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Derisor

Latest Activity

Posted in: The RichDiesel University Tutorial Questions Thread.
 Derisor
07-21-2002, 9:07 AM
#228
Originally posted by Ah Boon rich, i have now made a column and a floor. my column is made of 2 brushes and i made both of the columns and the floors into func_breakable so, how do i connect both of the brushes in my column to the floor so tat when...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Derisor
07-05-2002, 10:02 AM
#93
RichDiesel, If you could load up the map in radiant and look at that intersection and tell me if you can figure out where those sparlies are ocmming from, id be appreciative....  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Derisor
07-03-2002, 11:40 PM
#66
Yeah .. but did you notice my hallway carpet texture ? :) Btw .. watch where you shoot in the sewers themselves. Remember the scene from episode 4 ? :) Ill check the points you mentioned. Right now what gets me is there is a sparklies effect in t...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Derisor
07-03-2002, 8:45 PM
#62
OK RichDiesel. This student of yours has created a map as a WIP for a SP level. It has quite a few different things in the map. Give it a look and let me know what you think. The map file is included in the PK3. http://members.lycos.co.uk/derisor/s...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Derisor
07-03-2002, 5:04 PM
#61
Well, except that im not looking to make a door but rather something like those sliders in the Yavin Trial level....  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Derisor
07-03-2002, 10:01 AM
#59
Such as the keys that make something force activatable. I really wish they would have given us Yavin trials for example....  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Derisor
07-02-2002, 6:35 PM
#56
Actually ... they arent. There are some undocumented keys in the system....  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Derisor
07-02-2002, 7:07 AM
#54
it would be nice to have a document somewhere wiht all the keys that once can set on objects. I have created a script that sets force powers on startup of a level and would be happy to make a tutorial for it if you accept submissions....  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Derisor
07-02-2002, 6:20 AM
#52
Great .. now can you tell me how to attach a script to an entity at spawn time? How to trigger a script on death of an entity? Or how to create a script for any generic object that is run whe the user picks that object up?...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Derisor
06-30-2002, 10:25 PM
#44
Get a free site from lycos. =)...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Derisor
06-30-2002, 5:06 PM
#42
I build a door according to the info you gave in the tutorial but there is one problem. As soon as I put the area portal inside the door brush, I now get a wacky HOM effect instead of a door. What did I do wrong ?...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Derisor
06-30-2002, 1:31 PM
#39
By the way. The smallest tunnel Kyle can duck through is 48 units heigh by 36 units wide....  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Derisor
06-30-2002, 12:58 AM
#36
Originally posted by Master Xavier Firstly....Rich, great tutorial! Its so easy to understand! Oh and I love your Kimino Map :D and for some reason I can't find the option to change MP and SP entities off (switch between SP and MP map making), ALL...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Derisor
06-30-2002, 12:56 AM
#35
Originally posted by Ah Boon why would i wanna make anything outside the map? can u give me a lil bit more example? No, you dont get it. Your maps hang in an endless void of space according to the 3d engine. You define your map sort of like buil...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Derisor
06-29-2002, 7:42 AM
#29
RichDiesel: How much do patches affect game performance? Do I notice a degradation if I use, for example, 4 bevels instead of a single end cap?...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Derisor
06-29-2002, 5:55 AM
#27
RD: a Couple more from your friendly jawa. I made a cool pipe that the player can jump down from tzhe starting point. It is a cylinder and not capped. The pipe is 8 feet in diameter (64 units) and Kyle floats nicely over it without falling in. From...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Derisor
06-28-2002, 12:11 PM
#19
I can answer that. What he means is that the area outside your map is called the void. The endless void of space. So detail brushes can only be inside other brushes that are touching the void and not detail brushes. This is because the renderer ski...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Derisor
06-28-2002, 10:07 AM
#17
Many times you mention creating light emiting shaders. How does one go about doing such a thing?...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Derisor
06-28-2002, 4:33 AM
#12
Im working on the dome tutorial and had a question. Why do you put caulk brushes above the dome itself ?...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Derisor
06-28-2002, 3:26 AM
#10
Lighting: Is there a way I can add ambient light to a texture, then put a light inside of that so that the room is lighted from light comming from the inside of that brush and further, that the brush actually looks alight....  [Read More]
Hmmm weird forum bug .. didnt see your first reply. Ok folks .. the letter is at G. :) Should prolly make it sticky too....  [Read More]
GAh! Good answer. Thinkign too much about technical stuff and missing the obvious. What about A through G ? :) :jawa...  [Read More]
H) Why in your tutorial do you create a door using 2 brushes instead of one?...  [Read More]
I thought all of us using these wonderful tutorials could ask our questions here to be answered by him or one of the other sith lords around here that really know what they are doing. For those of you that dont know abotu the tutorials, they are an...  [Read More]