We are pretty much done with the first map for the Cardboard Tube Showdown MOD but the mapper (Tenken) and I really suck at anything that comes even close to coding. That includes shaders.
Here is a render of the map...
http://www.obeythetube.com/images/files/CTS-wp8_800x600.jpg)
The finishing touches of this map includes a shader that we can't seem to make. We have tried using Q3ASE and have searched the net a lot but we just don't get it :(
If somebody can hep us with this that would be very very cool and ofcourse you will be credited for it.
This is what needs to happen:
- The big metal monster at the edge of the map has a red ball on the top of his head (see render image). The monster with ball is 1 static mesh/map object and the ball is a separate part within the mesh which uses it's own texture.
- This ball needs to glow red in a way that there is a red "haze" around the ball. Kind of like a light with a glow but without the actual light.
I hope that somebody can help us out with the actual shader text!