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Chewy289

Latest Posts

Page: 2 of 2
Posted in: Source Code?
 Chewy289
10-02-2003, 12:29 AM
#1
When will the JA source code be released?...  [Read More]
Posted in: 300fps and beyond!
 Chewy289
10-01-2003, 10:22 PM
#11
Originally posted by Stafire13 I'm getting about 80fps on my GF4Ti4200 (with EAX turned off). I do, however, have dynamic glow on. That seems to me to be th only difference. Would turning that off make so much of a difference? Almost 4 times increas...  [Read More]
Posted in: 300fps and beyond!
 Chewy289
10-01-2003, 9:11 PM
#8
I just got it up to 500fps in MP with everything at highest setting. No I have a cheaper GeForce4 Ti, only $100 Just do this: r_dynamicglow 0 and com_maxfps 500 Load a multiplayer map, and look at your FPS! Updated screenshot of 500fps: http://...  [Read More]
Posted in: 300fps and beyond!
 Chewy289
10-01-2003, 8:55 PM
#5
All my game settings are max, refresh rate is lowest possible, monitor resolution is 1024x768, GeForce4 Ti4200, and I can get 300fps....  [Read More]
Posted in: 300fps and beyond!
 Chewy289
10-01-2003, 8:41 PM
#1
Haha, I can get 333fps in JA with a GeForce4 Ti4200 in SP and MP. Check the screenie: http://216.118.116.39/fps.jpg Is this...uh...normal?...  [Read More]
Posted in: *Bug* Half Invisible Multiplayer Models
 Chewy289
10-01-2003, 9:05 PM
#4
Originally posted by Kurgan I will check this out... those must be the "faces" of Kyle and Luke that talk to you. They shouldn't be usable in MP, so this would be considered and exploit and should be posted in the "bugs" thread...  [Read More]
Posted in: *Bug* Half Invisible Multiplayer Models
 Chewy289
10-01-2003, 8:28 PM
#1
Not sure if anyone is aware of this but in multiplayer, if you type this model command you end up being a half visible Kyle or Luke model. From the torso down the model is completely transparent. model kyle/menu model luke/menu I believe it only go...  [Read More]
Posted in: fps
 Chewy289
10-01-2003, 9:04 PM
#4
Originally posted by D8alus meh, I get around 20 fps no matter what detail level I use...It makes no sense... Have you tried those 2 commands?...  [Read More]
Posted in: fps
 Chewy289
10-01-2003, 8:25 PM
#2
I found 2 commands that really help to increase FPS without lowering any noticable visual details. r_dynamicglow 0 and com_maxfps 200 Works really great for me! I actually hit 200fps with a GeForce4 Ti4200!...  [Read More]
Posted in: Setting up GTK for JA.
 Chewy289
10-02-2003, 10:07 AM
#18
Originally posted by gothicX Ehm, that problems often occurs with GTK 1.2.13.. 1.3.11 works fine with texture fitting. Well, I'm using 1.3.11 and I'm having that problem... Maybe I'll try a different version though....  [Read More]
Posted in: Setting up GTK for JA.
 Chewy289
10-01-2003, 9:31 PM
#11
Originally posted by Manquesa IF it's in MP. Try typing sv_pure 0 into the console before you load the map to fix the texture problem That didn't fix it......  [Read More]
Posted in: Setting up GTK for JA.
 Chewy289
10-01-2003, 9:21 PM
#9
Uhh...Is it just me or does JK3 use unstandard TcMod scaling for the textures? Anyone know what I mean? Example: Radiant displays the textures fit to how I want them, but in-game they aren't fit to the brush. :confused:...  [Read More]
Posted in: Setting up GTK for JA.
 Chewy289
10-01-2003, 8:35 PM
#7
Also, don't forget to copy all the textures from assets1.pk3 to /GameData/base/textures/ :p...  [Read More]
Posted in: Can You Run JA Properly?
 Chewy289
09-30-2003, 10:54 PM
#35
Dude! Awesome! Do was SamFisher said... r_dynamicglow 0 com_maxfps 200 I went from 50fps to 115fps instantly! :D :D :D...  [Read More]
Posted in: Can You Run JA Properly?
 Chewy289
09-28-2003, 11:10 PM
#6
No problems running MP or SP. Here are my system specs: AMD Athlon XP 2400+ 512MB PC2700 DDR RAM 120GB 7200RPM Hard Drive GeForce4 Ti 4200 :cool:...  [Read More]
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