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aaw*s.n.a.f.u.*

Latest Threads

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Posted in: non-solid to solid?
 aaw*s.n.a.f.u.*
10-23-2003, 3:31 PM
#1
Just wondering how i can make it so u cant just walk through a model eg. Statue Gaurd:confused::rolleyes:...  [Read More]
Posted in: shader problems
 aaw*s.n.a.f.u.*
10-18-2003, 7:12 AM
#1
here is what my shader text looks like textures/poo/wall1 { q3map_material SolidMetal { map $lightmap } { map textures/poo/wall1.jpg blendFunc GL_DST_COLOR GL_ZERO } { map textures/poo/env_wall1 blendFunc GL_SRC_ALPHA GL_ONE alphaGen const 0.25 tcGe...  [Read More]
Posted in: func_door as elevator how
 aaw*s.n.a.f.u.*
10-17-2003, 5:00 AM
#1
i've made an elvator with func_door i want it to go down when stepped on, i was also wondering if there is way to make so it comes back down after it goes back up like adding a trigger or use_spawn flag :confused:...  [Read More]
Posted in: making a shader
 aaw*s.n.a.f.u.*
10-15-2003, 3:34 PM
#1
how do i make a valid shader file i tried to figure it out for myself but failed :(...  [Read More]
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