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KaiaSowapit

Latest Posts

Page: 4 of 4
Posted in: Forcemod 2 Beta Feedback
 KaiaSowapit
03-10-2003, 8:03 AM
#101
bliv, I appreciate your help... but I don't think you understand... Picture this scenario: Three bots... 1. Jedi, saber only (Mace Windu) 2. Merc (Jango Fett) 3. Trooper (BattleDroid) I'd like all three in the same game. If I turn off Merc cva...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 KaiaSowapit
03-10-2003, 2:56 AM
#99
Thanks bliv... um, but I got that. :) My problem is what if you want a Stormtrooper bot that neither uses a saber NOR a jetpack, cloak, flame thrower, etc.? Yes, I'd like some easy targets for my uber Jedi/Mercs! :p...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 KaiaSowapit
03-10-2003, 2:29 AM
#97
Update: Seems that if there isn't a specific flag set in a bot's file (merc - as instructed in the readme) the bot takes on the role of Jedi/Merc or "Jerc" - heehee! Me no likey Jercs! :p Azymn, how bout adding a flag for bots that aren'...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 KaiaSowapit
03-09-2003, 6:51 PM
#94
un force enhanced jump is unrealistically short even for ust a regular guy Who are you, Micheal Jordan? :) what is a merc's counterpart for lightsaber defence? Umm... shields? i dont think there should be a lightsaber and guns jedi. in jedi v merc mo...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 KaiaSowapit
03-06-2003, 9:18 PM
#64
(slips pants back on and does best Yoda laugh...) Hoo hoo hee hee ha ha! :)...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 KaiaSowapit
03-05-2003, 7:25 PM
#52
Okay, last suggestion for awhile... ;) Implement an in-game function for servers/admins to designate which clients/bots/skins have access to Merc/Jedi features such as jetpack, dual guns, sabers, and force powers. Also hook it to a cfg file, either...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 KaiaSowapit
03-05-2003, 7:20 AM
#47
Somewhat off topic, but that silly Force Grip hand... is that a shader or code? I've been looking for the darn thing in assets and can't find it (thought I'd try to make some cosmetic changes to the Force Powers myself). :) BTW, RenegadeOfPhunk is w...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 KaiaSowapit
03-04-2003, 5:03 AM
#45
as i know i have to edit the pk3 meaning i cant play online then because mine is different. I've changed it and I've never had a problem playing online. :) I think it's only an issue with "pure" servers anyways, which in my experience are...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 KaiaSowapit
03-04-2003, 3:47 AM
#43
Hmm...the biggest problem with that is how many binds there are already. It could be done, but taking up 5 more buttons might not be agreeable to others. Anyone else have thoughts on this? Well you don't have to remove the ability to cycle, just add...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 KaiaSowapit
03-04-2003, 12:52 AM
#40
Mini Suggestions: 1. Make saber style (stances) bind-able, instead of forcing us to cycle through them 2. Make Force Jump's initial accent really, really fast like the movies (perhaps with the same motion-blur fx as Force Speed) 3. Un-cheat protec...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 KaiaSowapit
02-28-2003, 1:34 AM
#21
Strictly 100% FFA - no teams. I just have some bots with emotional attachments, like Battledroids won't attack other Battledroids, Jengo won't attack Boba, etc.. I might just run a few more "bot only" matches to see if there's more consis...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 KaiaSowapit
02-27-2003, 7:09 PM
#19
Did you make the droid a merc? Nope, he's the same ole bot I've used (with no problems) in JK vanilla, the previous version of ForceMod, and also *cough* OmniMod. Desann shouldn't get a rocket launcher if jediVmerc is 1. That's exactly what I foun...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 KaiaSowapit
02-27-2003, 9:03 AM
#17
Azymn, you were right, I was playing with JedivMerc set to 1 - changing it to 2 made the game recognize Jango as a "true" merc and yes, he indeed started playing with all the toys. (And I thought blocking a single blaster was tricky!) He ev...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 KaiaSowapit
02-27-2003, 5:53 AM
#13
Well I double, even triple checked and no there weren't any other mods in my base directory. I figured I'd have another go at it just in case it was a fluke, but it happened again. After killing Jango a few times, he became passive and indestructab...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 KaiaSowapit
02-26-2003, 7:02 PM
#10
You, sir, are a king among men and it is my honor and privilege to be a beta tester. Sincerely, thank you! First Impressions: The menu system is wonderfully elegant (even if it's not complete) and great for those fearful of editing cfg files or usi...  [Read More]
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