Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

OverlordAngelus

Latest Posts

Page: 4 of 4
I agree, having the Rebels vs the Empire will give the game a lot more depth. Personally, I think that a clone wars rts would be the kind of game where the person with the biggest army wins. The other thing is, the huge amount of EU material that h...  [Read More]
Posted in: Jedi: What role will they play if any!!
 OverlordAngelus
01-09-2005, 7:33 AM
#21
Maybe they can include Jedi characters to be used in the scenario editor (like the various extra characters included with gb) but not the main campaign....  [Read More]
Posted in: Jedi: What role will they play if any!!
 OverlordAngelus
01-05-2005, 3:48 PM
#2
Maybe every time the player attacks a planet, there is a random chance of finding a Jedi. When playing as the Rebels, the Jedi could come out of hiding to help. They would be fairly powerful but if the player uses him too much, it might attract the...  [Read More]
Posted in: Multiplayer - confirmed
 OverlordAngelus
01-08-2005, 6:53 PM
#16
If they have multiplayer campaigns for more than 2 players, they should include at least a basic diplomacy menu to allow players to create alliances and such. I can see potential for players having their own factions or for players sharing control o...  [Read More]
Posted in: Multiplayer - confirmed
 OverlordAngelus
01-04-2005, 5:46 AM
#2
Head to head campaigns? So that conquer the galaxy mode of play you mentioned in another thread is in multiplayer too? *drool*...  [Read More]
Posted in: Units
 OverlordAngelus
01-06-2005, 8:05 AM
#22
Ok, having looked at the screenshots I can identify a number of ships. REBELS Corellian Gunship (it looks similiar to a corvette) Bulwark Cruiser 2 Different Mon Calamari Cruisers IMPERIALS Interdictor Cruisers Victory Class Star Destroyers UNSU...  [Read More]
Posted in: Units
 OverlordAngelus
01-04-2005, 6:52 PM
#14
I'm hoping they use ships from the X-Wing games for the space combat section of the game. There are plenty to choose from and most of them are pretty good designs....  [Read More]
Posted in: Not traditional...Preview #2
 OverlordAngelus
01-04-2005, 7:20 AM
#3
By "the entire Star Wars galaxy" do they mean planets from the movies (Yavin, Hoth, Endor etc) or are they going to be on a more Rebellion like scale of 50+ planets (though I have to wonder if the game would get a bit repetitive after takin...  [Read More]
Posted in: Wishlist
 OverlordAngelus
01-06-2005, 7:26 PM
#7
Two more items to go on my wishlist (seeing as a good portion of mine seem to be in the game from what I can tell). The ability to assign a character to be the admiral or general of a task force. This would work exactly the same way as Rebellion. Yo...  [Read More]
Posted in: Wishlist
 OverlordAngelus
01-03-2005, 7:42 PM
#1
Personally I'm glad to have the game set during the OT and drawing some elements from the prequels. Anyway, this is a list of what I'd like to see in the game. 1. For the space combat part of the game, lots of ships (Lucasarts, don't forget the hug...  [Read More]
Posted in: Feel The Force....
 OverlordAngelus
01-06-2005, 7:22 PM
#10
I think in the strategic mode of play, the player will be able to buy things with credits and that each planet controlled will increase the number of credits generated over time (lets say 1 planet would generate 50 credits every minute). Each planet...  [Read More]
Page: 4 of 4