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N3G1@

Latest Posts

Page: 2 of 3
Posted in: New Animations WIP
 N3G1@
04-23-2004, 7:02 PM
#16
I've sent a mail... I was asking if you could tell me where to get that cartoon with anakin... BTW, I'm near to the end of the merc pull-up animation......  [Read More]
Posted in: New Animations WIP
 N3G1@
04-23-2004, 1:43 PM
#14
Yup, it was the turbonet account. No problem. He told me about the merc pullup animation. We have to work on another type. I've fixed the merc-pullup animation I was working on (similar to Keshire's), so today I'll end it. Then I'll compile it as GLA...  [Read More]
Posted in: New Animations WIP
 N3G1@
04-22-2004, 7:34 PM
#12
After having some trouble with my father's comp and after Lucasforums troubles, I've decided to connect from my personal 56 kb... Let's proceed with order:) : do you have an IM service? I guess it's "Instant Messaging". I only use MSN, so...  [Read More]
Posted in: New Animations WIP
 N3G1@
04-19-2004, 12:23 PM
#4
Honestly, you should see what I'm doing, Razorace. I don't hate messing with fingers, so the work is getting really good. I'm still stuck with the stand and the shimmy animation, just because my CPU fried, but now it's ok. About the ledge animation,...  [Read More]
Posted in: New JKA Anims
 N3G1@
04-15-2004, 7:10 PM
#63
I use MSN, but I was wondering about Mails or whatever......  [Read More]
Posted in: New JKA Anims
 N3G1@
04-15-2004, 6:44 PM
#61
Originally posted by razorace Well, we're going to have to package the new animation file with every release that depends on those animations. OK. Then I guess we'll have to make every version worth of a dowload, as you said. However, How shall I g...  [Read More]
Posted in: New JKA Anims
 N3G1@
04-15-2004, 12:46 PM
#58
Originally posted by keshire The problem is that every time we do something its a 10 meg download of the _humanoid.gla. Sooo, we have to make it worth it. You mean every update you do? Just make many animations, then release a good package...:) BT...  [Read More]
Posted in: New JKA Anims
 N3G1@
04-15-2004, 12:36 PM
#56
Originally posted by razorace After all, all new animations will require a code mod and a 12+ meg download. New draw animations alone aren't going to justify that size of download. That being said, gameplay alterations are always going to be higher...  [Read More]
Posted in: New JKA Anims
 N3G1@
04-14-2004, 10:37 AM
#50
lol :p at least you have a life :) (and a wife) I got trouble with the PM so I'm gonna send it again. If you already got the first PM just delete the second one... whew... It took so much to send the second PM......  [Read More]
Posted in: New JKA Anims
 N3G1@
04-14-2004, 10:24 AM
#48
OK, as you wish :) . I'm curious to see the draw\holster animation I'll make. I'll surely do something similar to Yoda's. Maybe I'll make an avi of an in-game section. BTW, believe me. I never know how much time I have. School's fault. Sometimes I st...  [Read More]
Posted in: New JKA Anims
 N3G1@
04-14-2004, 9:08 AM
#45
Originally posted by razorace Well, I'm going to recommend you try to work with Keshire and coders to make sure you're creating stuff that can/will be ported into the game. The only thing that has actually been coded in to the game so far is the ba...  [Read More]
Posted in: New JKA Anims
 N3G1@
04-13-2004, 1:14 PM
#41
OK, I'll work on some animations and I'll upload them to the site, so I'll show you what I did. Where shall I post the screens? Here or in some OJP forums? *btw, it's time for me to get a bigger dictionary......  [Read More]
Posted in: New JKA Anims
 N3G1@
04-13-2004, 12:52 PM
#39
I see: http://www.queez.com/jta/Storage/Kyle_incident.jpg :D Thank you a lot. Already Tested and working!...  [Read More]
Posted in: New JKA Anims
 N3G1@
04-13-2004, 10:39 AM
#37
OK, this is my MOD animations page. It's quite heavy, but if you have a fast connection or you're patient enough it's really worth of a look. There are many animations I'm working on, and although I've made the as GLA, I still can't get them merged....  [Read More]
Posted in: New JKA Anims
 N3G1@
04-08-2004, 8:28 AM
#35
Thank you all. Artful GIF animator is easy, although it's a trial. You might use Imageready (the one with photoshop), altohugh I still don't understand how does it work. Otherwise use Animation Pro 3 (the one with Paint shop Pro, that's the one I alw...  [Read More]
Posted in: New JKA Anims
 N3G1@
04-07-2004, 5:06 PM
#32
Never mind. After stressing Corto for a long time I've been able to compile as GLA my first and unique Possibly working animation (for now). So I'll put here a link, and I'll try to use IMG code: http://www.queez.com/jta/storage/ledge jump.gif http:/...  [Read More]
Posted in: New JKA Anims
 N3G1@
04-06-2004, 1:12 PM
#30
I hate to repeat myself cuz I look boring (and probably I am), and although these might look some noobish questions I need few help, for at least the first question: The motion bone and the Pelvis bone can be seen in 3dsmax 5 (I've even made that ani...  [Read More]
Posted in: New JKA Anims
 N3G1@
04-06-2004, 12:58 PM
#28
Originally posted by razorace Yeah, that's a great question. I'll have to have some time implimenting with some test codes before we can come up with the best solution. The problem we have at the moment is how to get the player entity origin to move...  [Read More]
Posted in: New JKA Anims
 N3G1@
04-05-2004, 4:32 PM
#24
Thanks Razorace. I think I know where to get the readme. Anyways. I'm animating with your skeleton, but since I still can't export with 3dsmax as XSI (somehow the file always got exported damaged...) I'm trying with XSI 3.5. And now I'm doing. I made...  [Read More]
Posted in: New JKA Anims
 N3G1@
04-03-2004, 10:08 AM
#21
OK, thank you a lot. BTW, the GLA animation is in the "_humanoid_t2_rankor" folder. I'd like to tell you to look at the cin1 animation....  [Read More]
Posted in: New JKA Anims
 N3G1@
04-02-2004, 6:22 PM
#19
Originally posted by keshire ?? I must have missed that. It's probably in a different _humanoid.gla... I think I've already told you, and actually it IS in a cutscene GLA, but that's not the point:). Uuh. I have a question: Is there a way to make a...  [Read More]
Posted in: New JKA Anims
 N3G1@
04-01-2004, 11:47 AM
#10
OK, since Public opinion is important for you I'll tell what I think: I think that if your skeleton really works, There will always be more animators. I'm learning more, and, as you can see from my sig I've been using Cortos' skeleton for training. T...  [Read More]
Posted in: New JKA Anims
 N3G1@
03-31-2004, 1:25 PM
#5
I think you already know that you have to make a working JA XSI skeleton, and that you have to set GLA merge for JA... Since I'm training with Corto's skeleton (yes, I'm "studying" to get a few skills), I'm really curious about this. Since...  [Read More]
Posted in: Decompiling?
 N3G1@
03-08-2004, 12:17 PM
#8
Ever thought that probably he just wants a piece of a JK2\JA map? Ever thought that he probably wants to understand\see a complete good map with triggers, lights, various entities?...  [Read More]
Posted in: OJP: New Animations Project
 N3G1@
03-31-2004, 12:35 PM
#123
I've seen your latest animations, and they're nice, although you could fix a very-very small thing: the legs. Don't leave them as they are. Move them to make the character look more like dynamic. Probably you already knew... I just wanted to let you...  [Read More]
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