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DK_Viceroy

Latest Posts

Page: 7 of 11
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-31-2004, 6:03 AM
#152
and now we see why the folks at IA gave the rebels that T-3b tank not the least because it was in FC I think. the GLA in Generals manages to get by however the Rebels would have to have a seriously OP Airforce to stand a chance and by OP I'm serious...  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-28-2004, 2:12 PM
#142
Yeah it just had different area where one is defending the othering is attacking Imperials = ground Rebels = air...  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-28-2004, 6:08 AM
#139
Luke said it Perfectly what more is there to say LIAYD = Right Windu = Wrong AGAIN...  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-27-2004, 1:33 PM
#135
I play Isengard and Gondor those two take more skill and Isengard FU Uruk's do not go down easily, then again neither do Gondor Fully Upgraded Tower Guards in Defence formation....  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-27-2004, 3:24 AM
#133
I really don't like the idea of different pops for different sides BFME has it and it can be pretty difficult for the Good Side to beat the Evil side when they're both at full pop since the evil side gets a full 200 pop more. Windu they should alway...  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-21-2004, 4:30 AM
#121
R.I.P Star Wars RTS's. That's what will happen if ANY of Windu's ideas happen he obviously doesn't want anyone else but himself to enjoy the game and even if he got his own way he propably wouldn't actually play it. Borders arn't needed and everyon...  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-19-2004, 5:37 AM
#108
Has he ever actually listend to sensible arguments?...  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-19-2004, 5:16 AM
#106
I really don't know why we try to argue with him in a civilised manner since all he seems to do is think everyone should follow his Idea and template even though the new RTS has made them all useless so any template especially Winu's Frankenstein are...  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-19-2004, 5:14 AM
#104
Windu what your saying makes sense your just not putting a strong enough case forward since Turret pushing is a strategy not a particularly common one but still a strategy anything that restricts any kind of strategy hurts gameplay and since they did...  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-18-2004, 11:45 PM
#100
Windu your reasoning doesn't make sense so until you come up with valid reasons I will still think your system is un-nessacery and un-star warsy. Froz what you just had was a stroke of Genius power cores could extend it a small to medium area while...  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-18-2004, 12:40 AM
#95
though Windyu the system your proposing does nothing for Gameplay or Realism so there's no point in putting it in. If it doesn't do anything for gameplay or realism then it shouldn't be in. Ever....  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-16-2004, 12:19 PM
#86
I've said it elsewhere not nessacerily here but I predicted that EA would have to patch this game every day to make it live up to expectations. Of course the lack of directional armour will have to be addressed....  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-16-2004, 4:21 AM
#84
Well they still do have a limited version of the rock paper scissor style with Pikeman countering Cavalary and crossbowmen countering the infantry and the cavalry countering the crossbowman....  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-15-2004, 11:29 AM
#75
Windu Turtling isn't a problem yes it slows your attacker down but unless your turtling to build up your strength then you will loose. we don't have a problem with people doing things like that Windu it's called Tactics and if you can't use them the...  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-14-2004, 11:03 PM
#73
I think LIAYD's system sounds the best and most realistic plus it seems the one that's more true to Star Wars the rest just woudn't fit correctly. Forward Base building is never a problem if you didn't know they built a forward base you should find...  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-14-2004, 5:39 AM
#68
oh then if your at that point your screwed....  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-14-2004, 5:33 AM
#66
Well true but when you have trading left a lot of juggling is required and that then slows you down when food carbon and ore rise to something like 500 a shot. That's why the Confederacy is better built for the long haul....  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-14-2004, 5:29 AM
#64
Well LIAYD it has happened before ask the participants of the Ice Lake Epic during a conflict like that a map can get drained of resources very fast If I remeber rightly nothing natural was left apart from a tiny bit of Carbon in the hotly contested...  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-14-2004, 5:09 AM
#62
You should propably add one thing to that statement just before you dserve it. It should be to the effect that if you let them build the forward base and you can't destroy said forward base then you deserve it. Now we at least know why Windu doesn'...  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-13-2004, 9:39 PM
#60
The problem I see with that though is whether Territory would automatically become neutral if you don't have buildings near it. Command centers should be buildable anywhere realistically some people set up bases behind enemy lines to maximise supris...  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-13-2004, 9:48 AM
#57
Yeah I will say that the only Building Roaching problem conceivable could on the off Chance be Gungan Underwater Prefabs but I don't think houses count towards saving your butt. Not that it matters since Gungans arn't that popular and their doesn't...  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-13-2004, 3:55 AM
#55
I had a different understanding of the Borders system where you captured cities and that increased your sphere of influence. You may have fixed part of it but don't you mean our RTS not out RTS? It comes to something when I go and correct spelling...  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-13-2004, 1:25 AM
#52
I like that idea LIAYD that you can only have buildings in areas that are powered sort of like a pseudo Blight....  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-12-2004, 11:32 PM
#49
Windu I take it you were somewhat inebriated when you typed that response ;) it shows:D I don't really see a borders system work because it seems to promote slowness while quite a lot of the battles have shown fast movement . There's nothing reall...  [Read More]
Posted in: SW: Next RTS: Military
 DK_Viceroy
12-12-2004, 1:51 AM
#46
The Borders and Plot system arn't Star Warsy and shouldn't even be contemplated being put in the game or need I dig up that example I gave earlier....  [Read More]
Page: 7 of 11