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DK_Viceroy

Latest Posts

Page: 8 of 11
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-11-2004, 9:05 AM
#43
Why is Windu always so eager to add in RoN elements there's supposedly a star wars mod for RoN he could play....  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-11-2004, 2:49 AM
#41
Windu all of our templates are irrelevant now when comparing it to what it will be Petroglyph being made up of former westwood employees have a different design ethos (thank god) to Lucasarts. I think that an idea from WC3 should perhapos be adopted...  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-10-2004, 4:13 AM
#37
We don't have problems with ppl hiding buildings forever unless it's gungan underwater prefabs. BFME has been used as an example of things ppl want in the next SW RTS...  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-09-2004, 9:49 PM
#34
Don't wheel in any ideas from BFME the game has been certified as a flop compared to expectations and from the sounds of things the plot system is not remotely Star Wars. Darth Vader : Commander why have you not built your base where I told you to!...  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-09-2004, 9:15 AM
#29
I thought you were against Bases lala GB...  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-09-2004, 8:32 AM
#27
I would like more Econ Management in the next SW RTS and for that you have to have a base or do you want a similar system to Force Commander?...  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-09-2004, 5:34 AM
#25
Did you ACTUALLY bother to PROPERLY read his post he said in this case BASES not cities....  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-08-2004, 10:21 PM
#23
I don't think a political side should come into this maybe in an RTS that focuses mainly on space while the one we're hoping for will be focusing on ground with consdierable space elements. It's a good idea but it'd propably work best on a satr wars...  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-08-2004, 9:54 AM
#20
I already said that I concede that they would work Perfectly for the star wars universe so I'm not debating it, I just never really liked the idea of squads in the sense that it can only be controlled as a unit not controlling what makes up the unit....  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-08-2004, 8:26 AM
#18
I'm personally against the idea of squads but I will concde it fits perfectly into the Star Wars Universe however all infantry shouldn't be built int squads since Commando's require Micro and Squads to my knowledge eliminate most of this. I think th...  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-08-2004, 12:05 AM
#16
please explain this system for those who read RoN was craptacular and didn't bother buying it. I think we should do away with a pop cap and have it similar to Generals in that respect....  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-07-2004, 2:56 AM
#14
But it did have some good Ideas like wonders actually being useful apart from victory conditions and such a huge pop limit....  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-06-2004, 11:37 PM
#12
yeah but you could slect that Maximum pop limit for beter performance while 30 000 being the maximum. Try Empires dawn of the Modern World and you'll see that works pretty well with that sort of limit and you could get Micro done you'd just have to...  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-06-2004, 11:25 PM
#10
We all attacked it for good reason. It was the template that most resembled a Frankenstein in the entire forum's since it was completly made up of elements "borrowed" from other RTS's. Economy shouldn't be simplified it should have more de...  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-06-2004, 8:40 PM
#8
well they should only be detailed if you zoom in and Economy shouldn't be simplified ala BFME it's a bad idea....  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-06-2004, 3:59 AM
#5
I'd like a vairable Pop limit that could essentially be open ended you'd just have to invest in whatever form of Pop creators that side might have since I doubt they'll be sticking with pre-fabs for the Confederacy they might have something like Cont...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 DK_Viceroy
09-01-2004, 12:11 PM
#218
It's an idea at least but I can quite easily see the Confederacy getting Geonosain units anyway quite normally especially in terms of fighters since a game without the Nantex class fighter and other units which are true to the confedreacies style wou...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 DK_Viceroy
09-01-2004, 7:50 AM
#215
Well someone coime up with a new idea we can discuss before this forum dies again....  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 DK_Viceroy
08-31-2004, 9:32 AM
#213
For once something we can all agree on...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 DK_Viceroy
08-31-2004, 2:03 AM
#211
You mean like Warcraft 3's creeps in a way?...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 DK_Viceroy
08-30-2004, 11:43 AM
#208
How many people will particulalry care after they've played the game and found they like it, sure they may say yeah it shares a few features with this game but it's a really great title....  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 DK_Viceroy
08-21-2004, 10:32 AM
#206
And wenre't you warbling on that everything is a rip off of everything else and people expect it?...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 DK_Viceroy
08-21-2004, 9:32 AM
#204
Regardless though if you remember before I left i was talking about a leader system if you remeber i dino't think generals was out then and i only bought AoM 2 months ago so the commanders idea was merely me tweaking an old idea i had into a better i...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 DK_Viceroy
08-21-2004, 6:57 AM
#202
Why am i not suprised that you've claimed credit for my good idea. The commanders idea is different to the generals system because their won't be generals powers like artillery strike or generals points, because theirs also a choice of taking a seco...  [Read More]
Posted in: New Ideas For The Game WE ALL WANT
 DK_Viceroy
08-20-2004, 6:18 PM
#200
Because i thought perhaps you could upgrade the uplink center with a landing pad which you could use to order supplies in and there could be something like a 2 minute delay or you select that resucre and you get something like 100 of that resoucre a...  [Read More]
Page: 8 of 11