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KaiaSowapit

Latest Posts

Page: 2 of 4
Posted in: ForceMod II - Final beta feedback
 KaiaSowapit
06-13-2003, 5:40 AM
#224
JEDICW, look at the readme a bit more. If that fails, maybe there's someone near your computer who can read it for you? ;)...  [Read More]
Posted in: ForceMod II - Final beta feedback
 KaiaSowapit
06-09-2003, 9:57 PM
#212
JEDICW, read carefully... :) Put your new skins either in the "base" folder or the "ForceMod" folder. Personally I would go with base, but it's up to you. Example: Put maul.pk3 in base folder. Maul should now be a selectable sk...  [Read More]
Posted in: ForceMod II - Final beta feedback
 KaiaSowapit
06-09-2003, 9:36 PM
#211
About two seconds. :) (But that wouldn't be as cool as my setup, hehe.)...  [Read More]
Posted in: ForceMod II - Final beta feedback
 KaiaSowapit
06-09-2003, 7:52 AM
#203
Ahh... sometimes the most obvious is the most overlooked! Thanks 7th Jedi! BTW, does anyone know the console command for setting bot intelligence (initiate, padawan, jedi, etc.) when starting a server? Is that what the cvar bot_thinktime is for?...  [Read More]
Posted in: ForceMod II - Final beta feedback
 KaiaSowapit
06-08-2003, 11:07 PM
#201
Some minor aesthetic changes I'd like to see... I don't think most of these are specific to ForceMod, but I'll mention them anyway. Maybe it's just me, but I think the default effects when using Force Protect & Absorb look awful (I'm also not f...  [Read More]
Posted in: ForceMod II - Final beta feedback
 KaiaSowapit
06-08-2003, 10:16 PM
#200
Here's a few things that I've discovered that may help some of you... First off, there are many different models (and model names) floating around out there. We can't expect Azymn to keep track of them all. For example, there are at least 3 differen...  [Read More]
Posted in: ForceMod II - Final beta feedback
 KaiaSowapit
06-08-2003, 6:09 AM
#193
Oh and while I'm thinking of it, speaking of bots... This might sound silly, but is there a way to create a bot that doesn't use ANY weapons (neither saber nor guns)? Before you all start chuckling, I ask for two reasons. First I'd like to make a P...  [Read More]
Posted in: ForceMod II - Final beta feedback
 KaiaSowapit
06-08-2003, 5:40 AM
#191
DarkLord60, I used to have problems like you're describing, but for several builds now my bots have all been well behaved (figuratively speaking of course :)). I just added Watto as a flying Trooper and he's working out fine. If you'd like I could...  [Read More]
Posted in: ForceMod II - Final beta feedback
 KaiaSowapit
06-08-2003, 3:40 AM
#189
Who pee'd in this guy's Cheerios™? I think anyone who would pick a handle like "SlimShady" needs no further comment. ForceMod II rocks... 'nuff said. :)...  [Read More]
Posted in: ForceMod II - Final beta feedback
 KaiaSowapit
06-05-2003, 5:54 AM
#162
Azymn, Friday might be pushing it, but Sunday is quite doable. Either way, I'd be happy to give it a go. I'll probably need your insights/philosophies on a few issues, so if you like we can correspond via email. Format can be as fancy/vanilla as yo...  [Read More]
Posted in: ForceMod II - Final beta feedback
 KaiaSowapit
06-05-2003, 4:35 AM
#159
mariners2001, check your setting with the cvar g_forceBasedTeams and make sure it's set to 0. I experienced the same problems you're talking about in team games and they went away when I turned off forceBasedTeams. I too find model scale speed a lit...  [Read More]
Posted in: ForceMod II - Final beta feedback
 KaiaSowapit
06-04-2003, 7:46 PM
#152
Azymn, a few more comments/requests... I too had the fortune of fighting a dual-bladed bot (Maul) and happened upon splitting his saber in two. Watching him then come at me with two sabers was amazing! Brilliant coding there! Any chance of dropping...  [Read More]
Posted in: WIP: New Yoda... Assistance Requested
 KaiaSowapit
07-16-2003, 12:29 AM
#106
What's left to do now? Well, after all the rigging adjustments have been made, the next phase is to get the lil fella skinned. I'm hoping Indy (inbredyokel) is still game for tackling the lil bugger! :)...  [Read More]
Posted in: WIP: New Yoda... Assistance Requested
 KaiaSowapit
07-15-2003, 3:18 PM
#101
Everyone who's been following this model with anticipation, please thank Kevin for volunteering his time to get him in game. I'm truly grateful for his help. Thanks Kevin!...  [Read More]
Posted in: Did you try/play with SFXMOD ?? here is SFX2
 KaiaSowapit
06-13-2003, 5:49 AM
#64
I agree Doctor Shaft, I'd really love to see a marriage between SFX2 and ForceMod. Though ForceMod is by far my favorite, the elements of SFX2 you mentioned would be welcome additions. (I'd also like to see a taste of those thermal detonators too! :)...  [Read More]
Posted in: WIP Coleman Trebor
 KaiaSowapit
07-19-2003, 10:40 PM
#185
I'm not wearing pants! Um... scratch that - that didn't sound right... um I am wearing pants. :P...  [Read More]
Posted in: WIP Coleman Trebor
 KaiaSowapit
07-09-2003, 6:37 PM
#174
was Seasee even in AOTC? Yeah, but if you blinked you missed him! :P...  [Read More]
Posted in: WIP Coleman Trebor
 KaiaSowapit
07-07-2003, 9:11 PM
#158
Man oh man... it's like Christmas in July! Weeeeeee!!! :)...  [Read More]
Posted in: WIP Coleman Trebor
 KaiaSowapit
07-06-2003, 4:00 PM
#149
Sweet baby Jesus!!! Gorgeous!...  [Read More]
Posted in: WIP Coleman Trebor
 KaiaSowapit
06-30-2003, 7:12 PM
#137
No story? I dunno, personally I find Palpatine's rise to power, Anakin's fall to the dark side, and Obi-Wan's life as a young man pretty interesting... least as much as, "hey, they built another Death Star." I strongly agree, however, ther...  [Read More]
Posted in: WIP Coleman Trebor
 KaiaSowapit
06-29-2003, 5:24 PM
#134
Me wantee baddee :)...  [Read More]
Posted in: WIP Coleman Trebor
 KaiaSowapit
06-26-2003, 8:31 PM
#125
Me next! Me next!...  [Read More]
Posted in: WIP Coleman Trebor
 KaiaSowapit
06-22-2003, 10:33 PM
#116
Me likie... me wantie :)...  [Read More]
Posted in: WIP Coleman Trebor
 KaiaSowapit
06-09-2003, 5:48 PM
#75
BTW, since Coleman Trebor (where does Lucas get these names - isn't that a cooler?) was the first Jedi to bite it at Geonosis, I think it's fitting he's bound to be my favorite model. (I stink.) I hope you guys come up with a good death sound effect...  [Read More]
Posted in: WIP Coleman Trebor
 KaiaSowapit
06-08-2003, 7:07 AM
#70
Me likey.. me wanty! :) As always, awesome work Psyk0! Damn you're one talented son-of-a-gun! (Remember, free beer - hint, hint!) :)...  [Read More]
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