Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Nith Sahor

Latest Posts

Page: 1 of 1
Posted in: Questions and Comments (two subjects here)
 Nith Sahor
01-07-2004, 9:53 PM
#5
Ok, if I'm not mistaken it should be MOD_CONC, but I'm not sure because you're implying that you were able to compile your mod without a problem... MOD_CONC is an enum (enumerator - kind of like a constant value) and not a variable so there's no poi...  [Read More]
Posted in: Questions and Comments (two subjects here)
 Nith Sahor
01-02-2004, 3:35 AM
#3
1. I don't know, 3/4 I can't really explain. As for 2, look in the function G_Damage (in g_combat.c). One of the arguments of that function is the mod int (which stores the "means of death" of the weapon like MOD_SABER) and one of the argum...  [Read More]
Posted in: Attaching md3s to EFX files?
 Nith Sahor
11-23-2003, 11:32 PM
#2
Open up the Effects Editor and attach the bullet to the appropriate effect (there should be an option for it in the editor I think)......  [Read More]
Posted in: pk3?
 Nith Sahor
11-17-2003, 12:40 AM
#2
A PK3 is basically a compressed archive, like a ZIP file. So all you do is open up WinZIP, stick in all the files of your mod, (skins, QVMs, models, sounds, maps, etc.) save the archive, and then rename the archive from myMod.zip (or whatever you wan...  [Read More]
Posted in: Coding Issue
 Nith Sahor
11-16-2003, 11:14 PM
#2
I could be totally wrong (and someone please correct me if I am), but maybe you could write a function that calls trap_SendClientCommand() in cgame that can send the information in the cvar to the server... Just a thought. Check http://www.quake3worl...  [Read More]
Posted in: Coding-Tutorials
 Nith Sahor
11-20-2003, 12:05 AM
#19
I said in an object oriented way, not actually object oriented.... like the way the gentity_t type could be a missile, a client or a bot. Obviously things like inheritance and encapsulation are missing, but it has that sort of style....  [Read More]
Posted in: Coding-Tutorials
 Nith Sahor
11-19-2003, 11:46 PM
#17
Well, Quake 3 and JK2 were coded in a very object-oriented sort of way so the differences should not be too big......  [Read More]
Posted in: Coding-Tutorials
 Nith Sahor
11-14-2003, 2:03 AM
#7
Here are some functions that you might find useful once you learn some C and when the SDK comes out (I'm gambling that the functions and the source file names will be unchanged, since JKA and JO are similar) in g_active.c: ClientThink_real() - this...  [Read More]
Page: 1 of 1