it's not my fault if you didn't bother to read them.
 Comm539
09-22-2003, 4:47 PM
#177
You posted zero ways to stop an fc who doesn't want to be stopped.

How do you stop an fc who doesn't want to be stopped?

is the question you have avoided yet again.
 Spider AL
09-22-2003, 4:48 PM
#178
You posted zero ways to stop an fc who doesn't want to be stoppedI posted several suggestions. Go back and read them.

And you've obviously run out of attempted defences for your indefensible position of wanting a premature patch. Shame, I was enjoying watching you squirm. :D
 Th4tguy
09-22-2003, 4:49 PM
#179
It's JA, it's different, get used to it

Al...ur right it is different, its been made so s/o ctf has been nerfed to the point where u cant play it competitively so go back to ur ffa and stay out of this thread. I doubt u have ever played s/o ctf so u dont understand why it was good. And if we wanted it to be exactly like JO then wouldnt we be fighting to get rid of dual sabers and kataas. Oh and please like Comm said enlighten us on how to stop an fc.
 Spider AL
09-22-2003, 4:51 PM
#180
Ugh, I hate the word "ur".

You can doubt all you want, I played it. More than once, more than ten times.

go back to ur ffa and stay out of this thread.No. I'll continue to make the point that premature patching is invariably damaging, thanks. ;)
 Comm539
09-22-2003, 4:52 PM
#181
Well please begin to make a point of how to kill an fc who doesn't want to be stopped.
 Spider AL
09-22-2003, 4:54 PM
#182
Well please begin to make a point of how to kill an fc who doesn't want to be stopped.Thank you for asking nicely, but I've made my suggestions, I'm tired of endlessly repeating myself for your benefit. Just go and read them. It's all archived you know, or are you too lazy to press one of the thread page numbers...

Besides, it doesn't matter if your game mode is crap in JA or not. That doesn't mean the game should be prematurely patched. Far from it, it means you should either go back to JO, make a mod for JA, or play another game mode.

You started playing NG CTF because it was fun, yes? In JA it's not fun? So play something else.
 Th4tguy
09-22-2003, 4:56 PM
#183
Al if they make a patch that doesnt mean u have to use it. There were plenty of ppl that still played 1.03 after the 1.04 patch so if u dont like the patch dont use it. It's just that the people that played s/o ctf constantly would like a game that doesnt end up in a 0-0 stalemate after 60 minutes.
 Comm539
09-22-2003, 4:57 PM
#184
We play s/o ctf becuase it is fun. And it can still be fun as long as kicks are reimplemented.

And Nope. You have not suggested any ways to stop an fc who doesn't want to be stopped. None are archived. Stop changing the subject and making excuses. If they're there, copy and paste them. If your agsint kicking, answer the question: How to stop an fc who doesn't want to be stopped.
 Spider AL
09-22-2003, 5:00 PM
#185
Al if they make a patch that doesnt mean u have to use it. There were plenty of ppl that still played 1.03 after the 1.04 patch Thanks for bringing that up, it proves that premature gameplay-altering patches only fragment and harm the community.

We play s/o ctf becuase it is fun. Good, go back to playing it then. In JO. Leave this new, and unexplored game alone to grow as it will. It doesn't need you pruning at it now.

And Nope. You have not suggested any ways to stop an fc who doesn't want to be stopped. None are archived. Stop changing the subject and making excuses. If they're there, copy and paste them.I'm not doing your legwork for you. I made three suggestions in one of my early posts in this thread. YOU copy and paste them. And stop avoiding the question: Do you have the right to risk ruining JA just so that you can clone a game mode you happened to like from another, older game? No. Mod it.
 Rumor
09-22-2003, 5:04 PM
#186
Originally posted by Th4tguy
Al if they make a patch that doesnt mean u have to use it. There were plenty of ppl that still played 1.03 after the 1.04 patch so if u dont like the patch dont use it. It's just that the people that played s/o ctf constantly would like a game that doesnt end up in a 0-0 stalemate after 60 minutes.

