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thon77

Latest Activity

Posted in: Galactic Conquest - You've been defeated!
 thon77
12-10-2006, 12:52 AM
#2
some maps have a limit to the # of days you have to win, on singleplayer. the maw one does if i'm not mistaken. would be nice to be able to turn it off...  [Read More]
Posted in: a problem with invasions
 thon77
12-09-2006, 6:42 PM
#1
while playing GC multiplayer i've noticed that at the beginning of some land battles, my troops start off at the default control point, but i don't control it. so my pop limit is 1/0, and i can't land anything else until i capture a population point....  [Read More]
Posted in: FOC Patch requests/suggestions/ideas
 thon77
11-12-2006, 7:03 AM
#79
not sure if this is a bug or "feature", but in multiplayer GC when i invade some worlds i won't start with any population flags. so my pop is 1/0, and only expandable if i landed troopers. and it's next to impossible to conquer the world if...  [Read More]
Posted in: 3-way campaigns?
 thon77
05-24-2006, 6:14 PM
#5
i don't think making it a 3 player multiplayer game is possible through mods. so will the faction that goes unchosen be AI controlled during an MP campaign? or just not in game at all...  [Read More]
Posted in: 3-way campaigns?
 thon77
05-23-2006, 8:06 PM
#1
with the addition of a third faction, i was wondering if they've said how multiplayer galactic campaigns will work. can three people play at once, or is it limited to two people choosing among the factions? since anytime a battle starts, the game pa...  [Read More]
Posted in: New Rebellion Space Units
 thon77
05-26-2006, 4:07 PM
#11
the dev chat transcript....  [Read More]
Posted in: New Rebellion Space Units
 thon77
05-24-2006, 1:46 AM
#5
i wonder if the b-wings will be tough enough to survive at least 1 seismic charge from boba...  [Read More]
Posted in: Things that need to be fixed for this game your ideas
 thon77
05-26-2006, 9:05 AM
#32
Timothy Zahn, author of the most popular Star Wars novels and arguably the man responsible for Star Wars surviving this long :giggle1:...  [Read More]
Posted in: Things that need to be fixed for this game your ideas
 thon77
05-22-2006, 9:21 PM
#26
i have to agree, it's ridiculous. the ships start firing before i even get a chance to select any of them on some maps. before the camera even pans to the default position from the hyper in cinematic....  [Read More]
Posted in: Things that need to be fixed for this game your ideas
 thon77
05-20-2006, 2:53 PM
#18
never heard that before, oh well thought of something else though. there should be a way to setup what your initial fleet will be in battle....  [Read More]
Posted in: Things that need to be fixed for this game your ideas
 thon77
05-19-2006, 10:59 PM
#13
ships and troops should still take orders once the countdown to a battle begins. to be able to amass a fleet for a counter attack...  [Read More]
i'd like to see Imperial Star Destroyers have 2 shield hardpoints, there's two of those "ball" shield generators on top of the bridge anyway. as it stands it's too easy to take down their shields, a few y-wing squadrons can do it in one fly...  [Read More]
Posted in: SSD too weak?
 thon77
05-16-2006, 12:20 PM
#17
i was watching the E3 video, and it looks like the Executor has 3 or 4 shield hardpoints along the long axis. edit - it's 4 shield generator hardpoints from what i can see....  [Read More]