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CaladienJedi

Latest Posts

Page: 1 of 5
Posted in: MGS2 Model Updates!
 CaladienJedi
05-27-2004, 5:45 AM
#368
Wow, that is a real big step up from the first release. I like that alot now, Good work!...  [Read More]
Posted in: MGS2 Model Updates!
 CaladienJedi
02-16-2004, 12:59 PM
#281
Snake, try deleteing your cookies and your temporary internet files. If that doesnt work go to http://www.webroot.com/wb/downloads/index.php download that and run it. (its a program that deletes spyware)....  [Read More]
Posted in: Universal Model
 CaladienJedi
11-04-2004, 11:42 AM
#33
try removing all models/maps but that one and see if it works...  [Read More]
Posted in: Realistic Effects Mod Version 2.0
 CaladienJedi
08-04-2004, 10:04 PM
#3
24fps D:, how do u play with that?...  [Read More]
Posted in: Grand Theft Auto: TC
 CaladienJedi
08-03-2004, 12:25 PM
#5
Does the TMU Team need permission to make a matrix mod? They are still making it nevertheless......  [Read More]
Posted in: Name of Luke at top of JK3files.com?
 CaladienJedi
08-08-2004, 10:42 PM
#3
lol ya, thats default jka luke =\...  [Read More]
Posted in: WIP: Dreadnought
 CaladienJedi
02-21-2004, 5:11 PM
#6
Looks cool. But some of the textures seem bland to me. Maybe... add more texture to it?...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 CaladienJedi
03-02-2004, 5:14 PM
#149
Yea, hap, it does. If it didnt Then why would raven use *off in the custom carectors :P. Cant wait to get the JA version of the model :D. Great Work!...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 CaladienJedi
03-01-2004, 5:22 PM
#140
If you guys need help with testing in JKA, I'll be happy to help you out ;) If you wanna contact me about it... Email Is Caladien@msn.com (also my msn) And My Aim is RougeDevil87. Im always on aim/msn so it shouldnt be a prob getting ahold of me....  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 CaladienJedi
02-29-2004, 11:51 PM
#136
Ok This is pretty simple. Now to ''Surf'' Things off For JKA and Not Have them show up In duels/force... Meh, heres how Example: hips,models/players/kyle/hips.jpg Now Say you wanna take the hips off, Simply change that(above) to this(below) hips...  [Read More]
Posted in: Waka Waka Waka.
 CaladienJedi
01-26-2004, 10:25 PM
#2
Pacman!...  [Read More]
Posted in: WIP: Hilt Pack
 CaladienJedi
05-19-2004, 3:34 PM
#117
Speaking of the devil!!! What ever happened to your playermodel?...  [Read More]
Posted in: The Matrix Unplugged
 CaladienJedi
12-23-2003, 9:35 PM
#243
WHOA! Hitman is right, whats with his lips? Everything but the lips are really good....  [Read More]
Posted in: The Matrix Unplugged
 CaladienJedi
12-22-2003, 9:20 PM
#235
I hope that skin for the car is temporary. It hurts my eyes :o...  [Read More]
Posted in: The Matrix Unplugged
 CaladienJedi
12-15-2003, 6:11 PM
#222
5-6k??!?!? Wow man. Your going to have to drop that atleast 2k. Thats way too much polys for anything in jka. Like for instance, the custom models(human) Guess the poly count on that? Not even 3k. Its a good model, great detail. But lots of peopl...  [Read More]
Posted in: The Matrix Unplugged
 CaladienJedi
12-15-2003, 1:05 AM
#216
That doesnt look like trinity.... http://neomatrix88.virtualave.net/T3.jpg The face needs a little work....  [Read More]
Posted in: [WIP] Agent Smith-The Matrix
 CaladienJedi
05-01-2004, 3:55 PM
#85
That sites going down May 1st(tomorrow). But I've got a new 1!!!(no pic's there.. ah well D:). I had to reformat and that means ive gotta redo my tweaking and finalizing of the model(i forgot to back that part up..) but thats not the hard part :P...  [Read More]
Posted in: [WIP] Agent Smith-The Matrix
 CaladienJedi
04-17-2004, 1:53 PM
#81
Originally posted by LightNinja hes taking much time in weighting, i think ill ask him for msn to send me it so i could weight it in a day uhm, you do that... And that would make me SOOO happy. Ive got a few more tweaks to fix with the model.. cont...  [Read More]
Posted in: [WIP] Agent Smith-The Matrix
 CaladienJedi
02-14-2004, 2:48 PM
#73
I was actually planning on doing that ;)...  [Read More]
Posted in: [WIP] Agent Smith-The Matrix
 CaladienJedi
02-11-2004, 6:08 PM
#71
No, no updates at all. The model still isnt totally weighted....  [Read More]
Posted in: [WIP] Agent Smith-The Matrix
 CaladienJedi
12-21-2003, 2:22 PM
#66
The shirt has been fixed. No more black lines around the collar....  [Read More]
Posted in: [WIP] Agent Smith-The Matrix
 CaladienJedi
12-19-2003, 6:26 PM
#64
Im not too fond of releasing a beta. Because some stuff still needs to be weighted. I will release it once Im sure the bugs(most if not all) are worked out. I can tell you there is going to be a good variety of versions. One without sunglasses, ctf...  [Read More]
Posted in: [WIP] Agent Smith-The Matrix
 CaladienJedi
12-15-2003, 10:11 AM
#59
No no no, I wasnt getting mad, I was just saying that I had emailed him before about the face skin, and before I released it I was going to email him to tell him I was. ;)...  [Read More]
Posted in: [WIP] Agent Smith-The Matrix
 CaladienJedi
12-15-2003, 12:05 AM
#56
Originally posted by jturner CaladienJedi: Crediting your sources is a good habit to get into - http://www.turner3d.com/smith.htm As you can see the max 5 source is publicly available for anyone that wants to mess around with it. All I ask is th...  [Read More]
Posted in: [WIP] Agent Smith-The Matrix
 CaladienJedi
12-11-2003, 10:54 PM
#53
Yup, Ive got the taunt right now, kevincoyle is editing some parts on it for me :D EDIT: taunt is done. "You hear that, That is the sound of inevitability, it is the sound of your death"...  [Read More]
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