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Oidar

Latest Posts

Page: 4 of 4
Posted in: Multiplayer Info (PC Version) -updated
 Oidar
03-05-2005, 10:33 PM
#9
You can use Melee and Grenades while holding the flag but thats it. Its quite effective :D. Most people I've came accross don't use melee attacks in close quarters, they just run circles and shoot, then they die:D...  [Read More]
Posted in: PC Demo Info *demo spoilers*
 Oidar
01-30-2005, 7:26 PM
#27
I played through the demo floating around the net just to get a feel for the game. There isn't really anything spoiler worthy in it, though some people may argue differently, still I won't give anything away. This is just my 2 bits on it. The demo i...  [Read More]
Posted in: Hogwarts
 Oidar
01-08-2005, 3:30 PM
#39
Originally posted by Lil Killa That quote is exactly what I said but in different words Mr. smart-pants ;) Alright, I'll give you credit, same meaning different words....  [Read More]
Posted in: Hogwarts
 Oidar
01-06-2005, 7:36 PM
#35
Originally posted by Lil Killa The great hall in the movie has a ceiling that reflects the sky outside. Right...Not to say your wrong on this but... YOUR WRONG Here an exact quote from the book "Harry Potter and the Philosopher's Stone"...  [Read More]
Posted in: Stormtrooper Mod
 Oidar
03-06-2005, 10:22 AM
#85
Not a problem, I have lots of unrealED links for different things. UnrealED is similar to Radiant and yet at the same time it isn't. The only major thing to remember with EnrealED is that it uses negative space to build the level in. So unlike in Rad...  [Read More]
Posted in: Stormtrooper Mod
 Oidar
03-06-2005, 10:15 AM
#83
Originally posted by ZBomber Is it easy to make maps for Unreal Engines? I might check it out to learn the basics while waiting for the offical tools Once you get the basics of how unrealED works its very easy to make maps using it. This should he...  [Read More]
Posted in: Stormtrooper Mod
 Oidar
03-06-2005, 1:20 AM
#80
Just slightly modified to suit game specific aspects. Kind of like GtKRadiant, different variations with different features for different games. Its the same with the splinter Cell and Prince of Persia games. Both are UT2k4(unreal2.5) engine games bu...  [Read More]
Posted in: Musical Instruments
 Oidar
11-24-2004, 5:00 PM
#12
Guitar, been playing for a little over 10years now. Starting to build up a cool little collection, '83 Vantage Avenger '74 Fender F-35 acoustic '03 Les Paul Standard GoldTop My newest addition a '70 Epiphone Casino...  [Read More]
Posted in: Elevators Again
 Oidar
06-20-2004, 3:46 PM
#4
Its always worth checking other sites such as Q3 sites and map-center.com this should help you out. its a tutorial on fully automatic elevators http://www.map-review.com/index.php?page=tutorial_view&id=4...  [Read More]
Posted in: Question about cylinders
 Oidar
06-19-2004, 6:26 PM
#3
Ah, much thanks. That was just the answer I needed....  [Read More]
Posted in: Question about cylinders
 Oidar
06-19-2004, 3:29 PM
#1
Ok, If i make a cylinder and scale it down it seems to lose its general cylindrical shape. I mean its still a cylinder it just doesnt seem to be as round. I've seen maps done with railings that are round and quite small so I'm wondering how this is d...  [Read More]
Posted in: Help with curved staircase
 Oidar
03-22-2004, 12:34 AM
#1
Ok, first off. I've searched the forums for any related info on this and couldn't really find anything that was of any help. so, could someone please tell me how to make a set of curved stairs? There was a tutorial on massassi.net but it was of no he...  [Read More]
Posted in: Which Version Are You Buying PS2? X-box? PC?
 Oidar
02-29-2004, 5:21 AM
#45
PC all the way. I still have yet to see a console system that even comes close to having the graphics and power of a pc. xbox is ok, but lets face it, if ur using the exscuse... "oh i can sit infront of my tv, grab a controler and play away and...  [Read More]
Posted in: A question about animation......
 Oidar
10-05-2003, 6:30 AM
#6
sell it? no. Took it for 2 years to get a degree in 3d animation and special effects yes. Its pointless to argue this, yes Psyk0Sith both create animations, but to take an animation thats been created in xsi and then port it to max is pointless, and...  [Read More]
Posted in: A question about animation......
 Oidar
10-04-2003, 9:10 PM
#3
Just to clarify, you can't bring an XSI animation file over into 3dsmax. Why would you even wany to? XSI is a far superior progam if you compare the 2. The other reason I say you can't is because in order for xsi to save on file size and make it rela...  [Read More]
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