that and he keeps on the "whole entirely new game" argument, so why is he bringing up stuff from jk2? games get patched. hell etm got patched the day it came out...
 Spider AL
09-22-2003, 5:06 PM
#187
that and he keeps on the "whole entirely new game" argument, so why is he bringing up stuff from jk2? games get patched. hell etm got patched the day it came out...Because, my pleasant little chum, the bad thing that happened to JK2 may well happen to JA if these fellows get through to Raven without contradiction.
 Comm539
09-22-2003, 5:08 PM
#188
Runined in your opinion. You already admitted many people want kicks back, so who are you to decide for them? Surely if kicks don't work (and there no reason why they shouldn't since 80% of the game is the same code from JO) then they would be disabled on other gamemodes.


If you think increasing saber damage will help, then you have to find a way to stop the fc first.
I have said there are no new ways tos top an fc. All of the old ways have been removed. It is logical to therefore readd them. You disagree with this, therefore it is your job to provide a better solution to stop an fc. A question you have not yet answered.
 Comm539
09-22-2003, 5:12 PM
#189
BTW i think you realised you shot yourself in the foot by admitting many people want kicks back and is subsequently the reason why you editted your post. :D
 Spider AL
09-22-2003, 5:13 PM
#190
Runined in your opinion. You already admitted many people want kicks back, so who are you to decide for them?Many people wanted to nerf all the guns in JO. Who am I to decide for them? Someone who isn't totally stupid, apparently.

You disagree with this, therefore it is your job to provide a better solution to stop an fc.Actually it's my job to stop you ruining the game for everyone. Which is what you're risking. It's the job of every right-thinking individual. ;)

(Edit)

I edited my post? I edited one post because I saw that I'd missed the word "this" out of a sentence. Edit nazi. :rolleyes:

(/Edit)
 Comm539
09-22-2003, 5:16 PM
#191
No we want toggleable kicks. If it ruins the game for s/o ctf then so be it (although it will do nothing more than aid it).

AsI said, it might ruin the game in your opinion. Who are you to decide for everyone? If it messes up gameplay, then obviously servers would turn kicking off. Your scared that you know some people will like it and it will work.

If so, take your own advice and play another game...Dark Forces maybe?


btw ofc you won't admit that you wrote
Many people want kick back But it has seriously flawed your argument.
 Spider AL
09-22-2003, 5:20 PM
#192
No we want toggleable kicks. If it ruins the game for s/o ctf then so be it (although it will do nothing more than aid it).The truth is that you don't care what happens to other game modes. You're selfish.

AsI said, it might ruin the game in your opinion. Who are you to decide for everyone?Who are you? If you consider your point of view to have intrinsic worth, you must logically admit that mine has intrinsic worth. And YOU were accusing me of being hypocritical earlier.

(Edit)

Of course I wrote it, in more posts than one, and it's still there. Lots of morons wanted lots of silly things back in JO. The game would have been better off if they'd been stamped on instead of pandered to by Raven's patching.

(/Edit)
 Spider AL
09-22-2003, 5:24 PM
#193
Here, final proof. From my earlier post, I didn't edit it out. It's a fact that there are many fools in the community, who would destroy the game if they had a chance. I'm making sure that Raven hears both sides.

many people who simply don't care about this topic, but would like kick re-enabled in FFA and duel (a very negative idea) haven't posted here yet.
 Comm539
09-22-2003, 5:25 PM
#194
hehhe you ran out of arguemnt.

If we were selfish, we would say "We want kicks back"[/fullstop]

Truth is, we want to give the option to put kicks back.

If people like them back, they can have them, in your opinion they wouldn't be good, so you don't have to have them.
Obviously if kicks ruined the balance of the game (not that there is any at the moment) thewn admins wouldn't use the kicks. The admins act on what the community wants. They want people to go to their server, so will do what the community wants. You cannot decide that kicks will ruin the game, for the entire community. I can decide however that kicks would enable ctf to be playable again, becuase they will indeed stop an fc.
 the weiner dog!
09-22-2003, 5:26 PM
#195
Al do me a favor please, either come sign up for some competition play with the best clans in this game or simply shut the hell up.



