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lkraan

Latest Activity

Posted in: Cardboard Tube Showdown release!
 lkraan
03-24-2005, 6:56 PM
#3
Thanks LightNinja :) We won't do all the ideas that we had, and since we are lacking coding we will stick to just player models, maps and some weapons....  [Read More]
Posted in: Cardboard Tube Showdown release!
 lkraan
03-24-2005, 2:56 PM
#1
We decided to release a model and weapons pack for the MOD Cardboard Tube Showdown. The pack contains 9 player models and an assortment of weapons. You can grab it from our website's homepage. http://www.obeythetube.com/...  [Read More]
Posted in: Can player models with animation be used in menu's?
 lkraan
06-11-2004, 12:01 PM
#3
Thanks! All I wanted to know. Now I can continue with the menu mockups and art. Otherwise I would have to rethink the ideas for the menu's....  [Read More]
Posted in: Can player models with animation be used in menu's?
 lkraan
06-09-2004, 4:54 AM
#1
We would like to show the player models in the menu's of our TC. These player models we would like to be animated and the best would be if the standard animations can be used. So for instance when you mouse-over or select a menu option a player chara...  [Read More]
Posted in: CTS TC needs coder
 lkraan
06-11-2004, 10:59 AM
#3
Sorry about that. Can a moderator maybe move this thread?...  [Read More]
Posted in: CTS TC needs coder
 lkraan
06-04-2004, 2:00 PM
#1
First off ... There is no "help wanted" forum in the JK Series - Editing Central forums so I'm posting right here. I am the project leader (and modeller, skinmapper, webmaster) for the Cardboard Tube Showdown JA TC (http://www.obeythetube....  [Read More]
Posted in: Desperately seeking shader help
 lkraan
05-27-2004, 4:51 PM
#4
Thanks a lot for the help! :D I have sent it on to our mapper who's gonna try it out....  [Read More]
Posted in: Desperately seeking shader help
 lkraan
05-27-2004, 5:35 AM
#1
We are pretty much done with the first map for the Cardboard Tube Showdown MOD but the mapper (Tenken) and I really suck at anything that comes even close to coding. That includes shaders. Here is a render of the map... http://www.obeythetube.com/im...  [Read More]
Posted in: Animation list
 lkraan
04-19-2004, 9:09 PM
#1
I have searched the forum and couldn't find this... But is there a list somewhere of all animations of the JK2 or JA models? I know there are thousands of frames of animations but I would like to know what sequences they are. The animation.cfg has a...  [Read More]
Posted in: Tag problems ... seem to be mirrored
 lkraan
04-06-2004, 8:04 AM
#3
Thanks for the response man! :) I haven't made any changes to the mesh before I started weighting vertices. Not even XForm or anything. I have just merges the skeleton and tags from one of my working models. I have weighted all the model segments a...  [Read More]
Posted in: Tag problems ... seem to be mirrored
 lkraan
04-05-2004, 9:25 PM
#1
I am working on my 4th player model for my MOD and I have never had any problems with tags. I hope that anybody can help me because it's driving me nuts :( All the tags are in the right place and weighted to the right bone. bolt_r_hand weigthed to r...  [Read More]
Posted in: Invisible Caps!?!
 lkraan
04-05-2004, 10:59 AM
#9
I think that one of the caps might not have the right name in Tim's tutorial. http://www3.sympatico.ca/psykopat/tutorials/spacemonkey/jk2_files/image002.jpg I think that l_arm_cap_hand_off should be l_arm_cap_l_hand_off This ofcourse also counts f...  [Read More]
Posted in: The Evil Dead Total Conversion needs playermodellers
 lkraan
04-05-2004, 11:06 AM
#19
I hope it's Evil Dead 1 or 2 because Army of Darkness sucked pretty bad. Anyways .. Army of Darkness would mean fighting a bunch of skeletons since that's most of the battle in it. Whichever one of the 3 ... It's gotta have Ash!!!!...  [Read More]
Posted in: JK2 of JA engine for CTS MOD?
 lkraan
02-29-2004, 12:35 PM
#6
Razorace, with the player capacity I think that Wudan was referring to the amount of people that own a copy of the game. Of JK2 more copies were sold than of JA....  [Read More]
Posted in: JK2 of JA engine for CTS MOD?
 lkraan
02-28-2004, 6:04 PM
#4
Wudan...you're right about CTS being for a smaller audience since it's catered to Penny Arcade fans. Optimsed engine does sound better. I can always release the player models on the side as separate MODs for JK2 and JA. That way everybody wins :D P...  [Read More]
Posted in: JK2 of JA engine for CTS MOD?
 lkraan
02-25-2004, 12:39 PM
#1
I have been told a whole bunch of times to make my MOD, Cardboard Tube Showdown, for JA and not for JK2. But I have not really heard a good reason for doing this. The reason why I wanted to stick to JK2 is: - JK2 was more successful, more people own...  [Read More]
Posted in: JKII model to JA model...
 lkraan
09-18-2003, 9:39 AM
#7
I hope not that you need to recompile the models with JA's _humanoid.gla file. For some reason that doesn't make sense to me because I thought that you just "point" your model to the _humanoid.gla file. But then again I don't know the ins...  [Read More]