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superqult

Latest Activity

Posted in: Xml?
 superqult
08-20-2002, 4:59 AM
#2
i like the idea of using xml, since it is very well structured....  [Read More]
Posted in: Need help compression...
 superqult
08-09-2002, 6:02 AM
#3
If you really want to cut down on the size, then you could just remove MONSTER.SOU. But then you'll get no speech, which is boring :). I recommend Drigo's method, you'll find the compressor tool at: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/scu...  [Read More]
Posted in: This Is Obsessive
 superqult
07-31-2002, 6:43 AM
#2
hmm, I wouldn't request illegal software here....  [Read More]
Posted in: Embeddable scripting languages
 superqult
07-31-2002, 7:39 AM
#5
Originally posted by moebius Mmmh... AppleScript. That would reduce the platforms in which Lixoo could be used. I think it won't be a good idea to use AppleScript in the engine. Maybe it could be used in the IDE, we have a Cocoa version in mind :)...  [Read More]
Posted in: Embeddable scripting languages
 superqult
07-30-2002, 5:41 AM
#2
AppleScript?...  [Read More]
Posted in: SCUMM Platfroms
 superqult
08-01-2002, 5:43 AM
#3
EMI was released for Playstation 2. But that's not a SCUMM game anyway....  [Read More]
Posted in: Front-End for ScummVM (MacOS X)
 superqult
07-25-2002, 10:59 PM
#4
i could easily make the application add a save path to the scummvm config file. but i won't do that until i have made the whole application use the config file. until then, just add the savepath to the config file, and it will be automatically used e...  [Read More]
Posted in: Front-End for ScummVM (MacOS X)
 superqult
07-25-2002, 9:38 PM
#3
then lucky me for doing it first, because now you can concentrate on lixoo. i'm really looking forward to lixoo! by the way, the address for the frontend has changed to: http://melancholyprotection.cjb.net/superqult_software/scummvm_frontend.html i...  [Read More]
Posted in: Front-End for ScummVM (MacOS X)
 superqult
07-23-2002, 8:53 PM
#1
I've made an application which works as a front-end for ScummVM. It will only run under MacOS X. Instead of all the hassle with terminal commands etc., just launch this application, select your game and press run. Simple as that. You only have to loc...  [Read More]
Posted in: Monkey Island 1 audio tracks
 superqult
07-11-2002, 6:11 AM
#18
wouldn't it be insanely great if there was an application which could extract the correct samples from the iMuse-file, and combine it with the actual MIDI-file, and the result would be a perfect sounding MOD-file? I know it is impossible, but think o...  [Read More]
Posted in: Adventure scripting languages
 superqult
07-08-2002, 3:02 AM
#19
i'd really prefer the scumm language. and i also like the idea of not allowing dashes in variable names. that sounds like an easy way to solve te problem. and no one will miss them anyway :)...  [Read More]
Posted in: Adventure scripting languages
 superqult
03-15-2002, 2:02 AM
#1
correct me if i'm wrong, but i think everyone would gladly learn a new language to tbe able to write games for the scumm-engine....  [Read More]