You have 0 knowledge on the topic we are discussing so why are you even here other than to troll?

I'm serious Al; this whole "I know nothing about this topic and do not play this game type but I'm going to keep making uninformed posts and ignorant statements for the sake of the argument" crap is really getting old.

bring your role playing newbie clan and get on the ladders at TWL or get off your condescending, arrogant, uninformed proverbial high horse and let the people who do participate in this arena discuss what we have chosen to do so without having to read your ignorant, baseless comments every other post.

You know as well as I do people like myself, my clan and the clans and people you are trying to argue with would massacre you and your newbie clan yet you sit here and try to preach to us as if you some how are some omniscient all knowing source of knowledge about this game and it's predecessor.

I’m serious Al, like we Americans say:

Put up or shut up.
 Spider AL
09-22-2003, 5:28 PM
#196
hehhe you ran out of arguemnt.... Nahhh. I think I know what that means.

If we were selfish, we would say "We want kicks back"[/fullstop]

Truth is, we want to give the option to put kicks back.Same thing, as I've explained.

Obviously if kicks ruined the balance of the game (not that there is any at the moment) thewn admins wouldn't use the kicks. The admins act on what the community wants. The admins do what the most vocal section of the community shouts at them to do. Half the time the admins are part-time players at best. They don't know the difference between a valid request and a request that's screamed at them all day. The community is going to be fragmented enough with all the different modes of play. It doesn't need YOU sitting here plotting its further fragmentation.
 Spider AL
09-22-2003, 5:31 PM
#197
Wiener boy, you may be trying to get a rise out of me with that flamefest which attacks me and my clan in a childish fashion. It won't work. You just don't have the weight.

And the fact that my clan doesn't play the endlessly tedious game mode NG CTF has always been a source of pride for me. Thanks for reminding me of that fact. ;)

I’m serious Al, like we Americans say:

Put up or shut up.Like we brits say:

Sheooot bwoay, lemme get mah shotgun and shoot yer but-tocks off, get offa mah front porch, yeee-hawww!

Xenophobe. ;)
 Comm539
09-22-2003, 5:37 PM
#198
If kicks work, admins will use them (if the community wants them too). If it breaks gameplay, admins will turn them off.

You don't want kicks (for whatever reasons, your not good enough to use them, evade them, counter them etc.), but you cannot and shall not decide whether kicks should be used for the entire community.
Kicks will however make s/o ctf playable, something I can prove from the entire s/o ctf community.


Why would an admin put kicks in a ffa server when noone wants them? But who are you to decide whether people want them or not anyway?
 the weiner dog!
09-22-2003, 5:51 PM
#199
Then don't play NG CTF Al.

And stop commenting on it please, it's no different than me telling people how to play Star Wars Galaxies when I don't even have the game.

I'm serious Al; do you even realize that is what you are doing?

How can a person sit there and debate a topic they have no knowledge of?

Sure you can throw out the trite and clichй catch phrases like "it's a new game give it time" but I'm going to give you the benefit of the doubt and assume you know there is a huge difference between "just playing" and really playing.

I mean I technically know every saber swing and combination of saber swings in no force Jedi outcast sabers, but by no means do I have the experience nor arrogance to sit here and lecture the upper echelon of that game type on the intricate dynamics of game play as it pertains to it.

That is exactly what you are doing Al.

This is neither your field nor area of expertise, yet you try to tell the people who have mastered this field that you know more about it than they do.

That is where the hostility is coming from towards you on behalf of these people and myself.

Like I said, I'm not going to go tell the guys in image (former Dsbr members) how to play all weapons CTF, so why are you here lecturing us on our game type?

And while you can make condescending remarks about our game type and try to dismiss it, the simple fact remains, on our side of the Ocean it is much more popular than the game type you prefer so yet again your opinions are holding no weight.
 Pyro
09-22-2003, 6:33 PM
#200
in other words stfu and gtfo our thread u wanker
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